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Made in us
Dakka Veteran





Hey guys,

Well, because I am stubborn, and I still love my Kuban Army, I wanted to keep the vast amount of terminators that I had (I have about 40 hahaha). So I decided, seeminlgy against better ideas that are presented here in the forums (damn you fliersssssss), to make a Deathwing (Kuban) army. Tell me what you guys think, what I should maybe change, and I will give a brief synopsis of each.

HQ
Belial - Master of The Deathwing
Thunder Hammer and Storm Shield

~Obvious choice? The reason behind TH/SS is that it gives me that much more survivability - no eternal warrior somewhat sucks.

Elites
Dreadnought
Assault Cannon, Venerable
Dreadnought Close Combat Weapon
Heavy Flamer

~This guy is somewhat the hold the line, hold troops down kinda unit. The assault cannon is great for taking out lighter vehicles and the flamer is great for closing and then tying up units. Venerable just gives it that extra awesome.

Troops
Deathwing Command Squad (Troops)
Assault Cannon, Deathwing Apothecary, Storm Bolter and Chainfist, 3x Thunder Hammer and Storm Shield
Sergeant
Thunder Hammer and Storm Shield

~Belials unit. Somewhat the heavy hitter and long lasting. Will hopefully kill those pesky units (or those units that are weaker and can be killed quickly). I know the change to 5+ feel no pain was a heavy nerf, but I still like the idea behind it (fluff wise and it is still pretty powerful). Chainfist and assault cannon also for pesky vehicles (or mowing down some enemies)

Deathwing Terminator Squad (Troops)
Cyclone Missile Launcher, Storm Bolter and Chainfist, 3x Thunder Hammer and Storm Shield
Sergeant
Thunder Hammer and Storm Shield

~Cyclone missile launcher used as normal. Chainfist used in case of vehicles.


Deathwing Terminator Squad (Troops)
Cyclone Missile Launcher, Thunder Hammer and Storm Shield, 3x Twin Lightning Claws
Sergeant
Pair of Lightning Claws

~ This is the counter charge unit. I usually hang them back behind my other units and will counter charge if given the ability. Lightning Claws do this nicely


Deathwing Terminator Squad (Troops)
Cyclone Missile Launcher, 2x Storm Bolter and Power Fist, 2x Thunder Hammer and Storm Shield
Sergeant
Thunder Hammer and Storm Shield

~This is more of a backup unit - shooty if need be and can assault and back up.



Fast Attack
Ravenwing Support Squadron

Ravenwing Land Speeder
Multi Melta, Typhoon Missile Launcher

Ravenwing Land Speeder
Heavy Bolter, Typhoon Missile Launcher

Ravenwing Land Speeder
Multi Melta, Typhoon Missile Launcher

~These guys are the fast ones of the army. They will be zipping around shooting up the tanks and fliers since it is 6th edition.


So what you guys think?

This message was edited 4 times. Last update was at 2012/07/15 02:41:08


 
   
Made in gb
Longtime Dakkanaut




You can not put on individual prices, copy the points things on other posts.

I would drop the heavy bolter and storm bolters. Then you'll be fine and dandy.

CML is just better value for points than an assault cannon.

The dread would probably be better with a plasma cannon, the range and the antimeq would fit in well with your gunline.

You have no antiflyer :(
   
Made in us
Dakka Veteran





MFletch wrote:You can not put on individual prices, copy the points things on other posts.

I would drop the heavy bolter and storm bolters. Then you'll be fine and dandy.

CML is just better value for points than an assault cannon.

The dread would probably be better with a plasma cannon, the range and the antimeq would fit in well with your gunline.

You have no antiflyer :(



Updated so no points show - sorry!

I know the CML is a better point sink then the assault cannon, But I at least wanted to put two assault cannon's in. Should I just drop it from the command squad and instead give them a CML - then what would I do with the other 10 points? Add 2 more chainfists to the other squad with storm bolters?

The dread I will switch to have a plasma cannon - plus it also fits the whole Venerable vibe of the dreadnought in the first place!

Ill drop the heavy bolter from the landspeeder and replace it with a multimelta - but I somewhat like the stormbolters mingled about the squads - it gives me some stopping power and it allows for chianfists to take down vehicles if need be.

I can add maybe the anti-flier turret from the rulebook but I can't for the life of me remember how much the damn thing costs. Hell if it costs 10 points I will gladly fit that in and forget about the chainfists. I hate how GW made fliers so damn hard to kill with AA (which is a testament to shooting down aircrafts in real life to real life), but also made them spammable...

so the new changes would be this:
HQ
Belial - Master of The Deathwing
Thunder Hammer and Storm Shield

~Obvious choice? The reason behind TH/SS is that it gives me that much more survivability - no eternal warrior somewhat sucks.

Elites
Dreadnought
Plasma Cannon, Venerable
Dreadnought Close Combat Weapon
Heavy Flamer

~This guy is somewhat the hold the line, hold troops down kinda unit. The assault cannon is great for taking out lighter vehicles and the flamer is great for closing and then tying up units. Venerable just gives it that extra awesome.

Troops
Deathwing Command Squad (Troops)
Cyclone Missile Launcher, Deathwing Apothecary, Storm Bolter and Chainfist, 3x Thunder Hammer and Storm Shield
Sergeant
Thunder Hammer and Storm Shield

~Belials unit. Somewhat the heavy hitter and long lasting. Will hopefully kill those pesky units (or those units that are weaker and can be killed quickly). I know the change to 5+ feel no pain was a heavy nerf, but I still like the idea behind it (fluff wise and it is still pretty powerful). Chainfist and assault cannon also for pesky vehicles (or mowing down some enemies)

Deathwing Terminator Squad (Troops)
Cyclone Missile Launcher, Storm Bolter and Chainfist, 3x Thunder Hammer and Storm Shield
Sergeant
Thunder Hammer and Storm Shield

~Cyclone missile launcher used as normal. Chainfist used in case of vehicles.


Deathwing Terminator Squad (Troops)
Cyclone Missile Launcher, Thunder Hammer and Storm Shield, 3x Twin Lightning Claws
Sergeant
Pair of Lightning Claws

~ This is the counter charge unit. I usually hang them back behind my other units and will counter charge if given the ability. Lightning Claws do this nicely


Deathwing Terminator Squad (Troops)
Cyclone Missile Launcher, 2x Storm Bolter and Power Fist (OR CHAINFISTS FOR +10PTS), 2x Thunder Hammer and Storm Shield
Sergeant
Thunder Hammer and Storm Shield

~This is more of a backup unit - shooty if need be and can assault and back up.



Fast Attack
Ravenwing Support Squadron

Ravenwing Land Speeder
Multi Melta, Typhoon Missile Launcher

Ravenwing Land Speeder
Multi Melta, Typhoon Missile Launcher

Ravenwing Land Speeder
Multi Melta, Typhoon Missile Launcher

This message was edited 2 times. Last update was at 2012/07/15 03:24:08


 
   
 
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