HQ
Big Mek (120)
-
KFF, 'Eavy Armor, Cybork Body, Burna
*'Eavy Armor is simply because I had 5pts and nothing else to upgrade, usually don't use it.
Warphead (85)
Troops
19 Gretchin (67)
-Runtherd
12 Shootas (162)
-1 Big Shoota
-Nob w/
PK,
BP
-Trukk w/
RPJ,
AP, Ram
12 Shootas (162)
-1 Big Shoota
-Nob w/
PK,
BP
-Trukk w/
RPJ,
AP, Ram
19 Shootas (159)
-1 Rokkita Launcha
-Nob w/
PK,
BP
Elites
15 Lootas (225)
10 Burna Boyz (150)
-2 Meks
Heavy Support
Battlewagon (165)
-
RPJ,
Def Rolla,
AP, Wreckin Ball
-4 Big Shootas, Kannon
*Big Mek and Burna Boyz go here*
Battlewagon (180)
-
RPJ,
Def Rolla,
AP, Grot Riggers
-4 Rokkit Launchas, Kannon
*Warphead and Shoota Boyz go here*
Fast Attack
DakkaJet (125)
-Extra Supa-Shoota,
RPJ
DakkaJet (125)
-Extra Supa-Shoota,
RPJ
DakkaJet (125)
-Extra Supa-Shoota,
RPJ
1850pts on the nose
The purpose of the Warphead is to help double up the Dakkajets shots. Pulling off an extra Waaagh! or two a game could be very sick (Just think of a Turn 1 Waaagh! 54
TL S6 Shots)

Also he's mobile in the Battlewagon and more protected from an 'Eadbanger and has
Ld 10. The Gretchin are held in reserve and come in to grab the home objective later. Big Mek goes with the Burna Boyz to make a Burnawagon, which I have always wanted to do in a game. Given that there are 3 Meks in the Burnawagon, they should be able to repair 1-2
HP a turn. Lootas are there for the obvious reasons, pop Transports and Fliers.
Another list I was thinking of would be replacing the Warphead/Shoota Boyz, Wagon and 1 of the Dakkajets for a unit of Nob Bikers with a Biker Warboss. I may favor this as I don't have much against
AV 13-14 (5 Rokkits, 2 KMBs, 2
Def Rollas, 3
PKs and a Warphead).
C&C welcome!