I had assumed that the Markerlight's ability to increase a squad's
BS when firing wouldn't work with Snap Shots, but on further review of the rules I'm not entirely convinced that is the case. The relevant wording is as follows:
Snap Shots
If a model is forced to make Snap Shots rather than shoot normally, then its Ballistic Skill is counted as being 1 for the purpose of those shots.
Markerlight
To allow a unit which fires at the target to do so at +1 to its Ballistic Skill. This effect may be stacked, allowing a Ballistic Skill up to a maximum of 5.
It seems to me, Snap Shots don't strictly modify a models Ballistic Skill, they simply treat the model as though it was BS1, regardless of what it actually was (much like Unwieldy and Initiative 1), I would argue this overrides anything which modifies the model's Ballistic Skill, bad luck, it's simply counted as
BS 1.
However, the Markerlight doesn't strictly modify a model's Ballistic Skill either, rather, it modifies the Ballistic Skill used for a certain set of shots, it simply allows them to fire using a value other than their Ballistic Skill, whatever that is.
So it seems to me that these two rules interact perfectly, Snap Shots reduce Tau
BS to 1, Tau can use Markerlights to increase the
BS they use from the modified value of 1.
Does this seem correct?