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Made in es
Regular Dakkanaut





VARIANT 1

HQ

- Coteaz 100

Troops

- 5xTerminator 225
3 Halberds
2 Hammers
1 Psycannon

- 5xTerminator 225
3 Halberds
2 Hammers
1 Psycannon

- 5xTerminator 225
3 Halberds
2 Hammers
1 Psycannon

Elite

- 5xPaladins 315
2 Hammers
3 Swords
2 Psycannon

Fast

- Stormraven 280
Psy ammo
Assault cannon
Typhon
Hurricane bolters

- Stormraven 280
Psy ammo
Assault cannon
Typhon
Hurricane bolters

- 10xInterceptor 350
Psy ammo
6 Halberds
2 Hammers (Justicar one of them)
2 Psycannon

VARIANT 2

It's the same, but changing one termi squad for a Grandmaster, and with the interceptors without halberds, just swords.

- Grandmaster 255
Sword
Psycannon
Blinding, psycho and rad grenades

BOTH LISTS ARE 2000 POINTS EXACTLY.

The thing with the first one, is starting with Coteaz and Paladins on my side, with interceptors on a side, and one of the terminators squad. Now I can contest any point next to me very quickly with Coteaz and the paladins, and the termis taking place. Coteaz of course getting 2 adivination spells. The interceptors are for killing easy killing units like power armour ones, or vehicles. Then, deepstriking with the other 2 terminator squads, wherever it's necessary. The stormravens are the fire support, flying around and harassing vehicles or quick killing units.

The variant 2 have less troops, but it gives the strategy master thing, that with luck will make or the interceptors get points (as line) or repeating missing 1 on paladins first, interceptors second option and a deepstriking terminators as third option.

I think it's a pretty solid list, that would make the opponent be ready in every flank.

Thoughts?

This message was edited 1 time. Last update was at 2012/07/10 16:59:07


 
   
Made in is
Dakka Veteran






* I'd consider dropping the Halberds on the interceptors and maybe even swapping the psycannons for incinerators. Doing a non-scatter 30 inch teleport means you can essentially line up 2 flamers and 8 guns exactly how you want them and burn off a camping/objective unit. They won't be able to CC the turn they do that and I'm not entirely sure they're good for it. If you're planning on on just using the jump pack to play them as assault marines, keeping the gear might be a good idea.

* The 2nd thing here would be that it would free up a few points. You could do a 10 man squad of terminators, with the points from the interceptor gear, you can buy psybolt ammo and then combat squad them so your list still looks the same, but the squad is stronger.


 
   
Made in us
Thinking of Joining a Davinite Loge







Why Coteaz? He is doing nothing. You would be better off with a OM Inquisitor in Terminator Armor and a psycannon.

Jidmah wrote:That's why I keep my enemies close and my AOBR rulebook closer.


 
   
Made in es
Regular Dakkanaut





pdawg517 wrote:Why Coteaz? He is doing nothing. You would be better off with a OM Inquisitor in Terminator Armor and a psycannon.


For 100 points you've a:

Level 2 mastery psychic, that will potency the shooting skills of the paladins with the adivination powers.
12" free shooting if someone deepstrike in the range (Included the 2 psycannons of the paladins)
Stealing initiative dice repeat, or making the oponent to repeat his.
Master crafted daemonhammer.

I think it's pretty superior to an OM inquisitor with terminator and psycannon.
   
 
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