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Made in ca
Deadly Dark Eldar Warrior



BC Canada

Ok, So i am very new at this game and just learned 5th ed. just to have 6th thrown at me. So here is my idea of a list that i think might work. The idea behind it is using the boost that MC got and making a list thats very fast and hopefully complement each other. The idea with the eldar list is to give some anti tank and some anti infantry but also support their brothers in battle. With the DE list however i went for some hard hitting groups and ditched the raiders for some more anti infantry/ harassment troops. Let me know if i just created the biggest mistake or if I should actually go ahead and begin constructing this army.


Eldar: Pts total : 1535

HQ
Avatar 155
Eldrad 210

Elites
2x (5X fire dragons with exarch with firepike and tank hunters ability) 230

Troops
2X ( rangers upgraded to pathfinders) 260
2X ( Guradians with EML) 200

Heavy
2X ( Wraithlord with Sword and EML) = 270
3X warwalkers with EML (x2 each) 210


Dark Eldar: Pt total 1446
HQ
Baron Sathonyx 105

Elite
2X ( 5x incubi in venom) 330

Troops
4x ( 5x hellions with Hellarch with Agoniser) 420

FA
2X RJB (3x RJB with HL) 156

Heavy
Talos ( chain flail extra CCW upgraded to Liquifier) 125
2X Razorwing (add Night field) 310

Total 2981

EDITED: not HB with RJB updated to HL

This message was edited 1 time. Last update was at 2012/07/17 08:47:35


Current Armys:
Dark Eldar 1500pts
Black Templars 1500pts 
   
Made in gb
Secret Inquisitorial Eldar Xenexecutor





Leeds, UK

I don't think you can field it - if you're running it as "one force" then one of them needs to be classed as an ally, and consequently can only take 1 of each foc slot (i think, no book to hand)

There's a problem with the Talos as well - you can't upgrade an additional ccw (source: army builder). This is really annoying!

Folk usually say to keep Reavers as squads of 6 as well. I've not run them myself, but it's said more often than morning prayer so I'd be tempted to listen.

Can't really comment on the Eldar as I don't have my codex yet, though are they not going to get left behind by the mostly faster DE? Those firedragons have no transport - what's their range? 12 - 18"? They'll get chewed up if they can't get close quick

   
Made in ca
Deadly Dark Eldar Warrior



BC Canada

kitch102 wrote:I don't think you can field it - if you're running it as "one force" then one of them needs to be classed as an ally, and consequently can only take 1 of each foc slot (i think, no book to hand)

There's a problem with the Talos as well - you can't upgrade an additional ccw (source: army builder). This is really annoying!

Folk usually say to keep Reavers as squads of 6 as well. I've not run them myself, but it's said more often than morning prayer so I'd be tempted to listen.

Can't really comment on the Eldar as I don't have my codex yet, though are they not going to get left behind by the mostly faster DE? Those firedragons have no transport - what's their range? 12 - 18"? They'll get chewed up if they can't get close quick


hmmm.... I wish that we could take more for the allys stuff and I know in higher point games the rule book does say you can start taking more but does not give a number. As for the talos I did check many online places and its a battle back and forth, where some say its good and others say its bad. I have talked to my local club and they allow it because i paid for the CCW and upgrade. The idea is that I want DE to make it there first and keep them back and use the guardians to launch missles into them while i hit and run, Now that I look at it the avatar is kind of silly to be in the list now. For the reavers i can afford 1 6 man squad or 2 3 man squads and take on 2 targets was my thinking.

Current Armys:
Dark Eldar 1500pts
Black Templars 1500pts 
   
Made in gb
Secret Inquisitorial Eldar Xenexecutor





Leeds, UK

If you drop the avatar you can fit in another 6 reavers, and put caltrops on one of them.

I think you need to reverse your tactics though - the Craftworld Eldar need to force their enemies heads down with weight of fire until the DE get their in force, as the DE are you CC guys getting them stuck in first means your shooty craftworlders have nothing to shoot at as they're in combat or out of range.

Interesting about the Talos! Very happy if that's the case!

   
Made in ca
Deadly Dark Eldar Warrior



BC Canada

kitch102 wrote:If you drop the avatar you can fit in another 6 reavers, and put caltrops on one of them.

I think you need to reverse your tactics though - the Craftworld Eldar need to force their enemies heads down with weight of fire until the DE get their in force, as the DE are you CC guys getting them stuck in first means your shooty craftworlders have nothing to shoot at as they're in combat or out of range.

Interesting about the Talos! Very happy if that's the case!

yes that is what i was saying because rolling 2D6 and taking highest AND TL liquifier is amazing 'specially with the new rules for MC

I can see your point but thats why my CC is all Hellions mainly. Turn 1 they assault. You assault back now they hit and run. now the enemy is open for some softening then bam! back to CC we go so they can't be shot at.

Current Armys:
Dark Eldar 1500pts
Black Templars 1500pts 
   
Made in us
Regular Dakkanaut





Lunacara wrote:
kitch102 wrote:I don't think you can field it - if you're running it as "one force" then one of them needs to be classed as an ally, and consequently can only take 1 of each foc slot (i think, no book to hand)

There's a problem with the Talos as well - you can't upgrade an additional ccw (source: army builder). This is really annoying!

Folk usually say to keep Reavers as squads of 6 as well. I've not run them myself, but it's said more often than morning prayer so I'd be tempted to listen.

Can't really comment on the Eldar as I don't have my codex yet, though are they not going to get left behind by the mostly faster DE? Those firedragons have no transport - what's their range? 12 - 18"? They'll get chewed up if they can't get close quick


hmmm.... I wish that we could take more for the allys stuff and I know in higher point games the rule book does say you can start taking more but does not give a number. As for the talos I did check many online places and its a battle back and forth, where some say its good and others say its bad. I have talked to my local club and they allow it because i paid for the CCW and upgrade. The idea is that I want DE to make it there first and keep them back and use the guardians to launch missles into them while i hit and run, Now that I look at it the avatar is kind of silly to be in the list now. For the reavers i can afford 1 6 man squad or 2 3 man squads and take on 2 targets was my thinking.


This list is legal if you drop one HS from the eldar list, and add a DE HQ. The rulebook states that for 2000+ points, you can have 2 PRIMARY DETACHMENTS. A primary detachment has (at least) 1 HQ and 2 troops. for each primary, you can have one allied, which is (at least) 1 HQ and 1 troop (max 1 HQ, 1 Elites, 1 FA, 1 HS, 2 troops).

If you drop one HS from the eldar list, you can have 2 primary dark eldar lists (2 HQs, 4 troops) and thus 2 allied eldar lists (2 HQs, 2 troops). I'm running a DE/Eldar alliance as well, at 2000 points. I'm using the same rules (2 DE detachments, 2 eldar detachments).

As for the list, I have to say I don't see the synergy in it. As an Eldar player myself I know that synergy is the only way we can win games. Sure you have fast elements, and real beefy elements, but the fast elements will go down really fast if they're on their own. Maybe you need to focus on either pure speed, or pure toughness? For instance, if I were to play you with my eldar/DE list (corsairs, all units move 12"/turn), I'd run around the board and take down all your fast units first. Then I can just kite the rest of your army. Also for a 3000pt list, you may want to add more anti-flyers. I've seen a 6-flyer list at 2,500pts. That's scary lol. Good luck with army-building!
   
Made in ca
Deadly Dark Eldar Warrior



BC Canada

dnptan wrote:
Lunacara wrote:
kitch102 wrote:I don't think you can field it - if you're running it as "one force" then one of them needs to be classed as an ally, and consequently can only take 1 of each foc slot (i think, no book to hand)

There's a problem with the Talos as well - you can't upgrade an additional ccw (source: army builder). This is really annoying!

Folk usually say to keep Reavers as squads of 6 as well. I've not run them myself, but it's said more often than morning prayer so I'd be tempted to listen.

Can't really comment on the Eldar as I don't have my codex yet, though are they not going to get left behind by the mostly faster DE? Those firedragons have no transport - what's their range? 12 - 18"? They'll get chewed up if they can't get close quick


hmmm.... I wish that we could take more for the allys stuff and I know in higher point games the rule book does say you can start taking more but does not give a number. As for the talos I did check many online places and its a battle back and forth, where some say its good and others say its bad. I have talked to my local club and they allow it because i paid for the CCW and upgrade. The idea is that I want DE to make it there first and keep them back and use the guardians to launch missles into them while i hit and run, Now that I look at it the avatar is kind of silly to be in the list now. For the reavers i can afford 1 6 man squad or 2 3 man squads and take on 2 targets was my thinking.


This list is legal if you drop one HS from the eldar list, and add a DE HQ. The rulebook states that for 2000+ points, you can have 2 PRIMARY DETACHMENTS. A primary detachment has (at least) 1 HQ and 2 troops. for each primary, you can have one allied, which is (at least) 1 HQ and 1 troop (max 1 HQ, 1 Elites, 1 FA, 1 HS, 2 troops).

If you drop one HS from the eldar list, you can have 2 primary dark eldar lists (2 HQs, 4 troops) and thus 2 allied eldar lists (2 HQs, 2 troops). I'm running a DE/Eldar alliance as well, at 2000 points. I'm using the same rules (2 DE detachments, 2 eldar detachments).

As for the list, I have to say I don't see the synergy in it. As an Eldar player myself I know that synergy is the only way we can win games. Sure you have fast elements, and real beefy elements, but the fast elements will go down really fast if they're on their own. Maybe you need to focus on either pure speed, or pure toughness? For instance, if I were to play you with my eldar/DE list (corsairs, all units move 12"/turn), I'd run around the board and take down all your fast units first. Then I can just kite the rest of your army. Also for a 3000pt list, you may want to add more anti-flyers. I've seen a 6-flyer list at 2,500pts. That's scary lol. Good luck with army-building!
i sees is there any units that are good? i started playing de so eldar are foreign to me.

Current Armys:
Dark Eldar 1500pts
Black Templars 1500pts 
   
 
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