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Made in au
Quick-fingered Warlord Moderatus






I had assumed that the Markerlight's ability to increase a squad's BS when firing wouldn't work with Snap Shots, but on further review of the rules I'm not entirely convinced that is the case. The relevant wording is as follows:

Snap Shots

If a model is forced to make Snap Shots rather than shoot normally, then its Ballistic Skill is counted as being 1 for the purpose of those shots.

Markerlight

To allow a unit which fires at the target to do so at +1 to its Ballistic Skill. This effect may be stacked, allowing a Ballistic Skill up to a maximum of 5.


It seems to me, Snap Shots don't strictly modify a models Ballistic Skill, they simply treat the model as though it was BS1, regardless of what it actually was (much like Unwieldy and Initiative 1), I would argue this overrides anything which modifies the model's Ballistic Skill, bad luck, it's simply counted as BS 1.

However, the Markerlight doesn't strictly modify a model's Ballistic Skill either, rather, it modifies the Ballistic Skill used for a certain set of shots, it simply allows them to fire using a value other than their Ballistic Skill, whatever that is.

So it seems to me that these two rules interact perfectly, Snap Shots reduce Tau BS to 1, Tau can use Markerlights to increase the BS they use from the modified value of 1.

Does this seem correct?

Interceptor Drones can disembark at any point during the Sun Shark's move (even though models cannot normally disembark from Zooming Flyers).


-Jeremy Vetock, only man at Games Workshop who understands Zooming Flyers 
   
Made in us
Powerful Phoenix Lord





Buffalo, NY

You always apply addition/multiplication modifications before set modifications, so it would be (for example)

BS 3 ->BS 4 (due to markerlight) ->BS 1 (due to Snapshot)

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
Made in au
Quick-fingered Warlord Moderatus






Happyjew wrote:You always apply addition/multiplication modifications before set modifications, so it would be (for example)

BS 3 ->BS 4 (due to markerlight) ->BS 1 (due to Snapshot)


Right, I get that, but my impression from the markerlight rules is they don't modify your BS at all, the unit simply fires at a higher BS than the one they actually have.

Interceptor Drones can disembark at any point during the Sun Shark's move (even though models cannot normally disembark from Zooming Flyers).


-Jeremy Vetock, only man at Games Workshop who understands Zooming Flyers 
   
Made in us
Powerful Phoenix Lord





Buffalo, NY

+1 BS is still a modification to the BS...

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
Made in us
Human Auxiliary to the Empire






I could see an argument when you use a networked markerlight. Since with a networked markerlight you have to roll that before the rest of the unit the modifications are already set. For example;

Unit fires in overwatch-- BS goes to 1
Marker drone fires markerlight and hits
Unit uses markerlight to boost to BS 2.

I would argue that this works becuase the boost at a second modification step. You're already set to BS1, you fired a shot, now you can modify again.

With normal markerlight though, you've got nothing in snap shots because of multiply/add/set rules.

 
   
 
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