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Made in us
Foolproof Falcon Pilot





This is a list that is running under the assumption that the corsair army(From IA 11) will be brothers in arms to the eldar army, which really only makes sense. Erattas will be coming soon for IA books soon which could slightly change how the list works, but we will see what

eldrad

9x harlequins 8 kisses shadowseer

6x fire dragons exarch pike crack shot

6x fire dragons exarch pike crack shot

10x dire avengers exarch 2x catapults bladestorm
10x dire avengers

nightwing

3x war walkers
warp hunter
warp hunter


allies
corsair prince shadowfield power staff

10x corsairs
2x fusion guns
2x ML
Jet packs


The list works on running as many eldar tricks as possible.

Eldrad, prince, and harlequins all run together in 1 unit. with the new addition of stealth and shrouding to harlequins as per the FAQ, this unit can reliably generate 2+ cover saves with rerolls to remain nearly unkillable. They make the decision based on what i am against weather to take the fight to the enemy or stay back. Against a shooty list, they charge. against an assault list, they protect the war walkers, warp hunters, and corsairs.

Fire dragons knock tanks to bits but lack mobility. To combat that, the corsair prince allows 3 units to deepstrike in, meaning these guys just became incredibly mobile. As usual, they are a suicide squad that rarely survives the turn but knock anything into the ground.

Dire avengers sit in reserve and are meant to stop infantry that advance on me. If needed, the exarch squad could also deepstrike. I have had a lot of tournament success with running these guys in reserve as people dont expect the firepower these guys put out.

Nightwing use is based on how the FAQ modifies the unit. It has a rule called intercept and, based on the proximity to 6th, i hope it will be changed to represent the new intercept rule. That way i would have very viable counters to necron or IG fliers. If it remains as is, it has 2 brightlances and 2 cannons to knock off vehicles and is very, very hard to kill. AV10, but new Titan Holofields give a 5+ inv and shrouding, meaning jink goes to a 2+ cover save (see IA:A2 eratta for 6th). The extra survivability and firepower is worth the lack of DE missles of the razorwing. Either way, i think the unit has a very good use in eldar lists.

Corsairs are backup firepower. They are just guardians with jet packs and bs4. extra melta guns, or extra long range shooting. Deepstrike or on the board they are actually very effective at putting out damage. the changes to jet packs give them even more ability to move around (from 6" to 2d6"). Hopping up and down from cliffs or popping out of weapon range. with 24" weapon range, 12" movement range, and 2d6 jump range, i can stay outside the range of bolters with a bit of luck. They are my wild card to pull some eldar trickery.


Automatically Appended Next Post:
IA updates are out, looks like my nightwing isnt an interceptor... unfortunate. They also removed the 5+ inv from it which would have been nice vs hydras.

This message was edited 2 times. Last update was at 2012/07/12 17:37:02


"Ask not the Eldar a question, for they will give you three answers, all of which are true and terrifying to know."
-Inquisitor Czevak
~14k
~10k
~5k corsairs
~3k DKOK 
   
 
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