Hi all,
I am currently building an
IG list themed around the old Necromunda character Karloth Valois, zombie master. The basic fluff is that Karloth has increased his power such that he has finally broken out of the Underhive and taken his necromantic evil galaxy wide. Whilst the army is thus quite fluffy, I'd still like it to be at least semi competitive. To represent Karloth's zombie henchman, I have used the power blob playing style used by ailarian and described in more detail here
http://www.ailarian.com/folera/index.html.
My army is partially complete and you can see my
PM blog here
http://www.dakkadakka.com/dakkaforum/posts/list/406750.page
I'm currently still playing the 5th and hope to update to the 6th after the summer when I can afford the rulebook.
I'm particularly looking for help with what to do with the last 100 odd points. I have a
HWS ready to build but can't decide between lascannons or autocannons. The Creed
CCS squad lead the powerblobs forward for some 'For the Honour of Cadia' charging whilst the second
CCS hangs back to keep the HWSs in line and more accurate.
HQ
CCS – Karloth Valois (Creed), 3 plasma guns, vox caster, 2 bodyguards – 220
2 Priests – eviscerators – 120
CCS – 3 grenade launchers, regimental standard, master of the ordnance - 110
Elites
Mutant Marbo – 65
Troops
PCS – 2 flamers, vox – 45
30 man zombie power blob – commissar, 4 power weapons, 3 meltaguns, 3 meltabombs, vox – 275
20 man zombie power blob – commissar, 3 power weapons, 2 meltaguns, 2 meltabombs, vox – 200
HWS – 3 missile launchers - 95
HWS – 3 autocannons – 90
2 squads of scavvies (penal legion) – 160
Total: 1380