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Made in my
Regular Dakkanaut





I have 90% of the models in this list, only need another box of regular termies & another speeder. But they are still in black BT colour scheme (originally my BT army).

HQ
1. Belial - TH & SS


TROOPS
1. Deathwing Terminators - 1 Cyclone M/L, 1 Chainfist, Apothecary & Standard Bearer

2. Deathwing Terminators - 1 Cyclone M/L, 1 Chainfist

3. Deathwing Terminators - 1 Cyclone M/L, 1 Chainfist

4. Deathwing Terminators - 1 Cyclone M/L, 1 Chainfist

5. Deathwing Terminators - 1 Cyclone M/L, 1 Chainfist


ELITE
1. Dreadnought - Plasma Cannon, Heavy Flamer


FAST ATTACKS
1. Land Speeder - Typhoon M/L, Multimelta

2. Land Speeder - Typhoon M/L, Multimelta

3. Land Speeder - Typhoon M/L, Multimelta


TOTAL = 1740pts

I still have 10pts, maybe 2 more chainfists?

   
Made in gb
Steady Space Marine Vet Sergeant





United Kingdom

2 more chain fists wouldn't hurt.

Be wary of Plasma Cannons on tanks, if it gets hot, and you roll 1, 2 or 3, you lose a hull point.

Are you going to DS, or walk up the battlefield?

   
Made in my
Regular Dakkanaut





That will depend on the opponent's deployment & the table set up. I'm a bit wary of opponents' flyers/flying MCs since I've got nothing that can handle them accurately.
   
Made in gb
Longtime Dakkanaut




What are terminators armed with?

I think not have the extra chainfists just as that means less SS/TH, for example.

I would consider ven. status and extra armour instead of all the chainfists. I think you have enough to deal with armour in cc, then I can not imagine land raiders stopping by and waiting to be hit.
   
Made in my
Regular Dakkanaut





I have 15 shooty termies with 3 actual Cyclone MLs + 2 custom-Cyclone MLs.

I also have 9 assault termies: 3 LCs + 6 THs/SSs.

So, most likely, i'll just mix & match the configurations for each sqd. I do plan to get another box of regular termies, maybe even a box of SW termies just so that I can have some extra bits.

This message was edited 1 time. Last update was at 2012/07/12 15:56:45


 
   
Made in us
Regular Dakkanaut




One thing to keep in mind is that you can only reserve 50% of your army (which, with your list right now, is 5 units). So you're going to have to decide what units you want to put on the table. Either put termies on the table and reserve some fragile speeders, or put all the termies in reserve and risk losing your speeders the first turn, or some combination of those.

Edit: Actually, 6 units in reserve (11/2 = 5.5, rounded up), if your apothecary is an independent character. Not sure if he is or not.

Edit 2: I only bring this up because I played against a Deathwing army last night, and totally stomped them with my necrons because he was forced to put stuff on the table, which I promptly shot at.

This message was edited 2 times. Last update was at 2012/07/12 16:03:54


 
   
Made in us
Dark Angels Librarian with Book of Secrets






Using the deathwing assault/reserves in this army isn't going to be too effective without teleport homers, even with the slightly more forgiving deep strike rules. And a Land Raider Crusader is a wonderful taxi for assault terminators.
   
Made in us
Focused Dark Angels Land Raider Pilot




Green Bay

Actually, if you read the rules, any units that come in first turn from reserves don't count towards that 1/2 of your list in reserves, so with deathwing, you can reserve just about everything.


Automatically Appended Next Post:
Basically, (if you wanted) you would reserve all of your terminators, half come in first turn, so you drop in 3 squads, and have belial in one of them, this makes 4 units that you are deploying first turn right off the bat. With the other 2 termie squads in reserve, that leaves 3 more spaces that you can reserve.
In short, yes, you could easily hide all 3 speeders in reserves and still be following the new rules set.
You would only have to actually place 1 unit during deployment.
MadmanMSU, you should probably apologize to your opponent for misreading the rules and cheating him, even if it was by accident.


Automatically Appended Next Post:
Oh, and to the OP, you are going to want to spread around those th/ss termies, for wound allocation shenanigans to keep wounds off of your cml (which should be hidden in the middle/rear of the squad).
DIfferent saves= saved lives.

This message was edited 2 times. Last update was at 2012/07/12 19:35:11


rigeld2 wrote:
Now go ahead and take that out of context to make me look like a fool.
 
   
Made in us
Fireknife Shas'el





MarshallDin wrote:I have 90% of the models in this list, only need another box of regular termies & another speeder. But they are still in black BT colour scheme (originally my BT army).

HQ
1. Belial - TH & SS


TROOPS
1. Deathwing Terminators - 1 Cyclone M/L, 1 Chainfist, Apothecary & Standard Bearer

2. Deathwing Terminators - 1 Cyclone M/L, 1 Chainfist

3. Deathwing Terminators - 1 Cyclone M/L, 1 Chainfist

4. Deathwing Terminators - 1 Cyclone M/L, 1 Chainfist

5. Deathwing Terminators - 1 Cyclone M/L, 1 Chainfist


ELITE
1. Dreadnought - Plasma Cannon, Heavy Flamer


FAST ATTACKS
1. Land Speeder - Typhoon M/L, Multimelta

2. Land Speeder - Typhoon M/L, Multimelta

3. Land Speeder - Typhoon M/L, Multimelta


TOTAL = 1740pts

I still have 10pts, maybe 2 more chainfists?



1. Drop the chainfists they do you no good. its better to spend those points on extra armor for your dread and a Twin linked lascannon.
2. Get more TH/SS they are awesome now.
3. good luck

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"He attacked everything in life with a mix of extraordinary genius and naive incompetence, and it was often difficult to tell which was which." -Douglas Adams 
   
Made in us
Focused Dark Angels Land Raider Pilot




Green Bay

Just mentioned this in another thread, but you should really make sure your CML are on the sergeants. as you can then save them with "Lookout Sir."
And yes, it can go on the sergeant, the codex entry states that one terminator may take the upgrade, and the sarg is definitely a terminator.

rigeld2 wrote:
Now go ahead and take that out of context to make me look like a fool.
 
   
Made in gb
Longtime Dakkanaut




In 5th, I need more games with my deathwing, I would recommend hardly ever teleporting.

You want all your firepower on the board.
You want all your units together, so they can see each others threats and can multiassault comrades.
You will not be able to guarantee the assault even if you teleport, so you'll remain a shooty army.
You'll land in rapid fire range, which is very painful when only with a few units.
You do not know when units will come on.
You may lose units, when you haven't many models to lose.
You can handle being shot at together.
You will always be outmanoeuvred even with a teleport.

Most of that is still true. DWA one unit onto an objective, as they now have weird powers would be a gamble I would be willing to take but otherwise just foot slog.
   
Made in fr
Regular Dakkanaut






 nolzur wrote:
Actually, if you read the rules, any units that come in first turn from reserves don't count towards that 1/2 of your list in reserves, so with deathwing, you can reserve just about everything.


Automatically Appended Next Post:
Basically, (if you wanted) you would reserve all of your terminators, half come in first turn, so you drop in 3 squads, and have belial in one of them, this makes 4 units that you are deploying first turn right off the bat. With the other 2 termie squads in reserve, that leaves 3 more spaces that you can reserve.
In short, yes, you could easily hide all 3 speeders in reserves and still be following the new rules set.
You would only have to actually place 1 unit during deployment.
MadmanMSU, you should probably apologize to your opponent for misreading the rules and cheating him, even if it was by accident.


Automatically Appended Next Post:
Oh, and to the OP, you are going to want to spread around those th/ss termies, for wound allocation shenanigans to keep wounds off of your cml (which should be hidden in the middle/rear of the squad).
DIfferent saves= saved lives.



I ask in french forum for that and they say : It's wrong. You can only put 50% of your army in reserve. Terminator musn't start game in reserve, so you count them.

   
Made in us
Bounding Dark Angels Assault Marine




Midwest,United States

 nolzur wrote:
Just mentioned this in another thread, but you should really make sure your CML are on the sergeants. as you can then save them with "Lookout Sir."
And yes, it can go on the sergeant, the codex entry states that one terminator may take the upgrade, and the sarg is definitely a terminator.


While the codex does say "one terminator may..." the sergeant is not a terminator, he is a terminator sergeant. Therefore, he cannot be given the CML, or any heavy weapons for that matter. If they intended for the sarge to be able to take heavy weapons, they would have said "any model may..." like they did with the LCs, TH/SS, and CFs.

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Made in sg
Fresh-Faced New User




Terminators are great, but can sometimes get messed up depending on the amount of terrain. I would suggest taking even a small ravenwing squad. their teleport homers can be amazing, especially with deathwing, when half come in first turn. scouting also helps to quickly move up the board.
   
Made in gb
Drop Trooper with Demo Charge




kent uk

Nice list, id add some more TH/SS too

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Made in us
Longtime Dakkanaut



Beaver Dam, WI

I played a Logan wing and tried it with drop pods - the equivalent of deep striking.... I have found that hitting the table piecemeal ends up with you dead. Especially since you don't have access to combi-meltas.

With CMLs, you have a better chance just marching them across the board.
I also agree with going with standard terminators instead of TH/SS termies. In a rock/paper/scissors kind of way, regular termies in 6th are superior to everything except assault terminators in assault and can always avoid assault terminators unless they have a landraider.

If you want to deep strike, I would suggest a unit of tacticals or scouts instead of the dreadnought. With 5 units of deathwing, you need another hard-to-kill unit out there for turn 1 and you want 9 units in your army so you can reserve ALL the terminators. You need to be able to drop 3 units of terminators at once so that you have a proper concentration of force. 2 units are too easy for an opponent to overwhelm.



Automatically Appended Next Post:
The other concern is that - with a new codex due - CMLs and typhoons are going to increase in cost. I would think one thing that might be reasonable would be a full landspeeder squadron with MM ravenwing. That is going to be a true anti-tank unit and something that will counter any assault termies in a land raider that you might face.

This message was edited 1 time. Last update was at 2012/11/12 15:39:18


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Made in us
Fresh-Faced New User




Indeed, might be better to wait for the new codex?

"This too shall pass, like tears in rain" 
   
 
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