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Orkz 2k list. Warpheads, Trukk Boyz and Jets  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Grovelin' Grot Rigger





Austin,TX

Double Warphead for a Waaagh! every round. Ere' we go for hopefully dropping on objectives last round. Etc,etc..Would love some thoughts and critiques on this list. Thanks!

170)
Warphead
Warphead

(1020)
11 Shootas w/and Nob w/pk,pole,eavy
Trukk w/paint,ram,armour
11 Shootas w/and Nob w/pk,pole,eavy
Trukk w/paint,ram,armour
12 Shootas w/and Nob w/pk,pole,eavy
Trukk w/paint,ram,armour
12 Shootas w/and Nob w/pk,pole,eavy
Trukk w/paint,ram,armour
12 Shootas w/and Nob w/pk,pole,eavy
Trukk w/paint,ram,armour
12 Shootas w/and Nob w/pk,pole,eavy
Trukk w/paint,ram,armour

(810)
Dakka jet w/shoota,ace,paint
Dakka jet w/shoota,ace,paint
Dakka jet w/shoota,ace,paint
Dakka jet w/shoota,ace,paint
Dakka jet w/shoota,ace,paint
Dakka jet w/shoota,ace,paint

MORE COMMISSION WORKS AND PERSONAL PROJECTS AT http://moondogminiatures.com/

 
   
Made in au
Yellin' Yoof on a Scooter





Straya, looking for the right mad max/killer wildlife vibe for my Orks

Unless the 6th ed has changed this, which, throughout my short time of looking through, it has not. The Force Organisation Chart states you are only allowed 3 fast attack units, which means that you will only be able to take 3 Dakkajets. Also... If you want Weirdboys; Why not go for the big boy himself, and add Old Zogwart? He may cost a bit more, but, at 18 inches, he has the oppurtunity to convert an enemy Independant Character into a 'cute little squiggly beast' and, he gets D6 poisoned 2+ attacks on top of his base 2 4+ attacks. As well as the normal re-roll for failed phycic test's.

 
   
Made in us
Grovelin' Grot Rigger





Austin,TX

If I'm understanding it correctly at 2k points you can use the double force organization chart. Which would allow 6 fast attack slots

MORE COMMISSION WORKS AND PERSONAL PROJECTS AT http://moondogminiatures.com/

 
   
Made in gb
Longtime Dakkanaut




At the very least the list is fun. I am not sure you are covering all your bases, like av14 is a problem.

Also I do not think the list is going to be very forgiving, trukks and squads of 12 boyz are not strong enough to recover from mistakes.
   
Made in us
Yellin' Yoof on a Scooter




Stillwater, MN

As far as I know, Fighta Ace doesn't affect your ability to hit flyers, so it may not be worth it on every Jet.

You are really in need of something reliable to take on AV13+. You have a chance with the Warpheads, but other than that you'd be relying on PKs. A couple battlewagons would do well with def rollas, maybe some tankbustas.
   
Made in au
Yellin' Yoof on a Scooter





Straya, looking for the right mad max/killer wildlife vibe for my Orks

I am still under the belief, that the troop organisation chart remains the same, until you create an apocolypse army (3000pts and up) at which point the troop organisation chart becomes irrelevant, and you can spam just about anything you like...

 
   
Made in us
Growlin' Guntrukk Driver with Killacannon






Ork Teen. Not to sound like an ass, but please get the rule book before you keep posting the same information that is in fact wrong.

At 2000 Points you can double your FoC... period

As far as the list goes.. Those trukk mobs are super fragile. After playing a few games with my orks, over watch is going to hurt you pretty bad... that mixed with your low init, you may be lucky to swing with 4 boyz when its all said and done.

The dakka jets are pretty awesome though. I only ran 1 and I had a fun time with it.. They do lay down a sweet amount of shots that can really do some damage to the side and rear armor of a vehicle.

Give it a few test runs and please let us know how it fairs.


 
   
Made in au
Yellin' Yoof on a Scooter





Straya, looking for the right mad max/killer wildlife vibe for my Orks

My bad on that sorry, (I haven't had my new rulebook for long) sorry... but if that is the case...

WAAAGH!! on Dakkajets!!!

 
   
 
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