Here is my Thousand Sons 2499pt list. What do you think? This is not for tournament play, and I will be playing against other fluffy armies such as Imperial Fists with terminators, Nightlords with lots of Jump Infantry, and Orks with the usual goodies and Gazzy. This list has everything I want in a Thousand Sons army except a dreadnought, because I can't fit him.
Ahriman
Sorcerer- MoTz, Doombolt + BoC, Force Staff
5 Terminators- IoTz, Chainfist, Axes
9 Tsons- Doombolt, Force Axe
9 Tsons- Doombolt, Force Axe
9 Tsons- Doombolt, Force Axe
9 Tsons- Doombolt, Force Axe
Predator- TLLC
Predator- TLLC
Defiler- 4 DCCW
Fateweaver
10 Horrors- Changeling
The "Plan":
My intention is to roll Telepathy for all four Aspiring Sorcerers in order to chase down denial powers. If they fail to get Hallucination, I don't really care because every single one of those spells is worth the 10pt Doombolt cost.
The HQ sorcerer will probably be going after Pyromancy, and will be attached to a Rubric Squad that will probably be in harms way the most. Since he has a staff, Fiery Form would be most welcome for a total of Str 8 if I need it.
Ahriman will be chasing Gate of Infinity from Telekinesis. Once again, I don't really care if he doesn't get it. I am just happy to have psychic powers worth a damn. If I decide to try to get Invisibility, he might cast it on himself if he is able to Gate with the terminators. If he doesn't get Invis, an Aspiring Sorcerer will probably have it. With dangerous terrain tests allowing armor saves now, I will probably be teleporting into harms way ASAP (hopefully next to where Fateweaver arrives). Terminators are fearless as long as Ahriman is attached, so they now have another use besides Termicide.
Fateweaver's location depends on what my opponent does. It makes sense to keep him near the Rubrics, but I will likely have to spread out to capture different objectives. If this is the case, I may decide to lurk Fateweaver around Ahriman to protect my Warlord. The possibilities are endless, and I think this list really tests me as a Sorcerer commander in a friendly game.
The Changeling will probably drop near Plasma Cannon devastators or Lootaz to take the heat off of my Rubricae squads, if there are no objectives for the Horrors to grab.
I am still learning how to use Fateweaver properly, and sometimes I notice that it makes sense to drop the Horrors 1st turn instead of Cosmic Cluck.
As for the predator loadouts.... Work with me, here. They used to be rhinos and I just don't care to use transports now.
Fun, huh? Everything is finally painted, and I am constantly touching up stuff.
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