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Made in us
Regular Dakkanaut





Are player-purchased fortifications (particularly buildings) considered (impassable) terrain or enemy models for the purposes of Deep Striking, mishaps, etc?

How would a Mawloc or Trygon that uses its' deep strike attack modes and happens to scatter into a Bastion be resolved?

This message was edited 1 time. Last update was at 2012/07/11 20:54:44


 
   
Made in us
Sinewy Scourge





Long Island, New York, USA

All buildings are impassable terrain for deep striking models.

I have found again and again that in encounter actions, the day goes to the side that is the first to plaster its opponent with fire. The man who lies low and awaits developments usually comes off second best. - Erwin Rommel
"For having lived long, I have experienced many instances of being obliged, by better information or fuller consideration, to change opinions, even on important subjects, which I once thought right but found to be otherwise." - Benjamin Franklin
 
   
Made in us
Raging-on-the-Inside Blood Angel Sergeant




Ohio

That's odd I can't find that rule anywhere. If it is an impassable building then yes it causes a mishap. Under terrain type for each fortification it lists what it is considered and none of them list impassable buildings that I can see:

Aegis: battlefield debris
Skyshield: Top is open terrain.
BAstion: Medium building
Fortress: multiple building types

So no deep strike mishaps unless an enemy unit is already there on top of the building on battlements or what have you.

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Made in us
The Hive Mind





rogueeyes wrote:If it is an impassable building then yes it causes a mishap.

Trygons reduce scatter to not mishap due to impassable terrain.

The Mawloc... needs an FAQ. I could see it either pushing the building out of the way or reducing mishap. RAW it mishaps though.

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in us
Judgemental Grey Knight Justicar




USA

time wizard wrote:All buildings are impassable terrain for deep striking models.
Where can I find this rule? I've always played that if I DS into a building I land on top of it.

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Made in fi
Dakka Veteran




undertow wrote:
time wizard wrote:All buildings are impassable terrain for deep striking models.
Where can I find this rule? I've always played that if I DS into a building I land on top of it.

It's the "building is impassable terrain" rule. When you deepstrike with Jump Infantry or Skimmers, you could treat the impassable top of the building as dangerous terrain instead. But with others? Mishap time.

Now, many groups, mine included, have a houserule that Deepstriking models treat top of buildings as dangerous terrain instead, but it is houserule.
   
Made in us
Raging-on-the-Inside Blood Angel Sergeant




Ohio

Luide wrote:
undertow wrote:
time wizard wrote:All buildings are impassable terrain for deep striking models.
Where can I find this rule? I've always played that if I DS into a building I land on top of it.

It's the "building is impassable terrain" rule. When you deepstrike with Jump Infantry or Skimmers, you could treat the impassable top of the building as dangerous terrain instead. But with others? Mishap time.

Now, many groups, mine included, have a houserule that Deepstriking models treat top of buildings as dangerous terrain instead, but it is houserule.


Pg 93 Impassable buildings states that if ti is agreed at the start of the game that a building is impassable it follows the rules for impassable terain and models cannot go inside it for any reason. Fortifications ARE NOT impassable terrain because they allow units to go inside of them and/or allow units to be deployed inside of or on top of them.

Fortifications have battlements on top of them. Battlements are covered starting on pg 95. There are no exclusions from deepstriking onto battlements since there is nothing stating they are impassable terrain. IT instead says that they are able to be occupied by units from either side thus making it passable terrain. Thus there is no deep strike mishap which occurs from landing on top of a building.

If is only a mishaps as such if it is declared as an IMPASSABLE BUILDING at the beginning of the game.

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Made in us
Sinewy Scourge





Long Island, New York, USA

undertow wrote:
time wizard wrote:All buildings are impassable terrain for deep striking models.

Where can I find this rule? I've always played that if I DS into a building I land on top of it.


The above 2 posters are incorect, it is not in the building rules, it is in the deep strike rules.

Page 36 under the Deep Strike special rule. Next to last paragraph in the left hand column, last sentence says that buildings with the exception of battlements are counted as impassable terrain for deep striking units.

I have found again and again that in encounter actions, the day goes to the side that is the first to plaster its opponent with fire. The man who lies low and awaits developments usually comes off second best. - Erwin Rommel
"For having lived long, I have experienced many instances of being obliged, by better information or fuller consideration, to change opinions, even on important subjects, which I once thought right but found to be otherwise." - Benjamin Franklin
 
   
Made in us
Hardened Veteran Guardsman




Something tat intrigues me is the beginning of the buildings section (second paragraph I believe), states that buildings take aspects from the transport rules, then it goes on to explain the key difference is buildings can't move nor can they be destroyed.

Does this mean that a mawloc can attack a building it lands on and (more hilariously), force the building to move?

I guess this would entirely depend upon whether or not buildings count as enemy units
   
Made in us
Powerful Phoenix Lord





Buffalo, NY

If the Mawloc lands on a building it Mishaps, due to the fact (as pointned out under DS rules) buildings are impassable.

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
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Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
Made in us
Hardened Veteran Guardsman




but TftD specifically states if you land on enemy models, you do not roll on deep strike mishap, but instead do an attack. So if buildings you have purchased are considered enemy models, does it work?

This message was edited 1 time. Last update was at 2012/07/12 15:09:50


 
   
Made in us
Powerful Phoenix Lord





Buffalo, NY

No, because they are still Impassable terrain. Deep Strike specifies that if you land on top of enemy models or in impassable terrain you mishap. TftD overrides the DSing on enemy models but not Impassable terrain.

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
Made in us
Hardened Veteran Guardsman




Okay, I can see that. Still, moving a bastion as a dune worm pops out would've been pretty cinematic =(
   
Made in us
Powerful Phoenix Lord





Buffalo, NY

Oh I agree whole-heartedly. Especially if as it comes up, it leaps into the air bites onto a Flyer, and crashes the Flyer into the ground....

Unfortunately the rules don't quite allow my little scenario to fully play out.

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
Made in us
Raging-on-the-Inside Blood Angel Sergeant




Ohio

time wizard wrote:
undertow wrote:
time wizard wrote:All buildings are impassable terrain for deep striking models.

Where can I find this rule? I've always played that if I DS into a building I land on top of it.


The above 2 posters are incorect, it is not in the building rules, it is in the deep strike rules.

Page 36 under the Deep Strike special rule. Next to last paragraph in the left hand column, last sentence says that buildings with the exception of battlements are counted as impassable terrain for deep striking units.


Did not see that. Still it means fortifications are all able to be deep struck into because they have battlements or are considered open terrain. Ill have to read the deep strike section later as I don't have my rule book on me at the moment.

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Made in us
Longtime Dakkanaut





rogueeyes wrote:
time wizard wrote:
undertow wrote:
time wizard wrote:All buildings are impassable terrain for deep striking models.

Where can I find this rule? I've always played that if I DS into a building I land on top of it.


The above 2 posters are incorect, it is not in the building rules, it is in the deep strike rules.

Page 36 under the Deep Strike special rule. Next to last paragraph in the left hand column, last sentence says that buildings with the exception of battlements are counted as impassable terrain for deep striking units.


Did not see that. Still it means fortifications are all able to be deep struck into because they have battlements or are considered open terrain. Ill have to read the deep strike section later as I don't have my rule book on me at the moment.


There is a small bit of info missing from Time Wizard's post of the rule on pg 36.
It states: "Deep Striking units count non-ruined buildings (except for their battlements) as impassable terrain." It is minor difference in text but could save your unit if it scatters on top of a building with battlements on the top of it as opposed to building that has no battlements on it.
   
Made in us
Sinewy Scourge





Long Island, New York, USA

rogueeyes wrote:
time wizard wrote:
undertow wrote:
time wizard wrote:All buildings are impassable terrain for deep striking models.

Where can I find this rule? I've always played that if I DS into a building I land on top of it.


The above 2 posters are incorect, it is not in the building rules, it is in the deep strike rules.

Page 36 under the Deep Strike special rule. Next to last paragraph in the left hand column, last sentence says that buildings with the exception of battlements are counted as impassable terrain for deep striking units.


Did not see that. Still it means fortifications are all able to be deep struck into because they have battlements or are considered open terrain. Ill have to read the deep strike section later as I don't have my rule book on me at the moment.


You can deep strike onto a battlement, but you cannot deep strike into a fortification.

The battlement and the fortification are parts of a multiple part building.

Fortifications are not considered open terrain, and the battlements are neither area terrain not dificult terrain.

They use some of the rules for vehicles as far as occupying the building by "embarking and disembarking", but they are not vehicles.

I have found again and again that in encounter actions, the day goes to the side that is the first to plaster its opponent with fire. The man who lies low and awaits developments usually comes off second best. - Erwin Rommel
"For having lived long, I have experienced many instances of being obliged, by better information or fuller consideration, to change opinions, even on important subjects, which I once thought right but found to be otherwise." - Benjamin Franklin
 
   
Made in nl
Blood-Drenched Death Company Marine





The Netherlands

So a Mawloc could technically Deep Strike onto the battlements of a building? Basically going through the building and coming out on top?

   
Made in us
Sinewy Scourge





Long Island, New York, USA

Redemption wrote:So a Mawloc could technically Deep Strike onto the battlements of a building? Basically going through the building and coming out on top?


Interesting idea! Have to think on that! I'll get back to you.

I have found again and again that in encounter actions, the day goes to the side that is the first to plaster its opponent with fire. The man who lies low and awaits developments usually comes off second best. - Erwin Rommel
"For having lived long, I have experienced many instances of being obliged, by better information or fuller consideration, to change opinions, even on important subjects, which I once thought right but found to be otherwise." - Benjamin Franklin
 
   
Made in us
Loyal Necron Lychguard





St. Louis, MO

IMO, more hilarious than the Mawloc leaping into the air and bringing down a flyer.

<Mawloc slithers in through the front door of the Fortress of Redemption. He tips his hat to the space marine guard (don't ask me why he has a hat, he just does).>

"Hey Bill."
"How's it going, Mike?"

<The Mawloc delicately pushes the call button with one of his talons>

"How's the wife?"
"Oh she's doing well. Expecting a new brood of hatchlings in the fall":
"That's great news! Think you'll have any luck keeping her from eating this one?"
"We'll have to see, she gets in those moods and...well you know the rest"

<Elevator dings>

"Well, give her a hug for me when you get back."
"Will do, take it easy."

<The Mawlock squeezes himself into the elevator and the doors shut>

<Muzak plays in the background. The Mawloc quietly hums the tune to himself while staring impassively at the floor>

<Elevator dings and the doors open at the top floor>

<The Mawloc slides out and the doors close behind him>

<He glances at the ceiling and clears his throat>

Meanwhile...

<On the battlements on top of the Fortress, a squad of marines is desperately firing down into the oncoming Tyranid horde>

"Target left!"
"Need another mag!"
"Put some damn fire on those Gargoyles!"

<All of a sudden the roof explodes upwards as the Mawloc bursts out>

"RRRRAAAAAAAAWWWWWWWGGGGGG!!!!!!!"

<Marines go flying in all directions, several over the side, only to fall to their death>

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Surrender to the machine incarnate. Surrender and die.
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Made in us
Sinewy Scourge





Long Island, New York, USA

I love it! Especially the muzak!

However, the battlement is still part of a building, and only infantry units can go into the building, and the Mawlok is a monstrous creature.

So I don't think the Mawlok can use it's rule to deep strike into or onto a building.

Jump infantry and jet pack infantry have specific permission to move directly onto a battlement if their move is sufficient.


I have found again and again that in encounter actions, the day goes to the side that is the first to plaster its opponent with fire. The man who lies low and awaits developments usually comes off second best. - Erwin Rommel
"For having lived long, I have experienced many instances of being obliged, by better information or fuller consideration, to change opinions, even on important subjects, which I once thought right but found to be otherwise." - Benjamin Franklin
 
   
Made in us
Loyal Necron Lychguard





St. Louis, MO

time wizard wrote:I love it! Especially the muzak!

However, the battlement is still part of a building, and only infantry units can go into the building, and the Mawlok is a monstrous creature.

So I don't think the Mawlok can use it's rule to deep strike into or onto a building.

Jump infantry and jet pack infantry have specific permission to move directly onto a battlement if their move is sufficient.



Oh I agree, the imagery just cracks me up though

11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die.
++

Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless.
 
   
Made in us
Longtime Dakkanaut





Buildings sides have Armor Values, so couldn't a Mawlock come up under a side of a building and attempt to destroy the building?
I dont play nid's so I dont know the rules regarding Mawlocks.
   
Made in us
Hardened Veteran Guardsman




Well, the hilarity behind that would be, if the mawloc were allowed to attack the building, the Nid FAQ states that TftD moves things that normally can't be moved, so your bastion kind of "scoots" over a few inches with your guys inside
   
 
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