Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2012/07/10 19:47:42
Subject: 1500 Space Wolves 6th Ed
|
 |
Fresh-Faced New User
|
Hey there, i haven't had many games with space wolves, but i was hoping someone could look at this and tell me whats wrong or good about this list and if it would work in the new rules
any comments or teaks are welcome and even appreciated
HQ
Rune Priest
Runic Armour
Wolftooth Necklace
Wolftail Talisman
Rune Priest
Runic Armour
Wolftooth Necklace
Wolftail Talisman
Melta Bombs
Troops
Grey Hunters x10
2 Meltaguns
Power Fist
Drop Pod
Grey Hunter x9
Meltagun
Powerfist
Rhino
Grey Hunter x9
Meltagun
Power Weapon
Rhino
Elites
Lone Wolf
Mark of Wulfen
Wolf Guardx5
Terminator Armour
Thunder Hammer
Storm Shied
Heavy Support
Long Fangs x6
Missile Launcher x5
Fortification
Ageis Defence Line
Quad Gun
Many Thanks
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/07/10 19:56:23
Subject: 1500 Space Wolves 6th Ed
|
 |
Dakka Veteran
Upper East Side of the USA
|
Space Wolf Terminators with Hammers and Shields are MUCH more expensive than the ones you can get in the Space Marine codex. They are too expensive for Space Wolves in my opinion.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/07/10 20:09:04
Subject: Re:1500 Space Wolves 6th Ed
|
 |
Fresh-Faced New User
|
I think the increased points cost is a not too bad, as terminators now are harder to kill in CC, along with then the have a 2+ armour, 3+ Invun, along with counter attack which is always a good thing
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/07/10 20:09:39
Subject: 1500 Space Wolves 6th Ed
|
 |
Slippery Scout Biker
|
What is your squad layout? Are you putting characters with troops or anything?
|
Nocturne's Sons: w/d/l 4/3/6
Thunder Lords 18/12/5
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/07/10 20:29:16
Subject: Re:1500 Space Wolves 6th Ed
|
 |
Fresh-Faced New User
|
Im putting the 2 rune priest with the 2 squads of grey hunters in rhinos
can you use the talisman to stop psychic powers, even when in a rhino?
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/07/10 20:41:15
Subject: 1500 Space Wolves 6th Ed
|
 |
Dour Wolf Priest with Iron Wolf Amulet
|
Change the Thunder hammers to Powerfists, that alone will save you 25pts. I also find that it's worth switching out 1-2 of those for Wolf Claw + Storm Shield (which will save you more points). You probably want at least 1 more Long Fangs squad with 5 missiles as well, I'd probably drop the Runic Armour on the Rune Priests to go towards that.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/07/10 20:43:59
Subject: Re:1500 Space Wolves 6th Ed
|
 |
Crazed Gorger
|
ellisjak wrote:Im putting the 2 rune priest with the 2 squads of grey hunters in rhinos
can you use the talisman to stop psychic powers, even when in a rhino?
yes you can. Because it has 2 fire points, you can also use your powers from inside.
Wolf Terminators are too expensive, trust me. I have 10 of them and regret every buying them...there is no good delivery system for them that is cheap (except for drop pods). Drop them. Speaking of drop pods, you need to either run 7+ or don't do it. Having 1 drop in 1st turn is a recipe for getting the contents wiped out. Forget about the drop pod for the hunters, just put them in a rhino.
With the extra points you have either drop the 10th hunter from that rhino and get a 3rd priest (maybe with Telepathy, roll and hope you get invisibility, if you don't...take psychic shriek instead), then add a Mark of the Wolfen and Wolf Banner to each set of troops. 15 points for D6+1 rending is among the best values in the codex, as is 10 points for rerolling all 1's during a specific combat (this includes hits, wounds and saves...it'll net you at least 30 points of value).
|
2000 pts 20-4-3
( ) 1500 pts 5-0
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/07/10 20:51:04
Subject: Re:1500 Space Wolves 6th Ed
|
 |
Fresh-Faced New User
|
Fair enough, thanks for the advice,
So what would be the best way to use space wolves then (in your opinion) in smaller point games like 1500-2000?
Grey hunters in rhinos with rune priests?
Some sets of long fangs with missile launchers and plasma guns?
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/07/10 20:55:32
Subject: 1500 Space Wolves 6th Ed
|
 |
Jealous that Horus is Warmaster
|
That's my current plan. I'm gonna probably use the same Army List I had for 5th...speaking of which, I need to find that notebook...
|
This message was edited 1 time. Last update was at 2012/07/10 20:58:23
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/07/10 21:07:26
Subject: Re:1500 Space Wolves 6th Ed
|
 |
Crazed Gorger
|
ellisjak wrote:Fair enough, thanks for the advice,
So what would be the best way to use space wolves then (in your opinion) in smaller point games like 1500-2000?
Grey hunters in rhinos with rune priests?
Some sets of long fangs with missile launchers and plasma guns?
Honestly, if you play 1500 points have 3 sets of long fangs
2 x 4 MLS'
1 x 4 Plasma Cannons
you'll win 80% of all your games in 6th ed. It'll pop most vehicles in just a couple of turns and the Plasma will help with termies. Do that and one RP in a rhino with 9 hunters, 2 more sets of hunters in rhino will full MOTW/Banner/Melta set up...and you'll own most armies at 1500 points.
Go up to 1750, make the RP Njal, add a couple of LC's to your ML squads....you win 80% of your games once you learn how to play with Njal.
At 2000....more long fangs, one more RP, one more set of troops.
SW's are simple....Long Fangs are overpowered, RP's and their Null ability and JOTWW/ LL are overpowered, MOTW is underpriced. Just max how much of that you have in your army and learn how to play them, you win most games.
|
This message was edited 1 time. Last update was at 2012/07/10 21:07:44
2000 pts 20-4-3
( ) 1500 pts 5-0
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/07/10 21:37:25
Subject: Re:1500 Space Wolves 6th Ed
|
 |
Fresh-Faced New User
|
Thanks so much  this really helps me get a good base staring point to my army
This is how my list now looks
HQ
Rune Priest
Runic Armour
Wolf Tooth Necklace
Wolf Tail Talisman
Troops
Grey Hunters x10
Meltagun x2
Wolf Standard
Mark of Wulfun
Rhino
Grey Hunters x10
Meltagun x2
Wolf Standard
Mark of Wulfun
Rhino
Grey Hunters x10
Meltagun x2
Wolf Standard
Mark of Wulfun
Rhino
Grey Hunters x9
Meltagun
Wolf Standard
Mark of Wulfun
Rhino
Heavy Support
Long Fangs x5
Missile Launcher x4
Long Fangs x5
Missile Launcher x4
Long Fangs x5
Plasma x4
Fortification
Aegis Defence Lines
Quad Gun
Thanks for all the help  its very appreciated
Automatically Appended Next Post: And Also a Lone Wolf with Mark as well
forgot about him
|
This message was edited 1 time. Last update was at 2012/07/10 21:43:45
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/07/10 22:14:47
Subject: 1500 Space Wolves 6th Ed
|
 |
Crazed Gorger
|
yup, that's a very solid list. For my 1500 in 5th ed, the only thing I did different was no 4th set of troops + rhino..instead I had some scouts. I also had Njal instead of the basic RP, since I really liked playing with him.
What I'd do with the RP is
JOTWW/ LL against armies with general initiative below 4
Telepathy against anyone else, try to roll invisibility and if you don't, take the primaris power.
GL with your wolves
|
2000 pts 20-4-3
( ) 1500 pts 5-0
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/07/10 22:57:05
Subject: Re:1500 Space Wolves 6th Ed
|
 |
Fresh-Faced New User
|
Thanks  i have a few games tomorrow, ill post on here to let you know how i get on
Thanks for you help
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/07/11 08:44:52
Subject: 1500 Space Wolves 6th Ed
|
 |
Poxed Plague Monk
|
deggreg@yahoo.com wrote:yup, that's a very solid list. For my 1500 in 5th ed, the only thing I did different was no 4th set of troops + rhino..instead I had some scouts. I also had Njal instead of the basic RP, since I really liked playing with him.
What I'd do with the RP is
JOTWW/ LL against armies with general initiative below 4
Telepathy against anyone else, try to roll invisibility and if you don't, take the primaris power.
GL with your wolves 
According to the FAQ, Rune Priests can only take Biomancy, Divination or Telekinesis from the standard disciplines, so Telepathy is out I'm afraid.
|
Its better to burn out than to fade away
@kevinwarhammer |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/07/11 16:07:11
Subject: 1500 Space Wolves 6th Ed
|
 |
Veteran Wolf Guard Squad Leader
|
Lose the wolf tooth necklaces AND the wolf tail talismans from the Rune Priests.
These guys are not good at close combat - you don't want them there, and hitting on a 3+ isn't going to save them. Besides, unless your opponent is a character, you'll probably hit on a 3+ anyway with your WS 5.
The wolf talisman gives you a 5+ invuln from psychic powers only. Why do you need these when you can already nullify the power on a 4+ ? Answer; for an extra 5 points, you don't.
|
2500 pts
Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/07/11 16:29:13
Subject: 1500 Space Wolves 6th Ed
|
 |
Crafty Bray Shaman
NOVA
|
Grugknuckle wrote:Lose the wolf tooth necklaces AND the wolf tail talismans from the Rune Priests.
These guys are not good at close combat - you don't want them there, and hitting on a 3+ isn't going to save them. Besides, unless your opponent is a character, you'll probably hit on a 3+ anyway with your WS 5.
The wolf talisman gives you a 5+ invuln from psychic powers only. Why do you need these when you can already nullify the power on a 4+ ? Answer; for an extra 5 points, you don't.
Um...actually it stops the power on a 5+, and you can take that after failing the 4+. And then you still get your 6+ deny the witch roll. I do agree with you on the WTN.
As a side note, I think that Runic armor is generally worth it on our characters now, whereas I rarely took it in 5th.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/07/11 16:39:13
Subject: 1500 Space Wolves 6th Ed
|
 |
Veteran Wolf Guard Squad Leader
|
spyguyyoda wrote:
Um...actually it stops the power on a 5+, and you can take that after failing the 4+. And then you still get your 6+ deny the witch roll.
You don't need to pay an extra 5 points per rune priest for psychic defense, when the psychic defense that you get for free is more than adequate for the task. The 30 points you save by dropping the WTN and the wolf tails is *almost* enough to buy another terminator. Think about it.
|
2500 pts
Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/07/11 17:23:20
Subject: 1500 Space Wolves 6th Ed
|
 |
Crafty Bray Shaman
NOVA
|
True, but I think you're looking at the wrong list...the second list only has one rune priest. All that will buy him is one grey hunter that won't fit in the transport
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/07/12 01:24:22
Subject: Re:1500 Space Wolves 6th Ed
|
 |
Death-Dealing Devastator
|
So what worked in 5th still works for 6th as well.
You take 7-9 GH in rhinos with either plasma or melta. Take Mark of the wolfen over a PW cause of the rending. And dont forget the banner!!!
GH's are supposed to; your turn shoot, overwatch shoot, counter attack.
Take 3-4 units of these guys and give them each a Wolf guard with a power fist for that Ap2 and better Ld. If you want maybe give them a combie weapon of some sort.
Your Rune Priest should have either LL or Jaws. Only give them a Sb or Bolter so they have different wargear. your rune priest should never be used for close combat unless forced to. Maybe give him runic armor if you have the points to do so for that extra survivability.
Take PW/SS termies as they do the same thing as TH/SS but cost 25 cheaper and put them in a drop pod. The I 1 thing with TH rarely comes up when you hit someone with 15 PF attacks.
Personally I would take thunder wolf cav myself as they are very tough units. with a Wolf Lord with TH/SS and saga of majesty and some thunderwolf friends, you will tear through your opponent.
Long fangs are great, just try to take two packs of them with ML. We should get a FAQ soon that will give them skyfire. Dont take plasma. Only take las if you have the points.
Don't forget to shoot your LL or Jaws out of the rhino hatch with your rune priests!
|
This message was edited 5 times. Last update was at 2012/07/12 01:28:05
Chaos: 6500pts
Imperium: 2500pts
Orks: 1000pts
AoS Chaos 3000pts
|
|
 |
 |
|