Switch Theme:

1999 pts Orks  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Horrific Horror




Kitty Hawk, NC

Ok, so I just ran one list that I have at 2000 points against some Daemons and think it can be further optimized, but it would require the removal of the battlewagons. My concern is being slow, but I don't really need my army to keep up with the nob bikerz, they will just wreak havoc on the strongest units around.

So here is the revised list.
HQ
Warboss (bike, pk, squig, bp, cybork) 155 points
Old Zogwort 145 points (making a bloodthirster a squig 50/50 is a great skill)

Troops
Biker Nobz x 5 (painboy, 2 pk, bc, banner, bp, cybork grot orderly) 385 points
Boyz x 20 (2 big shootas, nob, pk, bp, eavy armor) 175 points
Boyz x 20 (2 big shootas, nob, pk, bp, eavy armor)175 points
Boyz x 20 (2 big shootas, nob, pk, bp, eavy armor) 175 points
Grots x 10 with runtherd 40 points
Grots x 10 with runtherd 40 points

Fast Attack
Dakka Jets x 2 w/ xtra supa shoota & redpaint 250 points
Blitza Bomba w/ Red Paint 140 points

Elites
Mega Nobz x 6 w/ Trukk (red paint/ram) 285

With 34 points left over to add into grots or switch dakka jets to blitza bombas if there is a lot of armor brought ot he table.

What do you think?



Automatically Appended Next Post:
Forgot to mention:
1. the grots just hold objectives.
2. warboss joins nobz
3. zogwort joins the boyz
4. the boyz are all shootas and try to provide target saturation
5. mega nobz in the trukk are pretty much a bomb to detonate at an opportune time
6. dakka jets take down other fliers, bomba goes after armor or anything tempting

This message was edited 2 times. Last update was at 2012/07/08 23:51:40


 
   
Made in ca
Focused Fire Warrior




Canada

I personally do not play orks, so don't take my advice with that high amount of truth. However my brother does so i play against them all the time. (ps, bad grammar).

-old zogwart cannot target a bloodthirstier, as correct me if i am wrong, his abilty targets independent characters, and a blood thirster is just a character. That being said he still is great, but against some lists he isnt doing anything, (nyds, some demon list, some chaos lists, etc) so he just a overpriced wierdboy. Just thought i would let you know. (also the abilty is not 50/50, the other player has the advantage on a tie i believe).

-I feel as if the truck, (being the only non flying vehicle) wil definitely be a huge target and will definitely get shot down turn one, (this is just my opinion, as only certain units wil target your flyers at all). This means that if i am correct, your mega nobz will be foot slogging with your boys, and as a cc unit might be a problem. Also the only vehicle armour you have is 10/10/10 that is pretty weak.

-What are your nob biker's doing?, if they are meant for running to an objective i feel as if you can do better. If there meant to run into cc, 6 dudes even with feel no pain are going to get shot down before they reach cc.

My advice,
You have a great close ranged shooting theme going on, and bomber harrasment going on, i think you should focus on that and counter attacking rather then 50 % that, 50% trying to run one or 2 units into cc.

-Unfotunetly demons are a hilarious and fun race to play, but kinda lack in a lot of areas and frankly are not the strongest, if you dropped the mega nobz and bikers and took some lootas/ artileryl/ flash gitz, you would have the extra close ranged fire-power you need to beast out a deamon list, and i feel you would get extra punch outa that.

-Also consider dropping the warboss to give your shooting guys a 5+ cover no matter where they go with a mek instead.


Again, i dont actually play orks so my advice not actually be very solid.

This message was edited 2 times. Last update was at 2012/07/10 18:52:27


 
   
Made in us
Adolescent Youth with Potential




I also do not play orks but my brother does but I once created a list for him that he somehow used to win a tournament (he was only 11) so I don't really play them but I do know a good deal about their different playing styles.

I definitely agree that taking the meganobz trukk is going to be taken out either on turn one or two so with slow and purposeful don't expect them to contribute too much unless someone charges them (who would?)

With the 6th ed trend towards shooting I like where you went with the flyers but I suggest taking two blitza bombas as it seems like most people are looking at playing anti-flyer until flyers become more available to all the races.

Also I would get rid of the biker nobz, take the mek idea, add another squad of shoota boyz and maybe add some lootas and kommandos. Kommandos just as a harassment infiltrator or outflanking to win a table edge and maybe hit shooty enemies parked in cover.

Maybe take 2 meks too. Shock Attack Gun would make the list pretty fun to play.

5000 points Raven Guard  
   
Made in us
Horrific Horror




Kitty Hawk, NC

Ok, so I reread some rules and have decided that the battlewagons are better, did not realize shoota boyz could overwatch from inside a battlewagon against a troop of anything assaulting it. Makes it essentially a beast platform of troop destruction. I will never get rid of my nob bikerz cuz I love the model

So here is a revised list based on your input and some tweaking of my original list.

Total - 1994 Points

HQ - 240 Points
Biker Boss (pk, bp, squig, cybork) 155 points
Big Mek (Kff) 85 Points

Troops 815 Points
Grots x 10 w/ Runtherd 40 points
Grots x 10 w/ Runtherd 40 points
Boyz x 20 2 Big Shoota, Nob w/PK,BP 175 Points
Boyz x 20 2 Big Shoota, Nob w/PK,BP 175 Points
Biker Nobz x 5 (3 PKs, 1 BC, Painboy, Orderly, BP, Banner) 385 points

Elites - 210 points
Lootas x 14 210 Points

Fast Attack - 265 points
Dakka Jet (red Paint, xtra super shoota) 125 points
Blitza Bommer (red Paint) 140 points

Heavy Support - 464 points
Battle Wagon (red paint, rolla, 2 big shootas, grabbing klaw, boarding plank) 135 points
Battle Wagon (red paint, rolla, 2 big shootas, grabbin klaw, boarding plank) 135 points
Battle Wagon (red paint, rolla, grabbing klaw, wreckin ball, ard case, grot riggers, 4 big shootas, zapp gun, 3 gretchin crew) 194 points

Whew, so that takes my original list (before this posting) and removes the koptas, changes a dakka jet to a blitza bommer, makes the lootas walk, and makes one battlewagon a mobile anti tank platform (and xtra transport if need be)

Boyz go in the 2 similiar wagons, kff big mek goes in the anti tank one, grots hold objectives and the rest seems pretty straight forward. That should provide a lot of anti armor, anti flier, and ork is already anti infantry. Only thing Im not sure of is, should the blitza bommer be a dakka jet?

This message was edited 2 times. Last update was at 2012/07/12 14:53:19


 
   
Made in gb
Longtime Dakkanaut




Battlewagons: kannon is better than the zzap gun. grabbing klaw and wrecking balls are not brilliant.

I quite like the new list. My only concern is the staying power of three battlewagons. However, I am sure you'll do well.

For what it is worth, you could replace the battlewagons with lootas and kannons, maybe another dakkajet then I would be very happy.
   
Made in us
Sniveling Snotling




yeah, you really dont need all the extra stuff on the third wagon , or even on the other two. as awesome as it is to use the boarding plank to have your nob chop up a tank, you're already getting D6 S10 attacks against it with the death rolla, the grabbin klaw and the plank seem like overkill...
If you change anything, I would cut the ard case on the third wagon, and stick the lootas inside it, for a mobile firebase (maybe with some meks in the mob too to repair the wagon when it loses hull points) I'd take off the kill kannon, and change the zzap gun to a lobba. also remove the deff rolla, that way it can hang back at 48" and just shoot the hell out of things. with the extra points from the wagon extras, you might be able to cram in another dakkajet.

4000+
1500+ (WIP)
 
   
Made in us
Krazed Killa Kan






State of Jefferson

Ork dork has got it.
   
Made in us
Yellin' Yoof on a Scooter




Stillwater, MN

I would drop the wrecking balls and grabbing klaws. If anything replace them with AP so you can still move.

zzap guns can be fun, but aren't really reliable. also I don't think you can buy extra grots on a Battlewagon ( why would you anyways?).

if you throw meks into the one wagon get rid of the grot riggers. They weren't errata'd to restore HP.
   
Made in us
Grovelin' Grot




Colorado

Personally, I think the deff rolla is a waste. With the new rules you can't disembark on any turn that you ram (not that you ever could) and any turn where you are close enough to ram means that most of the enemy is shooting your side armor (stupid long narrow vehicles!). It will get at the very least glanced to death.

18000 , 5000 , 2000 , 1000 , 1000 , ???  
   
Made in us
Horrific Horror




Kitty Hawk, NC

I believe if I remove everything except the deff rollas I am 1 point over 1999 for another dakkajet. I suppose I could remove the grot orderly from the nobz squad.

I also would like to make another edit of splitting the Lootas into two squads with 7 each
   
Made in us
Horrific Horror




Kitty Hawk, NC

Well I already have a squad of 3 koptaz with twin linked rokkits, so how about:

1. Remove extra stuff from battle wagons (119 points to play with)
2. Change bommer to dakkajet (extra 15 points)
3. Drop the grot orderly
4. Add the 135 point koptaz squad

How do you think this will do against something like a heavily meched out elder list? I just saw one at 2000 points that was bringing like 4 missile launchers and 2 fire prisms I only have 3 battle wagons
   
Made in us
Horrific Horror




Kitty Hawk, NC

Consolidating my previous post into a tangible list, unfortunately I am at 2000 Points and I did not want to run double force org, but I guess it is ok...3 dakka jets seems like quite a lot of firepower to deal with. but now my only av13 and av14 defence is my wagons, bikerz, and the nobz in the boyz squads.

out of curiosity, if my dakkajets are near my kff big mek, do they get the cover save? Also if my battlewagon explodes, do they get hurt?

HQ - 240 Points
Biker Boss (pk, bp, squig, cybork) 155 points
Big Mek (Kff) 85 Points

Troops 815 Points
Grots x 10 w/ Runtherd 40 points
Grots x 10 w/ Runtherd 40 points
Boyz x 20 2 Big Shoota, Nob w/PK,BP 175 Points
Boyz x 20 2 Big Shoota, Nob w/PK,BP 175 Points
Biker Nobz x 5 (3 PKs, 1 BC, Painboy, Orderly, BP, Banner) 385 points

Elites - 210 points
Lootas x 14 210 Points

Fast Attack - 375 points
Dakka Jet (red Paint, xtra super shoota) 125 points
Dakka Jet (red Paint, xtra super shoota) 125 points
Dakka Jet (red Paint, xtra super shoota) 125 points

Heavy Support - 345 points
Battle Wagon (red paint, rolla) 115 points
Battle Wagon (red paint, rolla) 115 points
Battle Wagon (red paint, rolla) 115 points
   
 
Forum Index » 40K Army Lists
Go to: