Arutus wrote:Hello everybody, this will be my first ever Warhammer army and I'm wondering how you guys think it will play out. Please, be brutal, but constructive. After some thought I decided I would use Light magic to back up my Necropolis Knights. Anyone have some ideas on what to do with the extra 6 points, if anything.
I'll take a crack at this, are you planning on taking this to tourneys or is this a "friendly" list? I am assuming that this is for Friendly games so will not be making many drastic suggestions, although if you want Comp then let me know and I'll amend the feedback
Liche High Priest (Hierophant) - level 4 (Lore of Nehekhara), Earthing Rod = 235
Not really much I can say about this guy apart from the 6 points? Dragonbane Gem, 2+ Ward versus flaming attacks (and this guy is flamable so you want that ward ideally)
Liche Priest - Level 2 (Lore of Light) = 105
Light Gels well with this type of
TK list, I'd like to see a defensive item on this guy either Dispel Scroll or Kanopi but finding the points for it is a little tough
Tomb Prince (General) Armour of Destiny, Great Weapon= 154
Mmmm good, Instead of Armour of Destiny how about Dragonhelm (2++ versus fire again since he flamable) since his High Toughness and the fact that the Champ should be accepting challenges with his armour and the +1
AS with the Helm is typically enough to give him some survivorbility, which would give you points for a defensive item on the above with 15 points for something like the 4++ against first wound suffered? Although I'd like to see how you plan this army to operate on the field first.
29 Skeleton Warriors- Full Command= 146
I take it your TP is going in this unit to take advantage of the
MWBD, if so this is probably the only time that I would recommend taking a champ as he can accept challenges and then with the Lore of Nehekhara attribute you can raise him back, and back, and back, also this makes the Skittles actually worth something, just remember to keep your tomb prince safe accept challenges with the champ
20 Skeleton Archers- BSB, Musician = 142 (bunker for High priest)
Fine, although point of note for Units its typically referred to as a Standard Bearer (Std for short) as the
BSB is something differnet entirely, just a little niggle to avoid confusion.
20 Skeleton Archers- BSB= 132 (bunker for priest)
Same as above
4 Chariots- Standard of the Eternal Flame- 230
It looks like you haven't purchased the Std for this unit (although I don't have my book infront of me, in which case the unit would be 240 Points for 4 Chariots, Std and BoEF or 250 for Mus, Std, BoEf. Its a good monster hunting unit and also can make a mess of High Elfs thanks to impact hits (just make sure you make that charge)
6 Necropolis Knights- Battle Standard Bearer = 400
I think that 6 is too large
IMO, 4 is probably the best size for this unit with a Champion and a Musician so that you have more attacks (you lose attacks in 2nd rank and 6 wide becomes clumbsy when moving due to terrain) do you have EbTS on this unit? It maybe something that you might want to consider, however there is the chance that you could lose this unit before it reaches the table so unless you like a gamble I would stay away...for a bit
Khemrian Warsphinx – Fiery Roar = 230
Pure Gold, although some may disagree with me here I find that this is more of a tarpit then an actual damage dealer
Screaming Skull Catapult= 90
Good, I would like to see two in your list however, if you drop the Necropolis Knights down to 4 (with champ and Mus) then
IIRC you should have enough points for a 2nd as your list is essentially quite.... defensive, you will need something else to draw your enemy to you before hitting them with the Counter Attacking units/Tarpits
Casket of Souls= 135
Again a perfect addition to (almost) any Tomb king army, use this to take out Skirmishers, Chaff and Warmachines and Chaos Knights
Hope that helps you or at least gives you some idea's of what type of army you want