For the time being, proxying them as standard Space Marines for
40k. Stat-wise the
IG are too weedy with T3, and Orcs with BS2 doesn't fit either. For friendly games, I reduce Initiative by 2 and increase
LD by 1.
- Normal guys as standard Tactical marines. You can use these rather cool tunneling machines from Ramshackle games as 'drop pods' (in the spoiler tags below)
- The Iron Ancestor as a Dreadnought.
- Forthcoming 'Honoured Ancestors' (or the old Squat exo-armour models) for terminators.
- This tank, again from Ramshackle, as a Razorback
-Drakkarim as Sternguard veterans, Stormrage Veterans as Devestators (you can mix these guys in as heavy weapons in the squads as well)
Funnily enough, I think playing them as
SM actually fits the concept of the Forge Fathers more than the
SM themselves! The guys jump out of their transports, blazing away with their weapons. They are not exceptional in
CC, but are tough and can hold their own in a fight, giving the sergeant a 'power hammer' which comes in each box fits well also. I think if you use the 'tactical upgrade' pack to give them a beefier, more high-tech look.
That's only my own interpretation, but I know some people have used them as counts-as
IG also which might also work. Another chap I know thinks they fit well with the
GK codex (using that special Inquisitor Character, and massed henchmen) - although I think that fits better as the old 1st edition 'Squat' concept, rather than these newer Forge Father models.
When the time comes for Warpath to get the
KoW treatment (and get a new book, evolved version of the rules etc.) then I will probably try them out in that as well.