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Is anyone starting Warmachine/Hordes because of 6th Edition?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Deacon






Tipp City

I started WM/H after the recent price hike. I just couldn't justify to myself to spend more money to revamp my Ork, Eldar, and Nid armies to remain effective on the battlefield.

What really reeled me in was when I saw a demo where a Carnivean picked up a Shredder and threw it at Coleman Stryker. I said "I wish my Carnifex or my Wraithlord could throw more than a dirty look at something". Then they introduced me to all the things that could be done in the game.

I have made the following analogy and most have agreed with it: WM/H is to Chess as 40k is to Checkers. Both games are good, but to me, I prefer Chess to Checkers.
Made in us
Deacon






Tipp City

Cryonicleech wrote:
God this gets so over-used. I still remember when WHFB was Chess and 40k was Checkers

snip

While imbalance is a flaw, 40k isn't supposed to be a balanced game. 40k is offered to tell a story, moreso now with 6th edition in place. Which means that balance isn't so much of an issue.


My point was that in Chess you use your Models, Tactics, and Strategy to protect your warcaster and secure the win. In Checkers it doesn't matter what pieces are as they all work together to secure a victory. Losing a piece in Checkers doesn't hurt as much as losing a piece in Chess. In 40k losing an HQ doesn't mean much just like losing a Checker piece. In WM/H losing your Warcaster/Warlock means game over just like Checkmate in Chess.

Balance is an issue or else there would not be so many people running from 40k right now. People are tired of Deathstars, Flavor of the month armies, New Codexes and BRB that invalidate armies, Armies that get no updates for almost a decade, etc... All parts of balance. What you call combo reliant is actually what is called synergy. Synergy is where your army is built to work well with all of it's parts instead of just spamming the crap out of the most powerful unbalancing unit out of the codex.

While you may think it's ok that GK or IG curbstomp everyone else because it told a story, some people would like a even fighting chance.

Balance was one of the main reasons I left the Hobby/Game that is ModelHammer 40k, not just 6th ed.

This message was edited 1 time. Last update was at 2012/07/18 21:47:09


 
Made in us
Deacon






Tipp City

The evil black checkers are heretics trying to bring Chaos to the world and only genetically altered super red checkers can defeat them with their special ability to move laterally as well as diagonally.

In the grimdark of unbalanced gaming there is only Ultra-Checkers!!!
Made in us
Deacon






Tipp City

Mad4Minis wrote:
The reliance on the caster is one thing I see as a big flaw of WarmaHordes. I havent really played yet, but Im thinking that the mechanic of losing a single model causing your game to essentially end might be a huge turn-off. Ill have to give it a try and see. If I end up not liking the ssytem its no huge loss, I still have another system or two that I can use the models with, thanks to creation rules.


mrfantasical wrote:I thought so too when i first started, but i found out the game is so much deeper then what it appears on the surface. I encourage anyone that would like to play, to give it a try, but leave all your 40k rules, and notions at the door.

There are scenarios in the rulebook in which killing the caster is but one win condition. Steamroller (consider it Ardboyz of WM/H) has about 12 scenerios available for free.

Keeping your warcaster alive isn't as tough as you think, considering just about every caster/warlock is one of the toughest models on the board to kill in most games.



This was the same feeling when I was first thinking about trying WM/H. I was pleasantly proven wrong once I got my battlebox and started playing. The biggest lesson I had to learn was how to get the maximum use out of my warcaster at the same time protect him/her from harm. IMO it makes the games more intense and enjoyable.

This message was edited 1 time. Last update was at 2012/07/19 17:23:12


 
 
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