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Made in au
[MOD]
Not as Good as a Minion






Brisbane

So I had another crack at the rules, and this is what I came up with...a game versus myself (because I STILL can’t convince my brother to play), cygnar versus khador. I’m going to spoiler the pics and leave the text in the open. DON’T open the spoilers if you don’t like proxies, dodgy boards, or 40k models pretending to be jacks and infantry. The pictures are just there to provide a visual aid to see what happens each turn. While some of the 40k models have bases a bit wrong, its not so bad that it ruined the game.

pSorscha 15 pt List – this is the one from the quick start rules because I don’t have the cards...so its probably not too good, but hey, I am just learning.
Kommander Sorscha
Destroyer
Juggernaut
Deathripper
Spoiler:


eHayley 15 pt List
eHayley
Defender
Min. Trencher Infantry
2 Trencher Infantry Rifle Grenadiers
Captain Maxwell Finn
Spoiler:


Cygnar deploy first and win first turn

Spoiler:


Cygnar 1
Haley gives 1 focus to the defender and keeps the rest to herself
The defender runs forwards, Haley walks forwards and casts deceleration.
Trencher unit and Finn dig in. In other words please don’t let the destroyer be in range...

Khador 1
Sorscha gives 1 to juggernaut, 1 to destroyer, 1 to deathripper, and keeps the last 3.
The ‘Jacks activate first and all run (the destroyer would have been out of range), then Sorscha, who walks forwards behind them, casts fog of war (everyone was in range).

Spoiler:


Cygnar 2
Haley gives 2 to the defender, and keeps 6.
Haley activates and casts Temporal acceleration on the defender and Deceleration on herself.
The Defender then shoots twice at the destroyer. First attack hits, boosts damage, 8 damage in column 3. Second shot hits, 10 damage in column 1. Left arm crippled.
Trencher unit CRA’s into the Deathripper. They manage to hit despite the fog of war. Damage is 13 damage in column 1. Cortex and Head crippled.
Finn shoots into the deathripper. Gets to shoot 3 times, Misses twice and hits, 5 damage to column 4. Arc node crippled.

Khador 2
Sorscha gives 1 focus to the destroyer and keeps 5.
Destroyer runs.
Sorscha walks forwards, casts fog of war and then wind rush on the juggernaut.
Deathripper moves 7 inches and ends up 1 inch from Finn.

Spoiler:


Cygnar 3
Haley gives 2 focus to the defender, and keeps 6.
Finn activates first, fires into the deathripper. 2 shots, a miss and a hit, 7 damage, wrecks it.
Trenchers activate next and clear the way before shooting into the destroyer for 7 damage to column 6, movement crippled.
Haley activates next and advances to in front of the defender. She dominates the juggernaut into the back of the destroyer, casts temporal acceleration on the defender, and then feats.
The Juggernaut hits the destroyer and does 6 damage on column 2.
Defender moves 5 inches to leap frog in front of Haley, shoots at the juggernaut twice but misses both times.


Khador 3
Sorscha gives 2 focus to herself, 1 to the juggernaut, 3 to the destroyer
Sorscha activates and makes a full advance into Finn, Juggernaut advances into the Defender and the Destroyer advances into the trenchers

Cygnar 4
Haley gives 2 focus to the defender, and leaves the rest to herself. She shuffles across to the left, telekeniseses the defender 2” away and casts temporal acceleration on the defender as well. She then shoots her hand cannon into the juggernaut. Hits, but no damage.
The Defender shoots twice into the juggernaut. First shot does 4 damage to column 2. Second shot does 9 damage to column 4.
Finn activates and attacks Sorscha, fails to penetrate her armour so does 1 damage.
Trenchers retreat from the Destroyer, its 2 free swings hit with 1 and misses the other, crushes a trencher beneath his mighty boot. They then shuffle across, shoot into the juggernaut and do 8 damage to column 5.


Khador 4
Sorscha gives 3 to herself, 2 to the juggernaut and 1 to the destroyer.
She strikes at Finn with 3 attacks and kills him very very dead. So dead that he doesn’t stand back up.
Juggernaut moves into the defender, first strike hits and does 6 damage to column 4. Second strike hits and does 2 damage to column 1.
The Destroyer moves into the trenchers and squashes one dead.

Spoiler:


Cygnar 5
Haley divvies up focus same as last turn (6 to her and 2 to the defender), moves to her left, telekineseses the defender away and then temporal accelerates it as well. She shoots the Juggernaut, hits and gets no damage (2 turns in a row I’ve rolled 19 on damage, oh well).
Defender shoots twice, hits (with 6,6) and hits (with 6,5... go defender!) Does 4 damage to column 1, and 4 damage to column 1 again.
The Trenchers try to disengange, one dude gets crushed as they back away, they shoot at the juggernaut and hit it, doing 2 damage to column 2.

Khador 5
Sorscha keeps all the focus barring one which she gives to the destroyer. She razorwinds haley twice, first one misses, second one hits, 6,5,3 (+10) = 10 damage to haley (if only the first one had hit...sigh)
The Destroyer advances into the trenchers, crushing 1.
Juggernaut advances into the defender and trenchers, no attacks, so no real effect (but I do get strikes when they run back).

Spoiler:


Cygnar 6
Haley gives 4 focus to defender, accelerates it and heals herself 1. She moves away from everyone into concealing cover (the lego forest).
Defender moves away from the juggernaut, free strike does 1 damage to column 6. Then it shoots at Sorscha twice, doing 10 and 4 damage to her. She’s got 1 health left.
Trenchers Ho! Assault order given, one crushed by the destroyer as they disengage then they hit and manage one damage, victory to the trenchers (and the rest of the Cygnar people too I guess)!

Spoiler:


Rules queries;
1) Trenchers would get +8 on the CRA because there are 5 trenchers, a leader and 2 grenadiers right?
2) Telekinesis doesn’t give the enemy free strikes right?

Things to take away;
1) Trenchers rock
2) Haley rocks (even though she is a bit fragile. NEVER GET THAT CLOSE AGAIN, get a lancer instead)
3) Defender rocks

Bonus Internet points if you know a) What the ducky is and b) where its from.

This message was edited 4 times. Last update was at 2012/07/13 13:04:37


I wish I had time for all the game systems I own, let alone want to own... 
   
Made in us
Wraith






1.) I think this is correct.
2.) Because Telekinesis "places" models, the model cannot be targeted by free strikes.

The only reason I say "I think" for number 1, is because I don't have any infantry with CRA/CMA so I can't remember off the top of my head.

Also, erm, the Deathripper is a Cryx 'jack and so technically that Khador list is illegal.

This message was edited 1 time. Last update was at 2012/07/13 22:48:22


 
   
Made in us
Sybarite Swinging an Agonizer




Alabama

If there are 8 guys, you get +7 on a CRS (one needs to acutally make the shot)
   
Made in au
[MOD]
Not as Good as a Minion






Brisbane

RatBot wrote:
Also, erm, the Deathripper is a Cryx 'jack and so technically that Khador list is illegal.


Its the list in the quickstart rules, I know its illegal, but since they are the only rules for khador that I have access to, well, its good enough.


Automatically Appended Next Post:
Sigmatron wrote:If there are 8 guys, you get +7 on a CRS (one needs to acutally make the shot)


Ah, of course. Ah well, I think one shot would have missed, all up it wouldn't have made too much of a difference.

This message was edited 1 time. Last update was at 2012/07/13 23:40:46


I wish I had time for all the game systems I own, let alone want to own... 
   
Made in us
Wraith






motyak wrote:
RatBot wrote:
Also, erm, the Deathripper is a Cryx 'jack and so technically that Khador list is illegal.


Its the list in the quickstart rules, I know its illegal, but since they are the only rules for khador that I have access to, well, its good enough. .


Ha ha, all right. I assumed that's what you were doing, but you never know.
   
Made in au
[MOD]
Not as Good as a Minion






Brisbane

RatBot wrote:
motyak wrote:
RatBot wrote:
Also, erm, the Deathripper is a Cryx 'jack and so technically that Khador list is illegal.


Its the list in the quickstart rules, I know its illegal, but since they are the only rules for khador that I have access to, well, its good enough. .


Ha ha, all right. I assumed that's what you were doing, but you never know.


No sweat. I was asking for corrections on everything, you were right to say. I just wish I could get my brother to play, since the only game store is ages away, and I don't really have any models (and they don't like proxying at that store).

I wish I had time for all the game systems I own, let alone want to own... 
   
Made in us
Dakka Veteran




CT

Actually I am pretty sure that with 8 models in a CRA/CMA, you would get +8 to atk and dmg. The way it reads does not say "For each additional member" it says "for each member of the squad participating". I may be completely wrong...which would be great, cuz my friend plays this gun line cygnar list that is just annoying... But I am fairly confident thats how it works.


Automatically Appended Next Post:
I just read an infernal ruling, all models participating in the CRA/CMA add to the bonus. 5 models participate? you get +5. Got a 15 man WGDS? yep, thats RAT20 and a POW27 shot you got there.

This message was edited 1 time. Last update was at 2012/07/28 06:36:13


71 pts khador - 6 war casters
41 pts merc highborn - 3 warcasters 
   
Made in th
Fresh-Faced New User





Thanks for the clarification King Kodo.

 
   
Made in us
Widowmaker






I am making a guess that you plan to play Cygnar?
Where are you at? i am sure your not near me otherwise i would say there a nice little shop here in the corner of SE Kansas that has a great and friendly community and we love new players.


Warmachine: Khador 6 casters ~150pts in models(Including Merc Solos)
Malifaux: Ramos 
   
Made in au
[MOD]
Not as Good as a Minion






Brisbane

Ha I'm a wee while away sorry. You are kind though

I wish I had time for all the game systems I own, let alone want to own... 
   
Made in us
Old Sourpuss






Lakewood, Ohio

Maybe I missed something, how can you take a deathripper in a Khador army?

The quick start rules contains the rules for the main four factions, but you still shouldn't be able to take the deathripper in the khador army..

DR:80+S++G+M+B+I+Pwmhd11#++D++A++++/sWD-R++++T(S)DM+

Ask me about Brushfire or Endless: Fantasy Tactics 
   
Made in au
[MOD]
Not as Good as a Minion






Brisbane

It is in the quickstart khador army. I know its not legal in an actual game, but I think that it is when using the quickstart khador army, because they put it in there

I wish I had time for all the game systems I own, let alone want to own... 
   
Made in us
Old Sourpuss






Lakewood, Ohio

Wait what?

Do you have pictures of these quickstart rules?

I have the Khador starter and I did not get a deathripper in my box. I got Sorcha, Juggernaut and Destroyer.

The box came with the cards for my jacks, but the quickstart rules had the model rules for Khador: Sorcha, Juggernaut, and Destroyer. Cygnar: Stryker, Ironclad, Lancer, and Charger. Menoth: Kreoss, Crusader, Revenger, and Repenter. And Cryx: Denny, Slayer, 2 deathrippers, and deflier.

Unless there is some strange rule I'm not aware of, the deathripper can only be taken by Cryx.

I realize that you have 4 points to spend with your Khador army to equal the 15 point Cygnar list...

Question: these quickstart rules?
http://privateerpress.com/warmachine-mk-ii-quickstart-rules-are-here

Like I said, I'm glad that you're picking up Warmachine, and I'm glad you do realize that in a normal game your list would probably be illegal. The thing I don't think you're realizing is that the 15 point "starter" games are a valid game and are called Mangled Metal/Tooth and Claw (for Hordes) and just contain a warcaster's battlegroup. The haley list is legal since it is a 15 point list that contains at least 1 Warjack (since you must use the warjack points).

Idk I really hope I'm not coming off as a donkey-cave about this.

DR:80+S++G+M+B+I+Pwmhd11#++D++A++++/sWD-R++++T(S)DM+

Ask me about Brushfire or Endless: Fantasy Tactics 
   
Made in au
[MOD]
Not as Good as a Minion






Brisbane

Yeah it was those quickstarter rules. I should have linked to them earlier so that people knew that I was using the cryx jack for a reason, and that I knew it would normally be illegal.

And no, you aren't coming off as a donkeycave, don't fret. I posted these batreps to draw out any corrections and what not, you are being helpful.

And I didn't realize that they were 'mangled metal', I'd heard that term but thought it was some kind of competition ruleset or something like that. I knew 15 points was a 'valid game', just didn't know it had a special term. Cheers.

I wish I had time for all the game systems I own, let alone want to own... 
   
Made in us
Old Sourpuss






Lakewood, Ohio

Yuri and the war dog would have been legal;-)

DR:80+S++G+M+B+I+Pwmhd11#++D++A++++/sWD-R++++T(S)DM+

Ask me about Brushfire or Endless: Fantasy Tactics 
   
Made in au
[MOD]
Not as Good as a Minion






Brisbane

Ha I have no idea who they are. I lack the Khador rules, hence the use of the quickstart stuff.

I wish I had time for all the game systems I own, let alone want to own... 
   
Made in us
Old Sourpuss






Lakewood, Ohio

I know, but for future referencr

DR:80+S++G+M+B+I+Pwmhd11#++D++A++++/sWD-R++++T(S)DM+

Ask me about Brushfire or Endless: Fantasy Tactics 
   
Made in au
[MOD]
Not as Good as a Minion






Brisbane

In that case, thanks mate

I wish I had time for all the game systems I own, let alone want to own... 
   
 
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