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![[Post New]](/s/i/i.gif) 2012/07/10 14:12:26
Subject: Soul Grinder w/ Daemon Rule
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Painlord Titan Princeps of Slaanesh
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I might be missing something, but a Soul Grinder is classed as a Daemon. As such, it benefits from the Fear rule and the new rule book also states that Daemons enjoy a 5+ invulnerable save.
Does a Soul Grinder now have a 5+ invulnerable save against Glances/Pens or am I missing something
Thanks in advance.
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![[Post New]](/s/i/i.gif) 2012/07/10 14:25:50
Subject: Soul Grinder w/ Daemon Rule
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Noise Marine Terminator with Sonic Blaster
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Isn't there a listing under the Soul Grinder in the codex that says that the Daemon rule translates to Daemonic Possession (it ignores shaken and stunned)?
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![[Post New]](/s/i/i.gif) 2012/07/10 14:36:00
Subject: Soul Grinder w/ Daemon Rule
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Longtime Dakkanaut
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Technically I suppose it does have an invulnerable save, but since you only get an invulnerable save on WOUNDS, which vehicles cannot sustain, it's useless.
edit - or possibly dangerous terrain.
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This message was edited 1 time. Last update was at 2012/07/10 14:36:16
Unnessesarily extravegant word of the week award goes to jcress410 for this:
jcress wrote:Seem super off topic to complain about epistemology on a thread about tactics. |
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![[Post New]](/s/i/i.gif) 2012/07/10 14:40:48
Subject: Soul Grinder w/ Daemon Rule
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Agile Revenant Titan
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Testify wrote:Technically I suppose it does have an invulnerable save, but since you only get an invulnerable save on WOUNDS, which vehicles cannot sustain, it's useless.
edit - or possibly dangerous terrain.
This argument has already be had with Dark Eldar Flickerfields, and it was ruled that they do indeed get the 5+ invulnerable against glances and pens. I would be inclined to say this is so with Soul Grinders also.
So yes, thanks to the daemon rule, a Soul Grinder ( RAW) has a 5+ invulnerable save.
Iranna.
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![[Post New]](/s/i/i.gif) 2012/07/10 14:45:06
Subject: Soul Grinder w/ Daemon Rule
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Ichor-Dripping Talos Monstrosity
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Testify wrote:Technically I suppose it does have an invulnerable save, but since you only get an invulnerable save on WOUNDS, which vehicles cannot sustain, it's useless.
edit - or possibly dangerous terrain.
The Dark Eldar Flickerfield confers a 5+ invulnerable save to any vehicles, which allows them to take a save against any glancing or penetrating result. (including shooting, cc, dangerous terrain etc.)
So if it does give the Soul Grinder a 5+ invun that could be an important point.
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![[Post New]](/s/i/i.gif) 2012/07/10 14:47:15
Subject: Soul Grinder w/ Daemon Rule
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Longtime Dakkanaut
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Iranna wrote:Testify wrote:Technically I suppose it does have an invulnerable save, but since you only get an invulnerable save on WOUNDS, which vehicles cannot sustain, it's useless.
edit - or possibly dangerous terrain.
This argument has already be had with Dark Eldar Flickerfields, and it was ruled that they do indeed get the 5+ invulnerable against glances and pens. I would be inclined to say this is so with Soul Grinders also.
So yes, thanks to the daemon rule, a Soul Grinder ( RAW) has a 5+ invulnerable save.
Iranna.
Vehicles cannot suffer wounds so they never get to make an invulnerable save.
A glancing/penetrating hit is NOT a wound. Automatically Appended Next Post: Ovion wrote:Testify wrote:Technically I suppose it does have an invulnerable save, but since you only get an invulnerable save on WOUNDS, which vehicles cannot sustain, it's useless.
edit - or possibly dangerous terrain.
The Dark Eldar Flickerfield confers a 5+ invulnerable save to any vehicles, which allows them to take a save against any glancing or penetrating result. (including shooting, cc, dangerous terrain etc.)
So if it does give the Soul Grinder a 5+ invun that could be an important point.
I don't have the Dark Eldar codex, does it explicitly state that this 5+ invulnerable save may be taken against glancing/penetrating results? If so then it is a specific type of invulnerable save.
If not then yes, Soul Grinder would get a 5++ on glancing/damages.
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This message was edited 1 time. Last update was at 2012/07/10 14:48:48
Unnessesarily extravegant word of the week award goes to jcress410 for this:
jcress wrote:Seem super off topic to complain about epistemology on a thread about tactics. |
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![[Post New]](/s/i/i.gif) 2012/07/10 14:52:28
Subject: Soul Grinder w/ Daemon Rule
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Painlord Titan Princeps of Slaanesh
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I am aware of the argument as to whether or not the the vehicle can take an Invulnerable save - lets save that for after determining if the vehicle gets an invulnerable save.
What I am unsure on, is whether to apply the Daemon USR to the Soul Grinder from the book. It is classed as a Daemon for GK's and associated powers - I believe it lists Daemon under its entry in the codex - need to double check.
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![[Post New]](/s/i/i.gif) 2012/07/10 14:58:04
Subject: Soul Grinder w/ Daemon Rule
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Longtime Dakkanaut
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Special Rules: Deamon, Fleet.
So yes.
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Unnessesarily extravegant word of the week award goes to jcress410 for this:
jcress wrote:Seem super off topic to complain about epistemology on a thread about tactics. |
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![[Post New]](/s/i/i.gif) 2012/07/10 14:58:45
Subject: Soul Grinder w/ Daemon Rule
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Ultramarine Chaplain with Hate to Spare
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Technically flickerfields give you a useless invulnerable save. As you can use the save against any glancing or penetrating hit but passing it simply ignores the wounds those hits cause you so are powerless to prevent hullpoint and damage table results...
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![[Post New]](/s/i/i.gif) 2012/07/10 15:20:40
Subject: Soul Grinder w/ Daemon Rule
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Ichor-Dripping Talos Monstrosity
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The Dark Eldar Flickerfield entry simply states that any vehicle with a Flickerfield has a 5+ invulnerable save. Technically, every save described references taking them against against wounds, including cover saves. But it then specifically states that vehicles get cover saves. (Obscured, page 74) Nowehere can I find that it uses wording other than 'saves are used against allocated wounds'. This is for regular, invulnerable and cover saves. So either all saves for vehicles work the same way (you roll to negate any given glance / pen result), or they all do nothing.
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This message was edited 1 time. Last update was at 2012/07/10 15:22:11
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![[Post New]](/s/i/i.gif) 2012/07/10 15:35:56
Subject: Re:Soul Grinder w/ Daemon Rule
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Been Around the Block
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The FAQ says they gain the Fear special rule and the codex says that for soul grinders they just get to ignore shaken and stunned results, so no invulnerable saves for the grinder.
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![[Post New]](/s/i/i.gif) 2012/07/10 17:08:18
Subject: Soul Grinder w/ Daemon Rule
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Dakka Veteran
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Yes, sadly the Soulgrinder doesn't get the 5+ Invulnerable save. The update makes it clear.
A Blood Slaughterer from Forgeworld on the other hand do get the 5+ Invulnerable save so far and so does the Plague Hulk, so maybe the Soulgrinder will end up getting it too.
By the way, the Invulnerable save has nothing to do with the model having wounds or an Armour value. Read page 17 and 26 in the rulebook.
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This message was edited 1 time. Last update was at 2012/07/10 17:11:15
Andy Chambers wrote:
To me the Chaos Space Marines needed to be characterised as a threat reaching back to the Imperium's past, a threat which had refused to lie down and become part of history. This is in part why the gods of Chaos are less pivotal in Codex Chaos; we felt that the motivations of Chaos Space Marines should remain their own, no matter how debased and vile. Though the corrupted Space Marines of the Traitor Legions make excellent champions for the gods of Chaos, they are not pawns and have their own agendas of vengeance, empire-building vindication or arcane study which gives them purpose. |
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![[Post New]](/s/i/i.gif) 2012/07/11 01:10:25
Subject: Soul Grinder w/ Daemon Rule
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Painlord Titan Princeps of Slaanesh
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Went back through the rules in the codex - there are two entries that are relevant. The first is in the back that states the Soul Grinder has the Special Rules: Daemon, Fleet
The second is in the actual Grinder entry which states that for a Soul Grinder being a Daemon means it can Deep Strike in and it ignore Shaken and Stunned results.
In short - it gets Terror as per the FAQ, but it does not gain a 5++ save.
Just wanted to provide closure for any Daemon players who read my question earlier and were unsure.
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