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Made in gb
Fresh-Faced New User




Hey there, i haven't had many games with space wolves, but i was hoping someone could look at this and tell me whats wrong or good about this list and if it would work in the new rules
any comments or teaks are welcome and even appreciated

HQ
Rune Priest
Runic Armour
Wolftooth Necklace
Wolftail Talisman

Rune Priest
Runic Armour
Wolftooth Necklace
Wolftail Talisman
Melta Bombs

Troops
Grey Hunters x10
2 Meltaguns
Power Fist
Drop Pod

Grey Hunter x9
Meltagun
Powerfist
Rhino

Grey Hunter x9
Meltagun
Power Weapon
Rhino

Elites
Lone Wolf
Mark of Wulfen

Wolf Guardx5
Terminator Armour
Thunder Hammer
Storm Shied

Heavy Support
Long Fangs x6
Missile Launcher x5

Fortification
Ageis Defence Line
Quad Gun

Many Thanks
   
Made in us
Dakka Veteran



Upper East Side of the USA

Space Wolf Terminators with Hammers and Shields are MUCH more expensive than the ones you can get in the Space Marine codex. They are too expensive for Space Wolves in my opinion.
   
Made in gb
Fresh-Faced New User




I think the increased points cost is a not too bad, as terminators now are harder to kill in CC, along with then the have a 2+ armour, 3+ Invun, along with counter attack which is always a good thing
   
Made in us
Slippery Scout Biker





Tempest

What is your squad layout? Are you putting characters with troops or anything?



Nocturne's Sons: w/d/l 4/3/6




Thunder Lords 18/12/5
 
   
Made in gb
Fresh-Faced New User




Im putting the 2 rune priest with the 2 squads of grey hunters in rhinos
can you use the talisman to stop psychic powers, even when in a rhino?
   
Made in ca
Dour Wolf Priest with Iron Wolf Amulet






Canada

Change the Thunder hammers to Powerfists, that alone will save you 25pts. I also find that it's worth switching out 1-2 of those for Wolf Claw + Storm Shield (which will save you more points). You probably want at least 1 more Long Fangs squad with 5 missiles as well, I'd probably drop the Runic Armour on the Rune Priests to go towards that.

   
Made in us
Crazed Gorger





ellisjak wrote:Im putting the 2 rune priest with the 2 squads of grey hunters in rhinos
can you use the talisman to stop psychic powers, even when in a rhino?


yes you can. Because it has 2 fire points, you can also use your powers from inside.

Wolf Terminators are too expensive, trust me. I have 10 of them and regret every buying them...there is no good delivery system for them that is cheap (except for drop pods). Drop them. Speaking of drop pods, you need to either run 7+ or don't do it. Having 1 drop in 1st turn is a recipe for getting the contents wiped out. Forget about the drop pod for the hunters, just put them in a rhino.

With the extra points you have either drop the 10th hunter from that rhino and get a 3rd priest (maybe with Telepathy, roll and hope you get invisibility, if you don't...take psychic shriek instead), then add a Mark of the Wolfen and Wolf Banner to each set of troops. 15 points for D6+1 rending is among the best values in the codex, as is 10 points for rerolling all 1's during a specific combat (this includes hits, wounds and saves...it'll net you at least 30 points of value).


2000 pts 20-4-3
( ) 1500 pts 5-0
 
   
Made in gb
Fresh-Faced New User




Fair enough, thanks for the advice,
So what would be the best way to use space wolves then (in your opinion) in smaller point games like 1500-2000?
Grey hunters in rhinos with rune priests?
Some sets of long fangs with missile launchers and plasma guns?
   
Made in us
Jealous that Horus is Warmaster





That's my current plan. I'm gonna probably use the same Army List I had for 5th...speaking of which, I need to find that notebook...

This message was edited 1 time. Last update was at 2012/07/10 20:58:23


 
   
Made in us
Crazed Gorger





ellisjak wrote:Fair enough, thanks for the advice,
So what would be the best way to use space wolves then (in your opinion) in smaller point games like 1500-2000?
Grey hunters in rhinos with rune priests?
Some sets of long fangs with missile launchers and plasma guns?


Honestly, if you play 1500 points have 3 sets of long fangs

2 x 4 MLS'
1 x 4 Plasma Cannons

you'll win 80% of all your games in 6th ed. It'll pop most vehicles in just a couple of turns and the Plasma will help with termies. Do that and one RP in a rhino with 9 hunters, 2 more sets of hunters in rhino will full MOTW/Banner/Melta set up...and you'll own most armies at 1500 points.

Go up to 1750, make the RP Njal, add a couple of LC's to your ML squads....you win 80% of your games once you learn how to play with Njal.

At 2000....more long fangs, one more RP, one more set of troops.

SW's are simple....Long Fangs are overpowered, RP's and their Null ability and JOTWW/LL are overpowered, MOTW is underpriced. Just max how much of that you have in your army and learn how to play them, you win most games.

This message was edited 1 time. Last update was at 2012/07/10 21:07:44


2000 pts 20-4-3
( ) 1500 pts 5-0
 
   
Made in gb
Fresh-Faced New User




Thanks so much this really helps me get a good base staring point to my army
This is how my list now looks

HQ
Rune Priest
Runic Armour
Wolf Tooth Necklace
Wolf Tail Talisman

Troops
Grey Hunters x10
Meltagun x2
Wolf Standard
Mark of Wulfun
Rhino

Grey Hunters x10
Meltagun x2
Wolf Standard
Mark of Wulfun
Rhino

Grey Hunters x10
Meltagun x2
Wolf Standard
Mark of Wulfun
Rhino

Grey Hunters x9
Meltagun
Wolf Standard
Mark of Wulfun
Rhino

Heavy Support
Long Fangs x5
Missile Launcher x4

Long Fangs x5
Missile Launcher x4

Long Fangs x5
Plasma x4

Fortification
Aegis Defence Lines
Quad Gun

Thanks for all the help its very appreciated



Automatically Appended Next Post:
And Also a Lone Wolf with Mark as well

forgot about him

This message was edited 1 time. Last update was at 2012/07/10 21:43:45


 
   
Made in us
Crazed Gorger





yup, that's a very solid list. For my 1500 in 5th ed, the only thing I did different was no 4th set of troops + rhino..instead I had some scouts. I also had Njal instead of the basic RP, since I really liked playing with him.

What I'd do with the RP is

JOTWW/LL against armies with general initiative below 4
Telepathy against anyone else, try to roll invisibility and if you don't, take the primaris power.

GL with your wolves

2000 pts 20-4-3
( ) 1500 pts 5-0
 
   
Made in gb
Fresh-Faced New User




Thanks i have a few games tomorrow, ill post on here to let you know how i get on

Thanks for you help
   
Made in za
Poxed Plague Monk





Cape Town

deggreg@yahoo.com wrote:yup, that's a very solid list. For my 1500 in 5th ed, the only thing I did different was no 4th set of troops + rhino..instead I had some scouts. I also had Njal instead of the basic RP, since I really liked playing with him.

What I'd do with the RP is

JOTWW/LL against armies with general initiative below 4
Telepathy against anyone else, try to roll invisibility and if you don't, take the primaris power.

GL with your wolves


According to the FAQ, Rune Priests can only take Biomancy, Divination or Telekinesis from the standard disciplines, so Telepathy is out I'm afraid.

Its better to burn out than to fade away

@kevinwarhammer 
   
Made in us
Veteran Wolf Guard Squad Leader





Massachusetts

Lose the wolf tooth necklaces AND the wolf tail talismans from the Rune Priests.

These guys are not good at close combat - you don't want them there, and hitting on a 3+ isn't going to save them. Besides, unless your opponent is a character, you'll probably hit on a 3+ anyway with your WS 5.

The wolf talisman gives you a 5+ invuln from psychic powers only. Why do you need these when you can already nullify the power on a 4+ ? Answer; for an extra 5 points, you don't.

2500 pts

Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.



 
   
Made in us
Crafty Bray Shaman




NOVA

Grugknuckle wrote:Lose the wolf tooth necklaces AND the wolf tail talismans from the Rune Priests.

These guys are not good at close combat - you don't want them there, and hitting on a 3+ isn't going to save them. Besides, unless your opponent is a character, you'll probably hit on a 3+ anyway with your WS 5.

The wolf talisman gives you a 5+ invuln from psychic powers only. Why do you need these when you can already nullify the power on a 4+ ? Answer; for an extra 5 points, you don't.


Um...actually it stops the power on a 5+, and you can take that after failing the 4+. And then you still get your 6+ deny the witch roll. I do agree with you on the WTN.

As a side note, I think that Runic armor is generally worth it on our characters now, whereas I rarely took it in 5th.

 
   
Made in us
Veteran Wolf Guard Squad Leader





Massachusetts

spyguyyoda wrote:

Um...actually it stops the power on a 5+, and you can take that after failing the 4+. And then you still get your 6+ deny the witch roll.


You don't need to pay an extra 5 points per rune priest for psychic defense, when the psychic defense that you get for free is more than adequate for the task. The 30 points you save by dropping the WTN and the wolf tails is *almost* enough to buy another terminator. Think about it.

2500 pts

Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.



 
   
Made in us
Crafty Bray Shaman




NOVA

True, but I think you're looking at the wrong list...the second list only has one rune priest. All that will buy him is one grey hunter that won't fit in the transport

 
   
Made in us
Death-Dealing Devastator





Southern Oregon

So what worked in 5th still works for 6th as well.

You take 7-9 GH in rhinos with either plasma or melta. Take Mark of the wolfen over a PW cause of the rending. And dont forget the banner!!!

GH's are supposed to; your turn shoot, overwatch shoot, counter attack.

Take 3-4 units of these guys and give them each a Wolf guard with a power fist for that Ap2 and better Ld. If you want maybe give them a combie weapon of some sort.

Your Rune Priest should have either LL or Jaws. Only give them a Sb or Bolter so they have different wargear. your rune priest should never be used for close combat unless forced to. Maybe give him runic armor if you have the points to do so for that extra survivability.

Take PW/SS termies as they do the same thing as TH/SS but cost 25 cheaper and put them in a drop pod. The I 1 thing with TH rarely comes up when you hit someone with 15 PF attacks.

Personally I would take thunder wolf cav myself as they are very tough units. with a Wolf Lord with TH/SS and saga of majesty and some thunderwolf friends, you will tear through your opponent.

Long fangs are great, just try to take two packs of them with ML. We should get a FAQ soon that will give them skyfire. Dont take plasma. Only take las if you have the points.

Don't forget to shoot your LL or Jaws out of the rhino hatch with your rune priests!

This message was edited 5 times. Last update was at 2012/07/12 01:28:05


Chaos: 6500pts
Imperium: 2500pts
Orks: 1000pts
AoS Chaos 3000pts


 
   
 
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