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Made in dk
Fresh-Faced New User




Put you lord in the front of a group of wraiths.
When ever the they are shot at the lord takes the hit, only to have one of the wraiths jump in and do the “look out sir” on 2+
When the first wraith gets a wound the next one starts to jump in there to help out. When he gets a wound the next one takes over …and so on
In short – If I get the rules right, you can bypass the wound allocation by going through an independent character in front.
Yes – you put your character in harms way. But first you got 2+ (when someone else is jumping in front) and then he has got his own 2+ save.

So - is this tactic legit?
   
Made in de
Decrepit Dakkanaut





No. You can only "Look out Sir!" each wound once. DL takes a wound, uses LOS, redirected to, end of the story.

Reference: BRB p.26 (German)

This message was edited 1 time. Last update was at 2012/07/13 11:13:14


   
Made in gb
Painting Within the Lines




Firstly if it's about rules go for proposed rules.
Secondly what's the point?
Just put him at the back of a group and move him foward accordingly.
   
Made in ca
Deranged Necron Destroyer




Somewhere Ironic

@Sigvatr, he's not denying that at all. What he's saying is to use an independent character to spread the wounds around on multi-wound squads.

This works every time the look out sir roll is passed, and if it fails, the destroyer lord has his own 2+ save he can take just in case. What's great about this is that wraiths also have a 3+ invul.

Makes perfect sense to me, and I believe SGHarker is right on this one.

This message was edited 1 time. Last update was at 2012/07/13 14:58:09


DQ:90S++G++MB++I--Pw40k01+D+A++/hWD-R+++T(D)DM+

Organiser of 40k Montreal
There is only war in Montreal

kronk wrote:The International Programmers Society has twice met to get the world to agree on one methodology for programming dates. Both times they met, the meeting devolved into a giant Unreal Tournament Lan party...
 
   
Made in us
Bounding Ultramarine Assault Trooper





Macragge

I'll second Shadelkan that this is both rules legit, and a great usage of the Destroyer Lord to achieve an even greater level of wound saturation than 5th, as models with the same wargear no longer pool their wounds.

It would also be worthwhile to take a fair number of AP3 or worse wounds on the Lord too, at least until he takes his first Wound. That 2+ armor will go farther than a Wraith's 3++ against most wounds.

Sigvatr, your rules quote doesn't conflict with what SGHarker intends. He only redirects each wound once ... he just redirects each to a different Wraith. So, if a squad including a Destroyer Lord and 3 Wraiths takes 3 Wounds, each is allocated before saves due to mixed saves in the unit. The Destroyer gets one 2+ LoS for each Wound (let's say he passes all 3). The first he gives to Wraith A, the second goes to Wraith B, and the third to Wraith C. Even if they all fail their saves, the Necron player is left with all models still standing.

Edit: This works with all ICs, but is more dangerous for T4 and below, due to the risk of ID. It would on average, for example, take about 12 krak missiles to kill a Space Marine Captain out in front of a tactical squad (1/12 chance to fail both a 2+ LoS and a 4++). For a unit like a Destroyer Lord, Hive Tyrant or Ork Biker Warboss, who don't need to worry about ID, this is just an effective way to spread wounds around.

This message was edited 1 time. Last update was at 2012/07/13 15:23:50


1st and 2nd Company - 5000pts
86th Ultramar Regiment - 4000pts
Hive Fleet Kraken - 3000pts 
   
Made in de
Decrepit Dakkanaut





Shadelkan wrote:@Sigvatr, he's not denying that at all. What he's saying is to use an independent character to spread the wounds around on multi-wound squads.

This works every time the look out sir roll is passed, and if it fails, the destroyer lord has his own 2+ save he can take just in case. What's great about this is that wraiths also have a 3+ invul.

Makes perfect sense to me, and I believe SGHarker is right on this one.


Ahhh, I apologize!

I thought that he'd want to LOS the same wound multiple times, thanks for your clarification

Man, I sure love our "new" DL.

This message was edited 1 time. Last update was at 2012/07/13 15:39:38


   
Made in dk
Fresh-Faced New User




and I apologize for me poor English
Shadelkan and Robute got my intend right – and Im glad you agree with me because that makes the DL/ Wraith combo even stronger.
It could be used in another way too
Put an independent character with 2+/3++ in front of a squad with only 3+ safe. When ever they are hit with ap 2 or 3 weapons the character takes the hit, otherwise somebody else jumps in front. This would work even with only 1 wound models. This way the squad would take all the hits that allowed them a save and the character the rest.
   
Made in us
Longtime Dakkanaut




Indiana

Unless it is an IC it is still pretty risky for them to try this. 4+ is going to fail half the time and that is a lot of points that you have to risk torrenting down.

However if you throw a chronometron in the unit, the chances are very slim.

People who stopped buying GW but wont stop bitching about it are the vegans of warhammer

My Deathwatch army project thread  
   
Made in us
Blood-Raging Khorne Berserker




South Chicago burbs

Except the OP is talking about a d lord joining a wraith unit which a cryptek with chronometron can not join.

insaniak wrote:
YMDC has plenty of room for discussion veering away from the RAW, particularly in cases like this where what is being put forward as the RAW is absurd.

11k
4K
4k
 
   
Made in us
Longtime Dakkanaut





its funny the crytek with chrono would so useful if only had had a tomb blade or could take a destoryer body.
   
Made in us
One Canoptek Scarab in a Swarm





You stick a 2+/3++ Overlord in front of a multi-wound squad and just start dumping wounds you fail (lolz) on a unit within 6".

This squad is sick. I got some hate the other night for playing it:

- Take 1 Necron Overlord. Stack him with a 2+/3++ save, Weapon of Choice (I picked Gauntlet of Fire for Defense) - You can add other kit, but this is the minimum
- Take 8 Necron Warriors
- Take 1 Harbinger of Despair w/ Abyssal Staff
- 3 Canoptek Spyders w/ Gloom Prism
- 1 Ghost Ark

Stick your 10 man squad in a Ghost Ark.
Have the Canoptek Spyders motor around behind the Ghost Ark.

Your opponent has to focus a ton of fire to knock off 4 hull points in 1 round. Your Spyders are behind, repairing each turn on a 4+. Even if you only get 1 or 2 hull points back a round, that is fire your unit isn't taking.

In addition if you invest in Scarabs - why wouldn't you? You can use a screen of bugs to basically stint any assault even trying to get close and Spyders behind are pooping out more to reinforce.

If your opponent tries to assault you. Wow. In one game, someone did. This is what happened:

- Snap Fire from the Ghost Ark
- Snap Fire from the 8 warriors
- Gauntlet of Fire
- Abyssal Staff

Essentially this decimated his squad. I did eventially get knocked out of my Ark and ended up in CC Overlord tank and start bouncing the 1 or 2 wounds I took to my Spyders. Won the combat, and kept on moving. Having a problem with Psykers? On a 4+ you ignore. Did you lose some warriors? You regerate D3 a round. Basically just have a fully supported highly defensive unit moving around in a healing AV 13 box.

Try taking two of these delivery packages and watch what happens. You get double the Gloom Prism coverage, and now 2D3 warriors replaced.

2 Necron Overlord, Semp Weave, Phase Shifter, Gauntlet of Fire
16 Necron Warriors
2 Harbinger of Despair
2 Ghost Ark
6 Canoptek Spyders
2 x 10 Scarabs

People will not be happy with you.

This message was edited 1 time. Last update was at 2012/07/13 20:24:46


 
   
Made in ca
Deranged Necron Destroyer




Somewhere Ironic

Vehicles can't snapfire, only their passengers afaik.

You allocate wounds to a model in your joined unit within 6", not another model 6" away. Big difference.

DQ:90S++G++MB++I--Pw40k01+D+A++/hWD-R+++T(D)DM+

Organiser of 40k Montreal
There is only war in Montreal

kronk wrote:The International Programmers Society has twice met to get the world to agree on one methodology for programming dates. Both times they met, the meeting devolved into a giant Unreal Tournament Lan party...
 
   
Made in de
Decrepit Dakkanaut





Shadelkan wrote:Vehicles can't snapfire


Correct.

This message was edited 1 time. Last update was at 2012/07/14 14:22:30


   
Made in us
Fireknife Shas'el





United States

I feel like people don't know how a chronometron works.
   
Made in us
Fixture of Dakka





Shadelkan wrote:Vehicles can't snapfire, only their passengers afaik.

Vehicles can take Snap Shots. Vehicles cannot fire Overwatch.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in us
Twisted Trueborn with Blaster





drakkenj wrote:snip


Six Reavers with two heat lances - 156 points.

66% to hit with both shots,
58% chance to penetrate.
66% chance to explode.
25% chance per shot to ruin your day with a much much cheaper unit. One that's far more maneuverable as it's not tethered to a monstrous creature, comes with a built in cover save, and doesn't ever need to be close enough for you to use your little gauntlet to deny those cover saves.

Not to mention a single venom could handle those spyders with ease.

Mind you, not saying this is a bad combo. It's obviously given you some good measure of success, but it is far from overpowered. We're talking about one unit from my army doing a disproportionate amount of damage to no less than three units (overlord, warriors, ghost ark) with great ease. Nevermind the fact that I'd probably focus two such Reaver units on one barge at a time for the maximum potential of success, nor the damage the explosion would do to troops inside, nor the subsequent assault phase where I potentially hop skip and jump out of rapid fire range of your warriors and most definitely out of range of your gauntlet of fire. Then the bladevanes come 'round next turn and so on and so forth... Again. Not a bad combo. Not an overpowered one either.

Back on the primary topic though, wraiths are nasty. They're one of those units that I genuinely worry about when I see my opponent start opening his model case.
   
Made in jp
Proud Triarch Praetorian





drakkenj wrote:2 Necron Overlord, Semp Weave, Phase Shifter, Gauntlet of Fire
16 Necron Warriors
2 Harbinger of Despair
2 Ghost Ark
6 Canoptek Spyders
2 x 10 Scarabs
... if you've got 2 Overlords, why would you not include a Chrono-tek with each unit on the Arks as well? (those rerolls are invaluable)

This message was edited 1 time. Last update was at 2012/07/16 04:31:47


 
   
Made in us
Longtime Dakkanaut





A better question is where is the MSS? It's like the Necron American Express, don't leave home without it. Accept instead of it being and expensive, barely accepted crappy credit card it is a very effective psychological and tactical advantage.
   
 
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