Switch Theme:

2000 pts orks - first 6th ed game coming up. C&C needed!  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Tough-as-Nails Ork Boy






Just about to play my first 6th ed (without rulebook... puts my opponent at a wee bit of an advantage). He will be playing IG at 2000 points.

Here's my 2000 ork list - limited a wee bit by what models I have (already proxying a few).

Anything '6th ed esq' I should look out for / change?


HQ
Wazdakka - 180
Big Mek w/KFF - 85 (going in battlewagon 3)

ELITES
14 Lootaz - 210
14 Lootaz - 210
14 Lootaz - 210

TROOPS
20 Shoota Boyz (1 BS, + Nob w/PK&BP) - 165 (going in battlewagon 1)
20 Shoota Boyz (1 BS, + Nob w/PK&BP) - 165 (going in battlewagon 2)
19 Shoota Boyz (1 BS, + Nob w/PK&BP) - 160 (going in battlewagon 3 with KFF)

FAST ATTACK
Deffkopta (TLRL & BzS) - 70
Deffkopta (TLRL & BzS) - 70
Deffkopta (TLRL & BzS) - 70

HEAVY SUPPORT
Battlewagon 1 (DR, GR, AP, BS, BP) - 135
Battlewagon 2 (DR, GR, AP, BS, BP) - 135
Battlewagon 3 (DR, GR, AP, BS, BP) - 135

TOTAL: 1999


Thanks folks!

h.


Automatically Appended Next Post:
one potential idea I'm playing with is finding 9pts, dropping a deffkopta and adding 2 skorcha-trakks.

This message was edited 6 times. Last update was at 2012/07/16 21:12:02


 
   
Made in us
Bounding Black Templar Assault Marine




Parma, OH

That does not seem like a very large Ork horde to me and I think with the new rules your vehicles are going to get popped fairly quickly and then you will be one blue Ork.

The Shoot Boyz are more awesome in 6th and I think will make up the basic Ork troop unit going forward.

I am not sure how Wazdakka fits in with the rest of your list but he is kind of fun.

 
   
Made in gb
Longtime Dakkanaut






Sheffield / Oxford

I don't think they're going for a horde, I think that it's more Battlewagon Spam than anything else, and at AV14 on the front I doubt that they'll be popped too quickly, especially with Vendettas being forced into reserve and the KFF cover save.

All I'd say is that i'm not exactly sure why Wazdakka is in the list. I'd take him out and replace him with some Lootas.

-Tom Leighton
- Ireland ETC - Eldar - 2016

-Former 17 year old intro welcomer for dank post count. Pls forgive me <3 
   
Made in gb
Tough-as-Nails Ork Boy






Aye - i'm going for the bw spam with loota support. Wazz is there for a sneeky bit of fun & support the deffkoptas to try n' pop a vehicle. He might just be an easy kill point though. Wish I had the points to stick some bike fodder in with him.

What is it about the new rules that makes the BWs get popped easier?
   
Made in gb
Longtime Dakkanaut






Sheffield / Oxford

I think that he's probably thinking of Hull Points, but at AV14 that's still not easy to glance. If you do take Wazdakka I'd try and get some Warbikers in there, gives you a fast close combat unit that doesn't need a vehicle and also protects Waz.

-Tom Leighton
- Ireland ETC - Eldar - 2016

-Former 17 year old intro welcomer for dank post count. Pls forgive me <3 
   
Made in us
Bounding Black Templar Assault Marine




Parma, OH

Well any vehicle can get glanced to death and while the front armor 14 makes that tough to do the weaker side armor I think will make them a bit easier to kill.

I think unless you have a lot of vehicles in your list in this edition you are probably asking for trouble.

 
   
Made in us
Longtime Dakkanaut






I have to agree, Wazdakka is kind of out of place. Your deffkopta are not as good now. They cant assault 1st turn. I might drop them all together for some lootas. Maybe Wazdakka too.

With the BW being able to fire everything another BShoota or 2 could be nice. Maybe a Kannon as well for that str 8 gun.

But this is more of personal thinking anyways.
   
Made in us
Grovelin' Grot




Colorado

Depending on the army you are facing your BWs could be in serious trouble. Most of the imperium and the eldar will pop a BW with only a few shots. Against other Orks or armies with less heavy armor pen stuff you will fair better.

The fact that a vehicle blowing up costs you about half your troops is a huge issue for Orks.

18000 , 5000 , 2000 , 1000 , 1000 , ???  
   
Made in gb
Tough-as-Nails Ork Boy






Gah... totally forgot to add Lootaz into the list! (did no one wonder how on earth it added up to 1999 without them? ;p)

updated now!
   
Made in us
Bounding Assault Marine




Redlands, California

As everyone else was saying, Wazzdakka and the koptas are a little out of place in this army. Wazzdakka because he doesn't have a squad and the koptas because they can't charge turn 1 anymore.

If you really want to keep Wazzdakka why not give him a bike squad. If just just drop the Koptas you could get 7 bikes with a PK nob. Not the greatest unit in the world but better than the koptas.

Beakie Space Marine P&M Blog
https://www.dakkadakka.com/dakkaforum/posts/list/745028.page 
   
Made in gb
Tough-as-Nails Ork Boy






sorry for my ignorance - why can't the koptaz charge turn 1 - thought this was only if they arrive from reserve/deepstrike?
   
Made in us
Bounding Assault Marine




Redlands, California

You also cannot charge after scouting. So none of the old tricks work.

This message was edited 1 time. Last update was at 2012/07/16 23:14:13


Beakie Space Marine P&M Blog
https://www.dakkadakka.com/dakkaforum/posts/list/745028.page 
   
Made in gb
Longtime Dakkanaut




This is such a 5th edition list.

Deffkoptas need some thinking about. Personally I think with a warboss biker a squad of them can be very killy and hard.
However, as 70 pt models, they do not really cut it, though they are hard to kill.

I would drop the koptas, wazdakka and get 3 dakkajets.

Upgrades for the battlewagon have changed their usefulness. Still undecided on this. I think the deathroller is useful as it can kill and to roll over terrain.
To be fair the claw can currently be used to hit flyers RaW, though wait for a tournament to pull that out.
   
Made in us
Regular Dakkanaut





Fearless units can't go to ground so I would make the lootas 10 man strong. Going to ground in area terrain gives you +2 to cover so it makes it 3+. Now that you can snapfire when you have gone to ground it makes the lootas a lot tougher to kill and still usefull.

More Dakka!  
   
Made in gb
Tough-as-Nails Ork Boy






Hi folks.

I'm sold on koptaz not being as useful. But I'm worried that if I drop the koptaz and wazdakka I loose all my anti tank (apart form the deffrollas).

Any thoughts on that?
   
Made in us
Sniveling Snotling





Your list:
If you have more koptas I'd say drop wazdakka and bring 6 of them, then stock your boyz up with more big shootas. koptas are still really nice, and with the new jetbike rules they've got an invuln jink save, and with the regrouping changes you can feel a bit safer if you put the koptas all in one unit.

So don't discount koptaz, they got a whole lot better in 6th, they've got an invuln, they've got scout+rokkits (beyond excellent for orks popping important targets early) and they're not as vulnerable to being run off the table. The downside is you can't run up turn one and klaw things to death. A fair trade, in my opinion.

general personal opinions on orks:
TL;DR It's not a month into 6th, most people have guessed "correct" answers without playing out the games.

I've played with koptaz an' sluggaz, and so far (5 games, most at 1500, one at 1000) they've done just fine, d12" assault has actually made sluggas monster deadly, on occasion. Fearless has made them tanky as baws, and overwatch is a joke when you've got so many boyz. War never changes (for da' boyz).

Just becuase all the theorycrafters have looked into the magic eightball and discovered that you can flub an assault at 2" and still get overwatched they think it's time to cut out one of the best ork units in the game. Bums me out, I love sluggas. That also means they still got used every game, and I've yet to regret using tons of them in 6th ed. I got plenty of 8" assaults, and a few 4", but in the end one ruined charge wasn't gamebreaking, it usually just meant another 5 or so casualties. In 5th I'd take that many first turn, even with the assault, against beakies, thanks to fearless rules.

as far as...
Koptaz shouldn't be kitted out quite as much, I run mine squadded up just with rokkits, but that's mostly because I need something that can gimp my IG bros ordinance asap.

Another thing about theorycrafting responses (which I feel make up the majority in this thread) is just because lootas CAN snap shot, doesn't mean they should. It's easy to forget that even though orks iz' only 2 bs, that's still twice as many hits as snapshotting at 1 bs. Don't skimp out on your squads, orks die, it's nothing new. I'd rather hit with 10 shots, over 5, even if it means that my lootas get shot at (never a bad thing) by the enemy more.

Don't let people discount assault for you, seriously. It's better than it was for me in 5th (for orks at least, can't say the same for pansies, my friend was playing across the table with his wonderfully painted pansies and stopped after game 3, he was having a real hard time overwatch krumps wyches).
   
Made in us
Gangly Grot Rebel





The lootas will be able to "glance-to-death" most any tanks you come across.

Remember you don't need a penetrating to kill anymore, just 3 or 4 glances in the same roll.

I would recommend a flyer myself.


 
   
Made in gb
Tough-as-Nails Ork Boy






So taking lots of this brill advice and the double FoC into account I've adapted my list (rather a lot).

Again I'm limited by the models I own/can proxy but here's where I'm at:

HQ
Wazdakka - 180
Mega Armour Warboss - 100
Big Mek w/KFF - 85 (going in battlewagon 3)

ELITES
10 Lootaz - 150
10 Lootaz - 150
9 Lootaz - 135
9 Lootaz - 135

TROOPS
20 Shoota Boyz (1 BS, + Nob w/PK&BP) - 165 (going in battlewagon 1)
19 Shoota Boyz (1 BS, + Nob w/PK&BP) - 160 (going in battlewagon 2 with KFF)
3 MANz in Trukk w/RR & BP - 165 (run with mega-boss)
3 Warbikers + Nob w/PK - 110 (run with waz)

FAST ATTACK
3 x Deffkoptas (TLRL) - 135
Deffkopta (TLRL) - 45
Deffkopta (TLRL) - 45

HEAVY SUPPORT
Battlewagon 1 (DR, GR, BS) - 120
Battlewagon 2 (DR, GR, BS) - 120

TOTAL: 1999

   
 
Forum Index » 40K Army Lists
Go to: