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Made in us
Mekboy Hammerin' Somethin'





Battle Creek, MI

Played against a Necron player the other day and I went to charge his Catacomb Command Barge. He proceeded to tell me his Overlord will get to attack back which I understood but then told me that I would have to direct my attacks at the Overlord. The rules for chariots say that when in assault if your in base with the Chariot your considered base to base with the Overlord. He is taking that as you can't attack the Catacomb Command Barge. It that how it works? If yes or no please state which rules confirm this, thank you in advance.

   
Made in us
Loyal Necron Lychguard





St. Louis, MO

While I'd like it to be otherwise, the chariot can absolutely be hit in close combat. Allowing the rider of the chariot to be in base contact with the opposing unit does not mean that the chariot is not in base contact, and there is no point in the rules that state that the chariot cannot be struck.

11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die.
++

Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless.
 
   
Made in us
Longtime Dakkanaut




Maelstrom is correct. There is nothing in the rules saying you are not in base with the chariot.

Surround the damn thing, and glance it to death....

   
Made in gb
Infiltrating Broodlord




The Faye

What happens to the character in the chariot once its destroyed. Are they in combat or not. Do they get to attack or are just to one side.

Right now chariots vehicles seem pretty rubbish as each glancing hit is 1 point against them in combat resolution and penetrating is 2. With a CCB and an init of 2 even with the d6 init 10 attacks it seems pointless using them imo.

We love what we love. Reason does not enter into it. In many ways, unwise love is the truest love. Anyone can love a thing because. That's as easy as putting a penny in your pocket. But to love something despite. To know the flaws and love them too. That is rare and pure and perfect.

Chaos Knights: 2000 PTS
Thousand Sons: 2000 PTS - In Progress
Tyranids: 2000 PTS
Adeptus Mechanicus: 2000 PTS
Adeptus Custodes: 2000 PTS - In Progress 
   
Made in us
Loyal Necron Lychguard





St. Louis, MO

obsidianaura wrote:What happens to the character in the chariot once its destroyed. Are they in combat or not. Do they get to attack or are just to one side.

Right now chariots vehicles seem pretty rubbish as each glancing hit is 1 point against them in combat resolution and penetrating is 2. With a CCB and an init of 2 even with the d6 init 10 attacks it seems pointless using them imo.


If it explodes, place him in the crater more than 1" away from enemy models. He's not locked in combat (although he may be surrounded with no place else to go).

If it's wrecked...ugh. Pray you aren't surrounded and follow the procedures for disembarking from a wrecked vehicle.

Honestly the only things I'd assault with a chariot would be non-walker vehicles, and maybe a unit that couldn't hurt it (T4 or less, no grenades or special rules that would let it pen the vehicle). Other than that, stick to sweeping and moving flat out.

11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die.
++

Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless.
 
   
Made in us
Fell Caller - Child of Bragg







Maelstrom808 wrote:
Honestly the only things I'd assault with a chariot would be non-walker vehicles, and maybe a unit that couldn't hurt it (T4 or less, no grenades or special rules that would let it pen the vehicle). Other than that, stick to sweeping and moving flat out.


Quite the opposite, really. I think it's excellent for cleaning up the contents of popped transports.

Precision strikes from sweep attacks and regular assault attacks are good for negating a PF sarge or PK nob who could potentially cripple the chariot, even with LOS. S3/4 attacks aren't going to scratch him at 2+(esp if you took a phase shifter).

Its obvious strength is anti-armor, but I'm actually a big fan of using it to peel units off of objectives. Between sweeps, gauss cannon fire, HoW, and assault, you can dish out some serious pain.

Shame you can't challenge from a CCB though.

Over 350 points of painted Trolls and Cyriss 
   
Made in us
Loyal Necron Lychguard





St. Louis, MO

Ostrakon wrote:
Maelstrom808 wrote:
Honestly the only things I'd assault with a chariot would be non-walker vehicles, and maybe a unit that couldn't hurt it (T4 or less, no grenades or special rules that would let it pen the vehicle). Other than that, stick to sweeping and moving flat out.


Quite the opposite, really. I think it's excellent for cleaning up the contents of popped transports.

Precision strikes from sweep attacks and regular assault attacks are good for negating a PF sarge or PK nob who could potentially cripple the chariot, even with LOS. S3/4 attacks aren't going to scratch him at 2+(esp if you took a phase shifter).

Its obvious strength is anti-armor, but I'm actually a big fan of using it to peel units off of objectives. Between sweeps, gauss cannon fire, HoW, and assault, you can dish out some serious pain.

Shame you can't challenge from a CCB though.


It depends on the contents. Anything with a fair amount of models and the ability to glance down the CCB is often too dangerous as if they wreck the CCB and have it surrounded, you lose the overlord as well as he can't disembark.

11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die.
++

Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless.
 
   
Made in us
Fell Caller - Child of Bragg







Maelstrom808 wrote:
Ostrakon wrote:
Maelstrom808 wrote:
Honestly the only things I'd assault with a chariot would be non-walker vehicles, and maybe a unit that couldn't hurt it (T4 or less, no grenades or special rules that would let it pen the vehicle). Other than that, stick to sweeping and moving flat out.


Quite the opposite, really. I think it's excellent for cleaning up the contents of popped transports.

Precision strikes from sweep attacks and regular assault attacks are good for negating a PF sarge or PK nob who could potentially cripple the chariot, even with LOS. S3/4 attacks aren't going to scratch him at 2+(esp if you took a phase shifter).

Its obvious strength is anti-armor, but I'm actually a big fan of using it to peel units off of objectives. Between sweeps, gauss cannon fire, HoW, and assault, you can dish out some serious pain.

Shame you can't challenge from a CCB though.


It depends on the contents. Anything with a fair amount of models and the ability to glance down the CCB is often too dangerous as if they wreck the CCB and have it surrounded, you lose the overlord as well as he can't disembark.


Rear armor 11 means you need S5 to glance. Vast majority of units (I'm thinking mostly Troops inside dedicated transports anyway) cap out at S4 barring special equipment.

Over 350 points of painted Trolls and Cyriss 
   
Made in us
Loyal Necron Lychguard





St. Louis, MO

You're absolutely right, and it's that "special equipment" (krakk grenades, power fist/klaw, etc) that bothers me.

11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die.
++

Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless.
 
   
Made in us
Longtime Dakkanaut





Maelstrom808 wrote:
obsidianaura wrote:What happens to the character in the chariot once its destroyed. Are they in combat or not. Do they get to attack or are just to one side.

Right now chariots vehicles seem pretty rubbish as each glancing hit is 1 point against them in combat resolution and penetrating is 2. With a CCB and an init of 2 even with the d6 init 10 attacks it seems pointless using them imo.


If it explodes, place him in the crater more than 1" away from enemy models. He's not locked in combat (although he may be surrounded with no place else to go).

If it's wrecked...ugh. Pray you aren't surrounded and follow the procedures for disembarking from a wrecked vehicle.

Honestly the only things I'd assault with a chariot would be non-walker vehicles, and maybe a unit that couldn't hurt it (T4 or less, no grenades or special rules that would let it pen the vehicle). Other than that, stick to sweeping and moving flat out.


I am not sure you that the model wouldn't be locked in close combat.

The rider is considered to be in base to base with the models in base to base with the chariot, so the model is definitely in the assault.

if the chariot is destroyed you now have the situation that if you can't place the model it is removed from play, and if you do place it the assault hasn't ended and it is possible that models who have not gone at a certain initiative step can still pile in and keep the character locked.
   
Made in us
Loyal Necron Lychguard





St. Louis, MO

Well it states that the chariot is not locked in the combat, so you'd think the passenger would not be either, otherwise it makes it kind of awkward when you drive off on your next turn. I can see that after everything is said and done, if the passenger is on the ground and is in base to base with another model, then he would be locked. This could come about from a pile in move, or if you consider that while he is in base to base while on the chariot, when the thing explodes, he must remain in base to base. That brings up a whole slew of problems though with do just consider him in base to base or do you actually have to move in all the models that were considered to be base to base with him, giving them a free move.

I really don't have an answer for that mess.

EDIT: Same thing applies for wrecked, with the exception of him being just flat removed as a casualty if you cannot place him due to the vehicle being totally surrounded.

This message was edited 1 time. Last update was at 2012/07/17 22:58:44


11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die.
++

Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless.
 
   
Made in us
Longtime Dakkanaut




Maelstrom808 wrote:

If it explodes, place him in the crater more than 1" away from enemy models. He's not locked in combat (although he may be surrounded with no place else to go).

If it's wrecked...ugh. Pray you aren't surrounded and follow the procedures for disembarking from a wrecked vehicle.
.


I don't think I agree. The passenger is considered in base contact with the other models, so once no longer embarked, I think it would be considered locked in combat.

   
Made in us
Fell Caller - Child of Bragg







coredump wrote:
Maelstrom808 wrote:

If it explodes, place him in the crater more than 1" away from enemy models. He's not locked in combat (although he may be surrounded with no place else to go).

If it's wrecked...ugh. Pray you aren't surrounded and follow the procedures for disembarking from a wrecked vehicle.
.


I don't think I agree. The passenger is considered in base contact with the other models, so once no longer embarked, I think it would be considered locked in combat.



There are no rules that state where to place the passenger of a wrecked or exploded chariot in base combat.

There are rules that state where to place the passenger of a wreched or exploded transport in close combat. That says they aren't locked in close combat.

Currently the only chariot in the game is also a transport. Transport rules win out due to no other rules to contradict them.

Over 350 points of painted Trolls and Cyriss 
   
Made in gb
Infiltrating Broodlord




The Faye

If you charge a chariot and you can attack the character or the vehicle. Does that count as a multiple assault?

This message was edited 1 time. Last update was at 2012/07/19 09:40:37


We love what we love. Reason does not enter into it. In many ways, unwise love is the truest love. Anyone can love a thing because. That's as easy as putting a penny in your pocket. But to love something despite. To know the flaws and love them too. That is rare and pure and perfect.

Chaos Knights: 2000 PTS
Thousand Sons: 2000 PTS - In Progress
Tyranids: 2000 PTS
Adeptus Mechanicus: 2000 PTS
Adeptus Custodes: 2000 PTS - In Progress 
   
Made in fi
Dakka Veteran




No it doesn't. Multi-charge must always be declared and the passenger is still embarked on chariot, it just counts as being b2b.
   
Made in gb
Decrepit Dakkanaut




You only charge the Chariot; the fact the chariot lets you also attack the character is neither here nor there, as there is only one unit you can possibly assault.
   
Made in us
Longtime Dakkanaut




Ostrakon wrote:[

There are no rules that state where to place the passenger of a wrecked or exploded chariot in base combat.

There are rules that state where to place the passenger of a wreched or exploded transport in close combat. That says they aren't locked in close combat.

Currently the only chariot in the game is also a transport. Transport rules win out due to no other rules to contradict them.

That makes no sense. Just because all the details are not provided, doesn't mean we ignore what we do know.

The Lord is in a combat, thus regardless of where you put him, he is still in combat, and is now locked in combat. It can be discussed if he needs to be put into base contact or not.... but that doesn't change that he is locked in combat and will have to pile in at his init phase, and at the end of combat resolution.

   
Made in gb
Daemonic Dreadnought





Derby, UK.

Nevermind.

Brain-fart

This message was edited 1 time. Last update was at 2012/07/19 10:37:26


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Made in gr
Discriminating Deathmark Assassin




I believe you are but the rules are not clear. I can see why the opponent would think attacking the chariot is justified. Until a faq if I can't agree with an opponent I 'll just roll off.
   
Made in gb
Decrepit Dakkanaut




They are locked in combat, until the end of the phase (assuming non-vehicle unit). You follow the rules for wrecked / destroyed vehicles in terms of placing models, and the lord would be compelled to pile in at I2 [never I1, as he didnt move through cover, the vehicle did] in an attempt to reach base

However nothing requires the lord to be put into base from the wreck / explodes - in fact the exact opposite is true; the lord must be at least 1" away. Additionally nothing stops the lord being put >3" away from a unit [where possible] so that a pile in will *likely* not result in the lord reaching btb, meaning the combat would end.
   
 
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