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Made in us
Regular Dakkanaut






mmmmm ork shooting ftw

4X Big Mek
>>SAG
>>ammo runt
>>cybork body
>>bosspole

6 X 15 per squad LOOTAS

5x 29 per squad gretchen
>>:2 runtherds each

1x 27 gretchen
>>2 runtherds

2500pts

big meks spread out in the lootas, they all sit in the back and shoot any and everything
gretchen run around n act as a shield wall
   
Made in gb
Longtime Dakkanaut




At least bring the ADL and quad gun.
Then some kannons would seriously fit your theme and be great.

I feel you over estimate the power of grots and the versatility of lootas.
   
Made in us
Regular Dakkanaut






ADL? quad gun? wtf

lol i have never over estimated the power of grots... they have no power lol they are the meat shield for my lootas

n whats not versatile about 6 squads of 15 guys that that each get d3 str 7 shots that hit on 5-6s or if they move then just 6s
with orks its not quality of attacks that make them great, its the quantity of attacks XD

n i would love to field some Zzap kannons, but i dont have any right now
   
Made in us
Pyro Pilot of a Triach Stalker




New York

Why ammo runts?




Automatically Appended Next Post:
Also, you could drop a squad of grots for some big gunz. T7 grots are even better!

This message was edited 1 time. Last update was at 2012/07/18 21:59:01


 
   
Made in us
Regular Dakkanaut






ammo runts on the Shock attack guns will allow me to try again with the template (sadly it wont let me re-roll the str, but ho well.)
because i can tell you how many time i have rolled double 6s and then when i tryed to place the template, it scatters so far off that nothing really happens T.T
   
Made in gb
Painting Within the Lines




You're over-estimating the power of lootas and cover saves.
This list is as tough to kill as 90 Warrior acoyltes with Carapace armour. That's only 720p.

Any army that isn't played by a bad general or isn't a terrible list will shred this one.
How well would you do against pure DC maxed out?

I could take:

Astorath the Grim.
65 Death company without upgrades.

Pure sillyness but it would shred your list.
   
Made in gb
Pyromaniac Hellhound Pilot






Its not bad, just needs a bit of balance. Get some 30 strong shoota boyz mobs instead of some grots, so they could achieve something besides being meat shields.

I'd second getting some big guns. Would help a little against AV 13-14 as well as being dead hard to kill. Go for kannons. Zzaps are way too pricey and unreliable.

Fully Painted Armies: 2200pts Orks 1000pts Space Marines 1200pts Tau 2500pts Blood Angels 3500pts Imperial Guard/Renegades and 1700pts Daemons 450pts Imperial Knights  
   
Made in us
Regular Dakkanaut






true this list is a tad silly,(i have shok attack guns duh) but that's orks for you. if its funny do it n you will probably win XD

sigh
okay, so against death company, how are you playing them? are you deep-striking them? are they running up the board?
1: if you are running up the board with them, then thats just adorable i will b mowing them down one squad at a time, because i have enough shots to wipe out 1-2 squads a turn by forcing you to roll those 1's
2:if you are deep striking, okay then sit there for a turn will i again wipe out 1-2 squads, and then you can assault the GROTS lol and have fun with them for a turn or 2

how about i explane a few things, i line my looters along the back wall of my side/corner/ whatever, then in front of them is the hord of grots that you have to get through to assault the lootas and i don't care if the grots die.
also, i. am. an. ork. player. i never get saves... ever so when all of a sudden i get a 5+ save, im thrilled. and i can tell that you a SM player who wines n crys when some one takes away your wonderful 3+ (not that im saying you do personaly just everyone i have played does sissies)

n yes the looters are as easy to kill as 90 warrior acolytes if not easier, but the thing is the lootas do WAY MORE !@#$ING DAMAGE : 48" str7 ap4 d3 shots each, thats 90-270 shots. so your reasoning there looses me, dont even know why you are bringing them up lol

finally yes that many maxed out Death company would shead my list... if they ever got to the looters,
Any army that isn't played by a bad general or isn't a terrible list will shred this one.

so right back at ya. its how you bloody play the game
and every army has a list that would rolaly feth them up, say if i brought the IG armor list with 9 leman russ. they would just poop on your death company lol

so how about giving me something i can use instead of telling me im over-estimating gak and that your list is better than mine lol (please don't get offended im just talking, n i tend to sound like an ass)
also if you couldn't tell im new to the forms


Automatically Appended Next Post:
DoomMouse wrote:Its not bad, just needs a bit of balance. Get some 30 strong shoota boyz mobs instead of some grots, so they could achieve something besides being meat shields.

I'd second getting some big guns. Would help a little against AV 13-14 as well as being dead hard to kill. Go for kannons. Zzaps are way too pricey and unreliable.


yay finaly some one that help XD lol thank you!!! thank you!!

lol anyway ya i was thinking about putting a squad or 2 of shoota boyz, going to do some play tests first then make the switch
n again i might get the kannons, only for the armor 14, 13 i can glance with the lootas and with the new hull points rule that's all i need XD
i took the SAG's for 14 armor, but they are not the most reliable lol so i guess ya i will take some kannon.

again thx for providing input

This message was edited 2 times. Last update was at 2012/07/19 18:04:58


 
   
Made in gb
Painting Within the Lines




I would walk them, I take first turn for example.
I fly across and get into combat with whatever (To keep away from the shooting) Each squad assuming 15 in a Squad hits with 75 attacks. Lets say there's 5 squad of that.
So 375 attacks, assuming all this hits the lootas that's 78 Dead lootas. So 5 out of the six squads get killed.

Lets look at your shooting at me, assuming 1.5 shots per loota your pumping out 135 Shots. 45 Hit. 37.5 wound that's 12.5 wounds. Not even a full squad.

Think again pal
   
Made in us
Regular Dakkanaut






Lets look at your shooting at me, assuming 1.5 shots per loota your pumping out 135 Shots. 45 Hit. 37.5 wound that's 12.5 wounds. Not even a full squad.


^^ thats just adorable
yes if every turn i roll perfectly average n you didn't roll gak for saves you would stomp all over me
So 375 attacks, assuming all this hits the lootas that's 78 Dead lootas. So 5 out of the six squads get killed.

now you are saying that you are rolling perfectly? wtf

and im guessing you have jump packs so it would take a minimum of 2 turns to even get to me... so that's a squad and 1/2 before you touch my grots, which you will have to hit and will just wipe out... so i don't give a dam

plus i just finished play testing this against... you guest it :death company (wanted to see how this would have went) i shat all over the blood angles, and they deep struck perfectly

im not saying that my list is perfect and the best there is, the fething reason i posted on this form was to see what other people thought i should run
SO:
fine my list is gak n will never win against your perfect blood angels. what should i bring for my ORKS! that could help me solve this problem.
i dont give a feth how great blood agles are, i play orks! help me with that
   
Made in us
Yellin' Yoof on a Scooter




Stillwater, MN

If you run SAGs with Kannons you can use the Kannons' Ammo Runts for you SAGs

I'd split the Gretchin into units of 19, max gretchins and minimum Runtherds.

As stated, get some Kannons for AV14. As many as you can get.

An ADL with a Quad Gun manned by a small unit of Gretchin could be very helpful.

The main issue I am seeing is Objectives. Your gretchin are going to be dieing, ergo you have no scoring units. The majority of games are now objective based. If your just playing annihilation games you're fine, but anything that needs to be holding an objective you're screwed.
   
Made in us
Regular Dakkanaut






omg yes that's fing brilliant XD love the SAG with the cannons idea thank you

ya objectives will suck, but one of the older ork says is that Gretchen win you games because no one shoots at them because they suck too much lol

thx so much


Automatically Appended Next Post:
okay so hear is an updated list

4X Big Mek
>>SAG
>>ammo runt
>>cybork body
>>bosspole

6 X 15 per squad LOOTAS

6 x 3 per squad big gunz Kannons
>>1 extra krew per squad(filling in points)
>>3 ammo runts per squad

4 x 19 per squad Gretchin
>>1 runtherd each

2500pts

This message was edited 1 time. Last update was at 2012/07/19 22:41:27


 
   
Made in us
Yellin' Yoof on a Scooter




Stillwater, MN

A smart general will realize that if they sacrifice maybe one or two rounds of shooting at the grots, they can eliminate all your scoring units. They don't really need to kill all of them, just 5 and hope for a slightly above average roll and then you remove another D3 to try again. At this high points value I just don't think 4 units of grots can survive the firepower to hold objectives.
   
Made in us
Bounding Black Templar Assault Marine




Parma, OH

I think that the problem with most spam lists are that first of all people will not care to play against them and secondly they tend to be one trick ponies that can perhaps be neutralized by someone pulling the same type of thing.

Without giving it too much thought what will you do against folks that do not even have to present juicy targets for all your Lootas and SAGs? Or one that can make your Lootas and grots alike disappear in bunches?

For instance what if a Space Marine Player took a list like the following?

HQ:
Space Marine Chapter Master in Power Armour, 148 pts; Iron Halo; Power Armour; Melta Bombs; Power Weapon x1; Storm Bolter x1; Orbital Bombardment

Elite:
Terminator Squad - 4 Terminators, 230 pts; Power Fist x4; Storm Bolter x4; Cyclone Missile Launcher; Sergeant; Power Weapon; Storm Bolter;

Sternguard Veteran Squad – 9x Sternguard Veterans; Bolt Pistol x9; Bolter x2; Combi-Flamer x5; Heavy Bolter x2; Sergeant; Bolt Pistol; Combi-Flamer x1;

Troops:
1x Scout Squad - 9x Scouts, 227 pts - Camo Cloaks; Bolt Pistol x9; Sniper Rifle x8; Missile Launcher; Sergeant Telion;

3x Tactical Squads – 9x Tactical Marines, 185 pts Each - Bolt Pistol x9; Bolter x7; Flamer; Missile Launcher; Sergeant; Teleport Homer; Bolt Pistol; Bolter;

Heavy Support:
6x Whirlwinds, 85 pts Each

Fast Attack:
3x Land Speeder Squadron, 180 pts; Heavy Bolter x1; Heavy Flamer x2; Heavy Bolter x1; Heavy Flamer x2;
3x Land Speeder Squadron, 180 pts; Heavy Bolter x1; Heavy Flamer x2; Heavy Bolter x1; Heavy Flamer x2;
3x Land Speeder Squadron, 180 pts; Heavy Bolter x1; Heavy Flamer x2; Heavy Bolter x1; Heavy Flamer x2;

Total Roster Cost: 2500

Did not really optimize this but I am thinking with the templates raining down on you from Whirlwinds that do not even have to see you to hurt you and with everything else moving up once you have been softened up, i am not sure you will last too long.

Of course this depends on amount of cover available but if you start having to move those lootas and snapfire your odds of accomplishing much go way down and even scattering, those templates will probably be hitting things of your every turn, especially in early game or until you move your Orks and Grots.

I am sure there are other lists that might be even worse for you to face, maybe something from Tau or IG codices. But I think you need some balance and some Orks aside from the Lootas to make this all work. And from personal experience the SAGs will screw you over at the worst possible time in a lot of games so I would not count on them to do much.

 
   
Made in au
Drone without a Controller





This list has no real way to deal with av 14. The shock attack guns are not reliable and the kannons can only glance land raiders. You are going to have an extremely hard time killing heavy vehicles. Also, basically any sort of artillery will shred your army.

railgun to the face!  
   
Made in us
Yellin' Yoof on a Scooter




Stillwater, MN

reddwarf54 wrote:This list has no real way to deal with av 14. The shock attack guns are not reliable and the kannons can only glance land raiders. You are going to have an extremely hard time killing heavy vehicles. Also, basically any sort of artillery will shred your army.


Orks don't really have a way to deal with AV14. We are limited to SAGs, Zzap Guns and one Weirdboy attack (all unreliable), Power Klaws, and Def Rollas on Battlewagons. No other weapon in the codex is above S8, so the only reliable way we can kill vehicles is to either glance them down or hit them in the side/rear (unless your Spamming Battlewagons).
   
 
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