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Made in us
Stubborn Prosecutor





USA

Hi all,
I have been out of fantasy for a few years (mostly 40K these days). I have several armies and thinking of drifting back in until the craziness of 40K 6th settles down. Chaos Dwarfs have always been one of my favs since the old days. Can any of you tell me if you have seen the FW Chaos Dwarfs in action lately and if so how well do they hold up on the table?

It's time to go full Skeletor  
   
Made in no
Terrifying Doombull





Hefnaheim

I have, as I own some myself. They do well if you make sure to utilize their strengts, and bring Magma Cannons, and daemon smiths. Infernal Guard are solid troops who will hold the line, same can be said for the Iron Sworn, who pack a mean punch.

Their special & rare section contains all sorts of awesom, lore of Hastuth works well.
   
Made in us
Stubborn Prosecutor





USA

Trondheim wrote:I have, as I own some myself. They do well if you make sure to utilize their strengts, and bring Magma Cannons, and daemon smiths. Infernal Guard are solid troops who will hold the line, same can be said for the Iron Sworn, who pack a mean punch.

Their special & rare section contains all sorts of awesom, lore of Hastuth works well.


Thanks,

Do you ever get many people balking at facing a FW army? I know it happens in 40K all the time.

It's time to go full Skeletor  
   
Made in no
Terrifying Doombull





Hefnaheim

Mr. S Baldrick wrote:
Trondheim wrote:I have, as I own some myself. They do well if you make sure to utilize their strengts, and bring Magma Cannons, and daemon smiths. Infernal Guard are solid troops who will hold the line, same can be said for the Iron Sworn, who pack a mean punch.

Their special & rare section contains all sorts of awesom, lore of Hastuth works well.


Thanks,

Do you ever get many people balking at facing a FW army? I know it happens in 40K all the time.


Well no not really, I play forn the most part with my cousin. Or a few other so it is not an issue, yes some will always get scared of a different army they dont know how to beat. However I also find Chaos Dwarfs much more rewarding to play than any other WHFB army since when done properly the army looks very nice. The key is large amounts of copper collours and dark metal paints, but remeber to base them accordingly due to their resin nature. I have found that that HW skull white primer works the best, it also helps brings out the collours much better than GW Chaos Black primer
   
Made in gb
Powerful Irongut






Mr. S Baldrick wrote:Do you ever get many people balking at facing a FW army? I know it happens in 40K all the time.


Fantasy players tend not to think they are playing for a row of houses

As far as I know it is an official list. You might want to spend a few minutes running through your units when playing people for the first time but it shouldn't be a problem.

This message was edited 1 time. Last update was at 2012/07/13 21:44:11


   
Made in de
Decrepit Dakkanaut







See also the website www.chaos-dwarfs.com for in depth coverage of all things related to Chaos Dwarfs.

Hive Fleet Ouroboros (my Tyranid blog): http://www.dakkadakka.com/dakkaforum/posts/list/286852.page
The Dusk-Wraiths of Szith Morcane (my Dark Eldar blog): http://www.dakkadakka.com/dakkaforum/posts/list/364786.page
Kroothawk's Malifaux Blog http://www.dakkadakka.com/dakkaforum/posts/list/455759.page
If you want to understand the concept of the "Greater Good", read this article, and you never again call Tau commies: http://en.wikipedia.org/wiki/Utilitarianism 
   
Made in us
Longtime Dakkanaut





Forgeworld has a tendency to make stuff godlike. Their 40K rules are pretty redonkeylous. But Chaos Dwarfs are a TINY bit underpowered IMHO. They have basic Dwarf units (with different names and incredibly expensive guns), magic instead of anti-magic, and incredibly expensive war machines that are better than normal.

   
Made in us
Nimble Pistolier



Shangri-La

The book that chaos dwarves are in is a little underpowered. I don't know anyone in my area that would say hell no. Then again, even if it had something powerful I would play you til we found out and then just ask you to avoid using that overpowered unit/character in future games.

It is far more common in fantasy to see certain things banned then it is to see entire army books complained about.
   
Made in no
Terrifying Doombull





Hefnaheim

DukeRustfield wrote:Forgeworld has a tendency to make stuff godlike. Their 40K rules are pretty redonkeylous. But Chaos Dwarfs are a TINY bit underpowered IMHO. They have basic Dwarf units (with different names and incredibly expensive guns), magic instead of anti-magic, and incredibly expensive war machines that are better than normal.


Chaos Dwarfs will wipe the floor with regular Dwarfs or any other army. fireglaviesm& blunderbusses are very good at dispacthing hordes and low tougthness moddels. Warmachines are not that costly and will always repay their cost.

Stoupe wrote:The book that chaos dwarves are in is a little underpowered. I don't know anyone in my area that would say hell no. Then again, even if it had something powerful I would play you til we found out and then just ask you to avoid using that overpowered unit/character in future games.

It is far more common in fantasy to see certain things banned then it is to see entire army books complained about.


Again this is incorrect. Chaos Dwarfs are aallround well balanced army if you are a good player Their units and playstyle requers practice to master
   
Made in us
Stubborn Prosecutor





USA

I have played Chaos Dwarfs in 6th and 7th with both the Ravening Hoards list and the Kevin Coleman Indy GT list. Coleman’s list is very nice, solid but not over powered. Among friends I like to play that but I would never expect a stranger to want to play against it. I have only played a few games of 8th and that was with O&G. The FW list interests me. I love Bull Centaurs and the war machines. Sorcerers are always fun and the infernal guard seem like a cool unit too. What units do you find most effective and why?

It's time to go full Skeletor  
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Most tournaments have been accepting CDs as a legal army.

They can have issues as if their warmachines get taken out then their Infantry is suddenly exposed for what it is, overpriced M3 Chaos Warriors with ranged weapons.

They are also the hard counter to my poor poor Ogres. Magma-cannons are seriously stupid, fortunantly I can stay back out of range and Iblaster them away first.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in no
Terrifying Doombull





Hefnaheim

Mr. S Baldrick wrote:I have played Chaos Dwarfs in 6th and 7th with both the Ravening Hoards list and the Kevin Coleman Indy GT list. Coleman’s list is very nice, solid but not over powered. Among friends I like to play that but I would never expect a stranger to want to play against it. I have only played a few games of 8th and that was with O&G. The FW list interests me. I love Bull Centaurs and the war machines. Sorcerers are always fun and the infernal guard seem like a cool unit too. What units do you find most effective and why?


I find Infernal guards to be very good, but never give them great weapons. you need that shield for CC. Bull Centaurs I have not tried so I on know how they work, K`daai destroyers are just deadly and will leave a trail of mangeld foes behind, same goes for the fireborn
   
Made in us
Nimble Pistolier



Shangri-La

Trondheim wrote:
Again this is incorrect. Chaos Dwarfs are aallround well balanced army if you are a good player Their units and playstyle requers practice to master

I didn't say chaos dwarfs were underpowered but the tamaruken or however spell that book is. The army itself seems to do well. I havent played against it so it's just all on paper. But the things in the book that I have played against have been noticeably underwhelming.
   
Made in us
Stubborn Prosecutor





USA

Trondheim
How well does the Lore of Hashut perform? Is it as good as the other lores?

It's time to go full Skeletor  
   
Made in us
Longtime Dakkanaut





Trondheim wrote:
DukeRustfield wrote:Forgeworld has a tendency to make stuff godlike. Their 40K rules are pretty redonkeylous. But Chaos Dwarfs are a TINY bit underpowered IMHO. They have basic Dwarf units (with different names and incredibly expensive guns), magic instead of anti-magic, and incredibly expensive war machines that are better than normal.


Chaos Dwarfs will wipe the floor with regular Dwarfs or any other army. fireglaviesm& blunderbusses are very good at dispacthing hordes and low tougthness moddels. Warmachines are not that costly and will always repay their cost.

CD go from being medium cost to elite if you give them a gun, it's half their whole model cost! A gun with a very short range on a slow platform. It tends to be most armies want to engage asap so they aren't megaspelled or war machined to pieces.

They have some cool stuff, like their different war machines. They're just pricey. I looked them up again last night. They aren't bad at all. Great LD and a few non-panicky abilities, super armor, decent stats. But it's tough making a 12 point unit a 17/18 point unit for their guns.

   
Made in no
Terrifying Doombull





Hefnaheim

Mr. S Baldrick wrote:Trondheim
How well does the Lore of Hashut perform? Is it as good as the other lores?


The lore is very offensivly based, it has some rather nice augment spells like Breath of Hatred who is also the sigature spell. Also this lore really dose well against things that are flamebal, if so you add D3 casting total. On the occations I have played with my beloved Chaos Dwarfs I have had great sucsess with using Ash storm, witch can really hamper the enemy. But in my humbel opinion the lore could really use some spells that grants more benefits to your own army, we have only atm and that is the previosly mentioned Breath Of Hatred. But I think it is still a very viabel lore, but you really need a lvl 4 for it thou. I also tend to bring a lvl 2 if I face armies with potent magic.

This message was edited 1 time. Last update was at 2012/07/16 14:33:40


 
   
Made in us
Stubborn Prosecutor





USA

I have always been a fan of their war machines. My fav is the earth shaker cannon. The death rocket is was so so, but fun to use. Are the new war machines worth tanking?

It's time to go full Skeletor  
   
Made in no
Terrifying Doombull





Hefnaheim

Yes, that they are. Magma cannons work wonders against hordes. The others are worth their points too.
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Magma cannons also slaughter MI and MC too. IDK what they were thinking when they gave it D3 multiple wounds

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Stubborn Prosecutor





USA

Grey Templar wrote:Magma cannons also slaughter MI and MC too. IDK what they were thinking when they gave it D3 multiple wounds


Isn’t it basically a dwarf flame cannon with longer range?

It's time to go full Skeletor  
   
Made in au
The Dread Evil Lord Varlak





Honestly, I wouldn't say the Chaos Dwarf list is over-powered as much as its just not that much fun to play against. I can basically stretch my units out really thin to avoid the magma cannons killing too many, while hoping my cannons & flying creatures can get in there and take out his artillery. If I achieve this then I can reform into decent units, and he's fighting with one hand behind his back because of all the useless points he spent on war machines. If I can't achieve this when I reform to combat his blocks the magma cannons will rip through my units and his infantry can beat the rest.

It's a boring game style, depending too much on army match ups, and too little on events during the game. I think there's real potential in the army concept, but artillery that is that expensive & effective just dominates the game too much.

I like the big thing, though - the Destroyer or whatever its called. It's powerful, but with definite weaknesses that make it an interesting unit to try and defeat.

“We may observe that the government in a civilized country is much more expensive than in a barbarous one; and when we say that one government is more expensive than another, it is the same as if we said that that one country is farther advanced in improvement than another. To say that the government is expensive and the people not oppressed is to say that the people are rich.”

Adam Smith, who must have been some kind of leftie or something. 
   
Made in us
Longtime Dakkanaut





It's an old-style dwarf army. Back when movement wasn't random. If they go war machines, they are such a big investment they probably go whole hog and have a big gunline. So it's like you said, if you get past the gunline, they are just overpriced units. If you don't get past the gunline, you're going to die.

But a lot of strategies come down to stuff like that. If someone throws a IF lvl 6 against your mega block, that can be game over.

CD do have hobgoblins and fireborn and centaurs. And you don't HAVE to give their infantry guns. So they could be played like spellcasty dwarfs with very few units.

   
 
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