Cryonicleech wrote:
God this gets so over-used. I still remember when WHFB was Chess and 40k was Checkers
snip
While imbalance is a flaw, 40k isn't supposed to be a balanced game. 40k is offered to tell a story, moreso now with 6th edition in place. Which means that balance isn't so much of an issue.
My point was that in Chess you use your Models, Tactics, and Strategy to protect your warcaster and secure the win. In Checkers it doesn't matter what pieces are as they all work together to secure a victory. Losing a piece in Checkers doesn't hurt as much as losing a piece in Chess. In
40k losing an
HQ doesn't mean much just like losing a Checker piece. In
WM/H losing your Warcaster/Warlock means game over just like Checkmate in Chess.
Balance is an issue or else there would not be so many people running from
40k right now. People are tired of Deathstars, Flavor of the month armies, New Codexes and
BRB that invalidate armies, Armies that get no updates for almost a decade, etc... All parts of balance. What you call combo reliant is actually what is called synergy. Synergy is where your army is built to work well with all of it's parts instead of just spamming the crap out of the most powerful unbalancing unit out of the codex.
While you may think it's ok that
GK or
IG curbstomp everyone else because it told a story, some people would like a even fighting chance.
Balance was one of the main reasons I left the Hobby/Game that is ModelHammer
40k, not just 6th ed.