Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2012/07/17 17:59:29
Subject: 1500 Eldar Army plan
|
 |
Fresh-Faced New User
|
Hi this is my around 1500 point plan for eldar but it's not accurate and quite rough because of upgrades and other things...
so any feedback would be very useful as im not sure about certain things such as having a full 20 guardians and the warlock,
also im quite unsure on heavy weopons to use and upgrades for the fire prism.
HQ - 365
Eldrad Ulthran -210
The Avatar of Khaine - 155
Elites - 369
Striking Scorpions x10 + exarch, Scorpions Claw, - 187 Possible warrior powers Stalker(5) and Shadowstrike(20)
Howling Banshees x10 +exarch, executioner, - 182 Possible warrior powers War Shout(5) and Acrobatic(5)
Troops - 373
Guardians x20 +Eldar Missile Launcher +Warlock (Spirit Seer (to guide my wraithlord) +Conceal) - 226
Dire Avengers x10 +exarch, Power weapon and Shimmer Shield - 147 Possible Exarch Powers Defend(15) and Bladestorm(15)
Heavy Support - 412
Dark Reaper x5 +exarch - 187 possible warrior powers Fast shot(20) and Crack Shot(10)
Wraithlord +two flamers, scatter laser - 110
Fire Prism - 115
Total = 1519
Hey thanks for the feedback i was just wondering how war walkers would be with eml...?
|
This message was edited 1 time. Last update was at 2012/07/19 17:57:08
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/07/19 12:10:29
Subject: 1500 Eldar Army plan
|
 |
Human Auxiliary to the Empire
United Kingdom
|
Here is a bump because you deserve it
|
1000pts |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/07/19 12:37:27
Subject: 1500 Eldar Army plan
|
 |
Steady Space Marine Vet Sergeant
|
Guardians fold like paper, even with 20 of them. Rangers, upgraded to pathfinders, are a MUCH better Troop choice for Eldar, compaired to Guardians.
I wouldn't bother with a Power Weapon on the Dire Avenger Exarch, if they survive long enough to get to combat, they wont do much (due to T3). Take a gun, and bladestorm. That way, you get an extra 3 shots from Bladestorm.
Banshees are no longer effective against terminator squads. I'd be inclined to get something else.
That's all my limited knowledge is able advise.
Hope it helps.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/07/19 12:38:08
Subject: 1500 Eldar Army plan
|
 |
Longtime Dakkanaut
Beaver Dam, WI
|
You are light on anti-tank. 2 EML are going to be very limited with 50/50 accuracy and then the avatar with short ranged melta shot.
Banshees are not very survivable in HTH situations. From experience, 5-man dark reapers get targeted... reduce them to 3-man and arm the exarch with either an EML or Tempest. Finally, one prism is dead under 6th edition rules... the enemy only needs 3 hits with glances to kill it now... Think about it, 10 lootas open up, average of 7 hit and an average of 2 get pens or glances... It at least will never fire and a hit roll and it will be in flames...
So let's look at what we got:
Eldrad and Avatar 365
Striking Scorpions 187
2 Guardians - 10 man with EML plus Warlock w Spirit Seer and Conceal 226
1 Dire Avenger - 10 man, Exarch with PW & SS with Defend 177
3 Dark Reapers - Exarch with Quick shot and EML 147
1 Wraithlord 2 flamers EML and Bright Lance 155 1257
So 243 left over... So we have some wonderful choices left...
Pathfinders - 10 either as one or 2 groups... 240 points.
Another 3 Dark reapers this time with a tempest and crack shot 147 and then a 3rd guardian squad for 96 points or less.
Another Wraithlord with EML and Bright Lance 155 and then 88 points worth of additional guardians to add to your two squads.
Pathfinders are IC and specialist killers... 5 is AP1 and 6 is AP1 AND you pick the target... 6 to wound and it is rending... now imagine Eldrad with a DOOM on the target and you go to 75% chance to wound....
The Dark reaper option gives you an absolute troop killer... 2 small blast templates that reroll wounds... Plus a 3rd guardian squad to hold objectives...
The wraithllord gives you another anti-tank unit plus another MC that you can rush along with the Avatar...
Hope this helps...
|
This message was edited 1 time. Last update was at 2012/07/19 12:43:23
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/07/19 14:48:15
Subject: 1500 Eldar Army plan
|
 |
Foolproof Falcon Pilot
|
Guardians do not work. They hail from the days of 7 pt guardsmen, when things were all costed along their lines. At 5 points, guardians would barely be playable. At 8, they are worthless.
Only success i have ever had with guardians is because they are such crap. 10 storm guardians with 2x fusion guns in reserve. Enemy tries to close, then all of a sudden these guys pop out from reserve and fry a vehicle. They make their points back, but its really a matter of making them such a low target priority that they can get the job done.
Dire avengers are not assault troops. If they get into melee with anything with power weapons, they are dead. Give them either 2x catapults or diresword. Drop defend, bladestorm is always more useful. Diresword just makes your opponent think twice about assaulting with ICs because you can remove from game at I6 but its not incredibly effective. Best against BA or an army thats going to get in assault with you.
Striking scorpions arent bad, they are just outdated. Without fleet, they are incredibly slow compared to the DE incubi that they imitate. Also, shadowstalker is not useful anymore as you cant assault out of reserve.
Bashees are ok. The new changes to power weapons hurt, but it did allow you to hurt vehicles easier. Give them 2 axes and 2 mauls and they can counter most melee armies with ease. The problem is always getting them there and the only thing we have is the way overcosted wave serpent. Harlequins are better for all purposes now.
Dark reapers are just way overcosted again. Sure, they kill marines, but that isnt hard. The problem is that they cost almost as much as a terminator. Just grab a min squad size with crack shot tempest launcher exarch.
Wraithlord needs wraithsword and missile launcher. It makes him viable in melee and a threat at range. Otherwise, 2A at WS4 isnt going to do much damage at all. Sword gives you 50% more damage against most targets.
If you really want to run a ground army, you have to have a very specialized list.
Avatar
Eldrad
10 harlequins shadowseer 10 kisses
7 harlequins shadowseer 7 kisses fusion pistol
3 guardian jetbikes cannon
5 ranger pathfinders
5 ranger pathfinders
3x wraithlords, sword EML
|
"Ask not the Eldar a question, for they will give you three answers, all of which are true and terrifying to know."
-Inquisitor Czevak
~14k
~10k
~5k corsairs
~3k DKOK |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/07/19 18:35:06
Subject: 1500 Eldar Army plan
|
 |
Sneaky Striking Scorpion
An Igloo Deep North in Canada, eh?
|
I very much agree with a lot of what has been said here thus far, but disagree with a few things. First, Wraithswords are absolutely worthless. Don't put your lords into CC because they can no longer just sit there and slowly kill people - enemies now have the "auto-fail if you can't hurt it" rule which makes their tarpiting ability useless at best. Wraithlords have 2 tried and true set ups: AT with a BL/EML or AntiInfantry with an EML/Starcannon. Everything else is too 'diversified' to be effective.
Second, if you run Prisms, they must be in pairs. It's just something that makes them so much more effective. A single one never seems to cut it as the Anti-Tank is all focused on it.
Third, Dark Reapers. These guys are incredible! In theory. In practice, unless you have a Farseer guiding them, and hitting the opponent with doom, there weapons are more for intimidation. And at 35 points a pop, and in a heavily coveted spot (HS) they just aren't worth it. Maybe with the fact that cover is now 5+ rather than 4+ they got a boost, but honestly a Falcon or Prism is much better.
Lastly, as per the Walkers question, they are kind of expensive. Think about Scatter lasers. Much cheaper, and a pretty good chance to still glance and pen anything AV12 (11 for pen) or lower. Sheer volume of shots seems to be winning the day, now with the fliers and lack of Skyfire. Stick maybe a 1:2 ratio of EML if you really need that fire power (like against IG perhaps?) but otherwise ScatLas is the way to go.
|
azazel the cat wrote:The best way to play Warhammer 40k is with a pretty girl.
Both players should be using the least durable units possible, with the house rule that all players remove an article of clothing every time you lose a unit, and take a drink every time you kill one of your opponent's units.
I have no idea which army will be triumphant, but I can assure you that everyone wins.
Kain wrote:The best counter to an Eldar Farseer with malefic is smashing them upside the head with their codex opened to any page detailing the Eldar's relationship with Chaos. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/07/19 19:56:32
Subject: Re:1500 Eldar Army plan
|
 |
Foolproof Falcon Pilot
|
Funny thing, they can still tarpit well. Most units have krak grenades. They hit on 4, wound on 6s, and you save on 3+. It takes 36 grenades to do a wound. My walking eldar list for 2k has really thrown a lot of tournament players a wrench and only a few were able to adjust. Most times, the list simply outlasts everything.
War walkers are only useful with 2x cannon or 2x scatter lasers. 2x cannons can outflank and do some real damage with 18 S6 shots on 40 points a model. Scatter lasters are better for castles where they can be guided and protected from assault. at 60 pts a model they are expensive and rarely stay alive long after 1 turn of shooting.
|
"Ask not the Eldar a question, for they will give you three answers, all of which are true and terrifying to know."
-Inquisitor Czevak
~14k
~10k
~5k corsairs
~3k DKOK |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/07/20 03:34:10
Subject: 1500 Eldar Army plan
|
 |
Longtime Dakkanaut
Beaver Dam, WI
|
I am making an assumption - that this is what you have and not much else...
If not, I agree with the statement that guardians are limited. Albiet you have what you need for guardians to be effective.
Conceal warlock and an avatar to grant them fearlessness.
The core problem of guardians is BS3 and 12" range on their weapons. However I have found that you can use the dance back them off then get one shot at 12" with a guide and doom.
The interesting option now is to ally them with dark eldar. A cheap hq, a troop of kalabite warriors, one flyer and perhaps a wych or trueborn unit. They can provide you with the firepower you are lacking in. If you go this way, lose the guardians.
|
|
|
 |
 |
|