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![[Post New]](/s/i/i.gif) 2012/07/15 18:23:53
Subject: Drop pods at end game
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Spawn of Chaos
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Hey all
Today at our local club we had a 750 tournament which was a lot of fun, what with learning the new rules and all, and at the end of it all there was a joint first result, A Grey Knights army and a Blood Angels army.
Now, we decided that it would be a total annihilation game, in which the two armies would face off until each side was destroyed. As you might expect, both armies met very early on and had completely obliterated eachother by turn 4, at which point only one terminator remained on the side of the GK and one furioso dreadnought and two drop pords remained for the BA.
After a few rounds of combat, the GK termy glanced the Furioso into a wreck.
Now, a divide has appeared between the members of our club whether or not the game should've ended there, however the game continued and, inevitably, the storm bolters mounted on the pods eventually killed the Terminator.
This has caused a schism between us, should the game have been over when the immobilised vehicles were just left, or was the game right to continue on?
I would really like to hear your thoughts on this
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Word Bearers Wins: 16 Losses: 3 Draws: 0
Sons of Sovereign javascript:emoticon(' '); javascript:emoticon(' '); Wins: 2 Losses: 2 Draws: 0 |
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![[Post New]](/s/i/i.gif) 2012/07/15 18:28:56
Subject: Re:Drop pods at end game
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Elite Tyranid Warrior
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I would say the game would continue
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![[Post New]](/s/i/i.gif) 2012/07/15 19:14:26
Subject: Drop pods at end game
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Blood-Drenched Death Company Marine
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If they were immobilised land raiders would you have continued?
Same difference.
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![[Post New]](/s/i/i.gif) 2012/07/15 19:14:54
Subject: Re:Drop pods at end game
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Confessor Of Sins
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Drop pods are units, you paid points for them. So why end it there?
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Cratfworld Alaitoc (Gallery)
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![[Post New]](/s/i/i.gif) 2012/07/15 19:18:22
Subject: Re:Drop pods at end game
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Sure Space Wolves Land Raider Pilot
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Hahaha that is a pretty awesome way to win by! Yes i agree the game should continue if the pods are all thats left
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![[Post New]](/s/i/i.gif) 2012/07/15 19:27:32
Subject: Drop pods at end game
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Longtime Dakkanaut
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Drop Pod wins the game!
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6+ = 6/36 | Reroll 1s = 7/36 | Reroll Misses = 11/36 ||||||| 5+ = 12/36 | Reroll 1s 14/36 | Reroll Misses = 20/36 ||||||| 4+ = 18/36 | Reroll 1s 21/36 | Reroll Misses = 27/36
3+ = 24/36 | Reroll 1s 28/36 | Reroll Misses = 32/36 ||||||| 2+ = 30/36 | Reroll 1s 35/36 ||||||| Highest of 2d6 = 4.47 |
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![[Post New]](/s/i/i.gif) 2012/07/15 20:02:11
Subject: Re:Drop pods at end game
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Hellish Haemonculus
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I'm with the majority so far. Just because no one is driving them from a fluff perspective doesn't mean that your Drop Pods don't still count as units.
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![[Post New]](/s/i/i.gif) 2012/07/15 20:08:05
Subject: Drop pods at end game
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Captain of the Forlorn Hope
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I see one of two outcomes.
1) If the GK could kill a Furioso (AV13) then he had a good chance at killing an AV12 Open-Topped vehicle and the game should continue and the winner determined as normal.
2) if the GK did not have a way of killing the AV12 Open-Topped Drop Pod (Because he didn't have a daemonhammer, and he glanced the Furioso to death because it was previously immobilized and he was striking at the rear armor) Then The GK should have ran out of range/LoS of the Drop pods and the game would have been a stalemate/Draw.
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"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.
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![[Post New]](/s/i/i.gif) 2012/07/15 20:31:56
Subject: Re:Drop pods at end game
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Fully-charged Electropriest
Portland, OR by way of WI
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in real life the GK would have taken the pods home with him
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3000+
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![[Post New]](/s/i/i.gif) 2012/07/15 21:42:57
Subject: Drop pods at end game
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Stern Iron Priest with Thrall Bodyguard
UK
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Drop pods were still in play so yes it should of continued after the dreadnought died.
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![[Post New]](/s/i/i.gif) 2012/07/15 21:48:19
Subject: Drop pods at end game
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Deathwing Terminator with Assault Cannon
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Hello troll victory, I think the Drop Pod counts, for the same reason an immobilized Leman Russ would count
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DA 4000 points W/L/D 6e 3/2/0
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![[Post New]](/s/i/i.gif) 2012/07/15 22:20:13
Subject: Drop pods at end game
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Decrepit Dakkanaut
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DeathReaper wrote:I see one of two outcomes.
1) If the GK could kill a Furioso (AV13) then he had a good chance at killing an AV12 Open-Topped vehicle and the game should continue and the winner determined as normal.
2) if the GK did not have a way of killing the AV12 Open-Topped Drop Pod (Because he didn't have a daemonhammer, and he glanced the Furioso to death because it was previously immobilized and he was striking at the rear armor) Then The GK should have ran out of range/LoS of the Drop pods and the game would have been a stalemate/Draw.
Couldn't you glance the drop pod to death as well?
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![[Post New]](/s/i/i.gif) 2012/07/15 22:25:54
Subject: Drop pods at end game
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Longtime Dakkanaut
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Games like that are a blast. Talk about a Pyrrhic victory
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Unnessesarily extravegant word of the week award goes to jcress410 for this:
jcress wrote:Seem super off topic to complain about epistemology on a thread about tactics. |
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![[Post New]](/s/i/i.gif) 2012/07/16 04:54:12
Subject: Drop pods at end game
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Resolute Ultramarine Honor Guard
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I'm curious, what rules/reasons where there for the game ending?
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