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Made in us
Dark Angels Librarian with Book of Secrets






To prepare for 6th, I'd like to supplement my Dark Angels with some Imperial Guard. I tend to run heavy with terminators and land raiders, so what would be a good IG detachmemt to complemnt an assault heavy list? I was thinking a simple IG commander and infantry platoon, Leman Russes or artillery for heavy support.

Opinions?
   
Made in us
Dark Angels Librarian with Book of Secrets






I am asking because I don't have much experience with Imperial Guard as a whole. I've played against them twice, that's pretty much it...
   
Made in ca
Rampaging Carnifex





Toronto, Ontario

If you're running a lot of Terminators and Land Raiders, I would suggest you take some long-range anti-tank from the Imperial Guard codex as we have some good stuff for that. For example, you may want to consider 2 Vendettas in a squadron, 1 with a company command squad and the other with a veteran squad; this satisfies the Allied FOC detachment and gives you a lot of teeth for long-range engagements and makes for a NASTY surprise when outflanking.

If you're dead set on using a platoon and artillery, go for it, those are solid choices as well. If you want anti-flyer support, take a Hydra squadron; they'll bring down most flyers easily and deny Jink saves.
   
Made in gb
Furious Raptor




A top the tip of the endless spire

I would say meat shields for your termies... and maybe a couple cheap fast vehicles for distraction tactics

EDIT: By that I mean something like a valkyrie. Something that requires lots of shooting to take down, can pop tanks if needed and can drop a melta-vet squad from no where...

EDIT2: Listen to creeping...

This message was edited 2 times. Last update was at 2012/07/16 05:28:41


''I am the prophet of doom!''
Really?
''Yes... the last thing you shall see before your eyes close...''
.....will be?
''....your bedroom ceiling'' 
   
Made in us
Lone Wolf Sentinel Pilot




Well I would suggest that you go horde simply because 1 tank won't mean half as much as 60 soldiers. If you would decide to go that way, take a Lord Commissar, a platoon, with 5 infantry squads in that platoon, good tarpit, good objective holders with all of their wounds, just annoying and difficult to chew through. If you want some of our tasty heavy support I would suggest a LRBT or a Demolisher, the latter being like a Vindicator only with better armour and a turret. A LRBT can kill MEQs and MCs with ease, and due to the new blast template rules can harrass transports if you run out of targets, and depending on how you kit out the demolisher it can do anything from killing tanks, to killing hordes, to killing TEQs and MCs. Either way keep your stuff as cheap as possible.

This message was edited 1 time. Last update was at 2012/07/16 06:35:16


 
   
Made in us
Dark Angels Librarian with Book of Secrets






What does this sound like for maybe a 2500 point army? 2000 points of Dark Angels, and this for allied support:

500pt Imperial Guard 5th Ed (2009) Roster (Standard)

Selections:

HQ (140pts)

Lord Commissar (70pts) Bolt Pistol, Close Combat Weapon

Lord Commissar (70pts) Bolt Pistol, Close Combat Weapon

Troops (160pts)

Veteran Squad (80pts) 8x Lasgun, Meltagun Veteran Sergeant Close Combat Weapon, Laspistol

Veteran Squad (80pts) 8x Lasgun, Meltagun Veteran Sergeant Close Combat Weapon, Laspistol

Fast Attack (230pts)

Valkyrie Assault Carrier Squadron (115pts) Valkyrie (115pts) 2 Hellstrike Missiles, Lascannon

Valkyrie Assault Carrier Squadron (115pts) Valkyrie (115pts) 2 Hellstrike Missiles, Lascannon
   
Made in gb
Pete Haines




Nottingham

SoloFalcon1138 wrote:What does this sound like for maybe a 2500 point army? 2000 points of Dark Angels, and this for allied support:

500pt Imperial Guard 5th Ed (2009) Roster (Standard)

Selections:

HQ (140pts)

Lord Commissar (70pts) Bolt Pistol, Close Combat Weapon

Lord Commissar (70pts) Bolt Pistol, Close Combat Weapon

Troops (160pts)

Veteran Squad (80pts) 8x Lasgun, Meltagun Veteran Sergeant Close Combat Weapon, Laspistol

Veteran Squad (80pts) 8x Lasgun, Meltagun Veteran Sergeant Close Combat Weapon, Laspistol

Fast Attack (230pts)

Valkyrie Assault Carrier Squadron (115pts) Valkyrie (115pts) 2 Hellstrike Missiles, Lascannon

Valkyrie Assault Carrier Squadron (115pts) Valkyrie (115pts) 2 Hellstrike Missiles, Lascannon


I don't believe you can take two Fast Attack units in an allied detachment. You are limited to 1 HQ, 2 Troops, 1 Elite, 1 Fast, 1 Heavy.

Infantry Platoons are good choices for Imperial Guard Allies. Being able to take lots of scoring units in a single troops slot is very useful.
   
Made in us
Deathwing Terminator with Assault Cannon





Gillette Wyoming

GCMandrake wrote:
SoloFalcon1138 wrote:What does this sound like for maybe a 2500 point army? 2000 points of Dark Angels, and this for allied support:

500pt Imperial Guard 5th Ed (2009) Roster (Standard)

Selections:

HQ (140pts)

Lord Commissar (70pts) Bolt Pistol, Close Combat Weapon

Lord Commissar (70pts) Bolt Pistol, Close Combat Weapon

Troops (160pts)

Veteran Squad (80pts) 8x Lasgun, Meltagun Veteran Sergeant Close Combat Weapon, Laspistol

Veteran Squad (80pts) 8x Lasgun, Meltagun Veteran Sergeant Close Combat Weapon, Laspistol

Fast Attack (230pts)

Valkyrie Assault Carrier Squadron (115pts) Valkyrie (115pts) 2 Hellstrike Missiles, Lascannon

Valkyrie Assault Carrier Squadron (115pts) Valkyrie (115pts) 2 Hellstrike Missiles, Lascannon


I don't believe you can take two Fast Attack units in an allied detachment. You are limited to 1 HQ, 2 Troops, 1 Elite, 1 Fast, 1 Heavy.

Infantry Platoons are good choices for Imperial Guard Allies. Being able to take lots of scoring units in a single troops slot is very useful.


Valks and vendettas squadron into groups of 3, but the HQ setup is wrong for allied FoC

This message was edited 1 time. Last update was at 2012/07/17 15:07:02



DA 4000 points W/L/D 6e 3/2/0
IG 1500 points W/L/D 6e 0/2/0
And 100% Primed!  
   
Made in us
Lone Wolf Sentinel Pilot





Fort Benning, Georgia

SoloFalcon1138 wrote:What does this sound like for maybe a 2500 point army? 2000 points of Dark Angels, and this for allied support:

500pt Imperial Guard 5th Ed (2009) Roster (Standard)

Selections:

HQ (140pts)

Lord Commissar (70pts) Bolt Pistol, Close Combat Weapon

Lord Commissar (70pts) Bolt Pistol, Close Combat Weapon

Troops (160pts)

Veteran Squad (80pts) 8x Lasgun, Meltagun Veteran Sergeant Close Combat Weapon, Laspistol

Veteran Squad (80pts) 8x Lasgun, Meltagun Veteran Sergeant Close Combat Weapon, Laspistol

Fast Attack (230pts)

Valkyrie Assault Carrier Squadron (115pts) Valkyrie (115pts) 2 Hellstrike Missiles, Lascannon

Valkyrie Assault Carrier Squadron (115pts) Valkyrie (115pts) 2 Hellstrike Missiles, Lascannon


As much as it pains me to say it, Lord Commissars aren't all that useful except in keeping guardsmen in line and giving his leadership to Ogryn. Bring a Company Command Squad instead. You play deathwing. You have plenty of close combat.

If you bring Veterans, they had better have three special weapons.

I prefre Vendettas, especially because they are 15 points more expensive than your valkyries, but have three twin linked lascannons. Where as your running your valkyrie with two one shot missles with one more AP and one less strength than a lascannon. It is deffinately not worth it. If you have Valkyries, they will usually have multiple rocket pods instead for dealing with hordes.
   
Made in us
Deathwing Terminator with Assault Cannon





Gillette Wyoming

The issue is, currently you have enough anti armor(I assume with your land raiders) to be able to do fine, however I play Deathwing and my biggest challenge are those big horde armies, we just cannot even attempt to fight that way. So try running some manticores or Leman Russ'.


DA 4000 points W/L/D 6e 3/2/0
IG 1500 points W/L/D 6e 0/2/0
And 100% Primed!  
   
Made in us
Dakka Veteran






Why not a:

Primaris Psyker
Vet squad loaded in a Chimera (dedicated Transport, Multilaser and Hull mounted heavy flamer)
Vet squad loaded in a Valkyire w/rocket pods or Vendetta w/rascannons

and you'll have the points left over to get some good upgrades in the squad and stuff.

Though I agree with buttons, getting more dudes would probably help a lot more. The Lord Commissar and multiple troop detachments would be good to have, especially since multiple units can be bought from a single troop slot.

If you really want some anti horde added, get a Leman Russ Eradicator with three heavy bolters.

This message was edited 1 time. Last update was at 2012/07/17 15:38:01


Tombworld El'Lahaun 2500pts
Hive Fleet Vestis 5000pts
Disciples of Caliban 2000pts
Crimson Fist 2000pts
World Eaters 1850pts
Angels Encarmine 1850pts
Iron Hospitalers 1850 pts (Black Templar Successor)
Sons of Medusa 1850pts
Tartarus IXth Renegade Legion 2500pts
 
   
Made in gb
Pete Haines




Nottingham

Consider:

Primaris Psyker - 70 (Take the Divination Primaris power that lets you re-roll failed hits)

Platoon Command Squad w/ 3 Meltaguns, Chimera w/ Heavy Flamer - 115 (Roams around and meltas targets)
Infantry Squad w/ Meltagun, Chimera w/ Heavy Flamer - 115 (Also roams around and meltas targets)
Infantry Squad w/ Meltagun, Chimera w/ Heavy Flamer - 115
Autocannon Heavy Weapons Squad - 75 (Primaris Psyker hides here, and casts his powers to allow you to better target flyers)
Autocannon Heavy Weapons Squad - 75
Autocannon Heavy Weapons Squad - 75
Special Weapon Squad w/ Demo Charge, 2 Melta Guns - 75 (Goes in the Vendetta. Hops out and blows something up with the charge)

Vendetta Gunship - 130 (flyer support essential in an army that otherwise lacks it)

Total - 845

A little more than you intended, but very solid. Psychic support, 4 dangerous melta units, a flyer, effective fire support from the autocannons, vendetta and chimeras, and 7 scoring units.
   
Made in us
Dakka Veteran






Why would you get the primaris psyker when you could get a company command squad for less points and 2 orders a turn?

Tombworld El'Lahaun 2500pts
Hive Fleet Vestis 5000pts
Disciples of Caliban 2000pts
Crimson Fist 2000pts
World Eaters 1850pts
Angels Encarmine 1850pts
Iron Hospitalers 1850 pts (Black Templar Successor)
Sons of Medusa 1850pts
Tartarus IXth Renegade Legion 2500pts
 
   
Made in gb
Pete Haines




Nottingham

RxGhost wrote:Why would you get the primaris psyker when you could get a company command squad for less points and 2 orders a turn?


If you were taking a librarian in the original Dark Angels detachment, then yes, the CCS might be preferable. The Primaris adds additional psychic defence and some interesting psychic powers to the mix. Both are quite viable.
   
Made in us
Dakka Veteran






It's just that, you can't get psychic hoods for primaris psykers anymore so he's only adding the +1 Deny the Witch for the unit he's with at the time.

And you could get the CCS with three sniper rifles and a Mortar for the same price as the Primaris.

Tombworld El'Lahaun 2500pts
Hive Fleet Vestis 5000pts
Disciples of Caliban 2000pts
Crimson Fist 2000pts
World Eaters 1850pts
Angels Encarmine 1850pts
Iron Hospitalers 1850 pts (Black Templar Successor)
Sons of Medusa 1850pts
Tartarus IXth Renegade Legion 2500pts
 
   
Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

If you are comfortable fielding Forgeworld stuff, some Heavy Mortars (http://www.forgeworld.co.uk/Warhammer-40000/Imperial_Guard/Death-Korps-of-Krieg/IMPERIAL-HEAVY-MORTAR.html) would be a real help, 3 in an elites slot with an S6 AP4 rerollable ordnance blast and T7 with the new Artillery rules, they're rather hardy and provide a lot of anti-infantry firepower.

An Infantry Platoon also would help, you can fit a lot of bodies and a lot of heavy weapons in for relatively cheap, that can really help with Deathwings numbers issues and long range/volume of firepower dearth.

IRON WITHIN, IRON WITHOUT.

New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.  
   
Made in us
Mutilatin' Mad Dok





Wardragoon wrote:Valks and vendettas squadron into groups of 3, but the HQ setup is wrong for allied FoC


He said it was a 2500pt list, so double FoC is in effect. Do keep in mind, though, that if you take 2 allied detachments you have to take 2 primaries, so at least 2 HQs and 4 troops from your main list.
   
Made in us
Dark Angels Librarian with Book of Secrets






Yeah, I'm stupid...

For a smaller battle, I'd probably run one commisar, one valkyrie with veterans, and maybe one chimera with vets. For larger engagements, may add some Leman Russ or artillery support.
   
Made in us
Lone Wolf Sentinel Pilot




SoloFalcon1138 wrote:Yeah, I'm stupid...

For a smaller battle, I'd probably run one commisar, one valkyrie with veterans, and maybe one chimera with vets. For larger engagements, may add some Leman Russ or artillery support.

I still would suggest a platoon troop choice since they can act as mobile cover for your more valuable troops, can hold onto objectives like there is no tomorrow, or act as tarpits against enemy deathstars. Something like
Lord Commissar
PCS
Infantry Squad x5 w/ 1 commissar
385 Points
You get a total of 54 wounds in the squad, stubborn, a high leadership, and with the ability to fire 90 str 3 shots up to 24" even on the move, which will put a big dent in anything except vehicles and wraithlords. If that isn't enough you can spend the remaining points buying autocannons, missile launchers, or lascannons to pack a bit more punch.

Another idea might be to use an IG platoon to provide heavy support against a specific threat
CCS
PCS
2 Infantry Squads
5 Heavy Weapon Squads
480 Points
With this set up you get 15 mortars, which while they are crappy weapons can be replaced with far better heavy weapons. If you do go this way make each HWS completely homogeneous, all autocannons, all lascannons, all heavy bolters, or all missile launchers. Also, trust me, few things are more terrifying than a single troop choice shooting 30 str 7 AP 4 shots per turn or 15 str 9 AP 2 shots per turn.

If you have trouble with tanks, take 3-5 lascannon HWS, if you have trouble with hordes, take heavy bolters, if you want to kill transports and aircraft, autocannons may be of use, even hitting on 6s it is still 5 hits per turn on average.
   
Made in ca
Fixture of Dakka





Bathing in elitist French expats fumes

And I don't think you can take Divination powers with a Primaris Psyker, iirc.

And someone once wisely said not to take a lascannon on a valkyrie, it confuses the role. Take MRPs for hordes, or vendettas for anti-tank.

This message was edited 1 time. Last update was at 2012/07/19 01:23:50


 GamesWorkshop wrote:
And I would have gotten away with it too, if it weren't for you meddling kids!

 
   
 
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