|
Withering Radiance (Warp Charge 1) The Void Dreamer perilously unleashes a spear of deadly energy from the turbulent realm beyond, offering a hideous death to their enemies who wither and crumble as if a life-age had passed them by in mere moments. Withering Radiance is a witchfire power with a range of 12". The target unit suffers D6 hits with a Strength value of 10 minus the unit’s Toughness score, with an AP of 2. Against targets with an Armour value instead roll a D6. On a roll of 1-3 they are unaffected, on a 4-5 they suffer an automatic Glancing hit, and on a 6 they suffer an automatic Penetrating hit. Is the AP of the penetrating hit on vehicles AP2? Does the "automatic penetrating hit" allow cover saves? I guess I should ask that in YMDC. Thanks for the link, Red!
|