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![[Post New]](/s/i/i.gif) 2012/07/11 15:55:34
Subject: Tomb Kings 2500
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Neophyte undergoing Ritual of Detestation
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well, i just started Tomb kings yesterday and played a game against my friend (he plays WoC) and suffice to say i got brutally smashed...
i learned a few things but not enough to make a solid list yet. so anyways, heres my attempt at a 2500 point list that can acctually win...
Please tear it apart and tell me as much as you can about how to play tomb kings.
Lords: 633
Tomb King
-chariot
-shield
-armor of silvered steel (2+ armor)
-Blade of Antarhak
Liche High Priest (hierophant)
-Level 4 (lore of nehekhara)
-talisman of endurance (5+ ward)
-armor of silvered steel (2+ armor)
-dispel scroll
Heroes: 540
Tomb Herald
-BSB
-War banner
Liche Priest
-lvl 2 (lore of death)
-Talisman of Preservation (4+ ward)
-luckstone
Liche priest
-lvl 2 (lore of light)
-talisman of preservation (4+ward)
-luckstone
Necrotect
-armor of silvered steel (2+ armor)
-luckstone
core: 740
Skeleton Warriors X30
-Light Armor
-FC
Skeleton Warriors X30
-light armor
-FC
Skeleton chariots X6
-FC
Special: 510
Tomb Guard X20
-FC
-Halberds
Necropolis knights X3
-Necropolis Captain
Special: 120
Screaming Skull Catapult
Total: 2498
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This message was edited 1 time. Last update was at 2012/07/11 15:58:16
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![[Post New]](/s/i/i.gif) 2012/07/11 16:42:42
Subject: Tomb Kings 2500
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Inspiring Icon Bearer
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Magic armour and talismins are Unique so only 1 per army.
3 casters and no CAsket or Heirotitan? That's my biggest complaint build wise.
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3000
4000 Deamons - Mainly a fantasy army now.
Tomb Kings-2500 Escalation League for 2012
href="http://www.dakkadakka.com/dakkaforum/posts/list/311987.page ">Painting and Modeling Blog
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![[Post New]](/s/i/i.gif) 2012/07/11 17:04:16
Subject: Re:Tomb Kings 2500
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Sinister Shapeshifter
The Lair of Vengeance....Poole.
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Your mages can't take armour......
Give your tomb king the armour of destiny so he will have a 3/2+ armour and a 4+ ward. (Not sure if chariots provide +1 to armour)
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![[Post New]](/s/i/i.gif) 2012/07/11 17:26:57
Subject: Tomb Kings 2500
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Inspiring Icon Bearer
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They do, but the sword he's looking at gives regen if model is fully healed.
For that sword set up I run Antarak, dragonhelm, Dawnstone, sheild. So a 3+ armour save, that's rerollable, 4+ regen after causing 1 wound if he's at full health and a 2 up vs fire. A potion or ironcurse Icon can be added depending on feeling.
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3000
4000 Deamons - Mainly a fantasy army now.
Tomb Kings-2500 Escalation League for 2012
href="http://www.dakkadakka.com/dakkaforum/posts/list/311987.page ">Painting and Modeling Blog
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![[Post New]](/s/i/i.gif) 2012/07/11 17:38:08
Subject: Tomb Kings 2500
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Tzeentch Aspiring Sorcerer Riding a Disc
Battle Barge Impossible Fortress
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Our knights are too slow and depend on magic to get them where they need. If you just take 3, try to give them EBtS. You don't have to pop up close to the enemy, and you can even move after you arrive.
Units of Knights in the open and slogging it across the board should be 4 minimum and 6 or 8 is ideal
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This message was edited 2 times. Last update was at 2012/07/11 17:45:04
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