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Made in us
Neophyte undergoing Ritual of Detestation





Washington

well, i just started Tomb kings yesterday and played a game against my friend (he plays WoC) and suffice to say i got brutally smashed...
i learned a few things but not enough to make a solid list yet. so anyways, heres my attempt at a 2500 point list that can acctually win...
Please tear it apart and tell me as much as you can about how to play tomb kings.

Lords: 633

Tomb King
-chariot
-shield
-armor of silvered steel (2+ armor)
-Blade of Antarhak

Liche High Priest (hierophant)
-Level 4 (lore of nehekhara)
-talisman of endurance (5+ ward)
-armor of silvered steel (2+ armor)
-dispel scroll

Heroes: 540

Tomb Herald
-BSB
-War banner

Liche Priest
-lvl 2 (lore of death)
-Talisman of Preservation (4+ ward)
-luckstone

Liche priest
-lvl 2 (lore of light)
-talisman of preservation (4+ward)
-luckstone

Necrotect
-armor of silvered steel (2+ armor)
-luckstone

core: 740

Skeleton Warriors X30
-Light Armor
-FC

Skeleton Warriors X30
-light armor
-FC

Skeleton chariots X6
-FC

Special: 510

Tomb Guard X20
-FC
-Halberds

Necropolis knights X3
-Necropolis Captain

Special: 120

Screaming Skull Catapult

Total: 2498

This message was edited 1 time. Last update was at 2012/07/11 15:58:16


 
   
Made in us
Inspiring Icon Bearer






Magic armour and talismins are Unique so only 1 per army.

3 casters and no CAsket or Heirotitan? That's my biggest complaint build wise.

3000
4000 Deamons - Mainly a fantasy army now.
Tomb Kings-2500 Escalation League for 2012

href="http://www.dakkadakka.com/dakkaforum/posts/list/311987.page ">Painting and Modeling Blog
 
   
Made in gb
Sinister Shapeshifter




The Lair of Vengeance....Poole.

Your mages can't take armour......

Give your tomb king the armour of destiny so he will have a 3/2+ armour and a 4+ ward. (Not sure if chariots provide +1 to armour)

Malifaux masters owned: Guild(Sans McCabe), Outcasts(Sans Misaki), Arcanists(Sans Marcus)

Check my blog that I just started: http://unionfaux.blogspot.co.uk/ 
   
Made in us
Inspiring Icon Bearer






They do, but the sword he's looking at gives regen if model is fully healed.

For that sword set up I run Antarak, dragonhelm, Dawnstone, sheild. So a 3+ armour save, that's rerollable, 4+ regen after causing 1 wound if he's at full health and a 2 up vs fire. A potion or ironcurse Icon can be added depending on feeling.

3000
4000 Deamons - Mainly a fantasy army now.
Tomb Kings-2500 Escalation League for 2012

href="http://www.dakkadakka.com/dakkaforum/posts/list/311987.page ">Painting and Modeling Blog
 
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc






Battle Barge Impossible Fortress

Our knights are too slow and depend on magic to get them where they need. If you just take 3, try to give them EBtS. You don't have to pop up close to the enemy, and you can even move after you arrive.

Units of Knights in the open and slogging it across the board should be 4 minimum and 6 or 8 is ideal

This message was edited 2 times. Last update was at 2012/07/11 17:45:04


 
   
 
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