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Made in gb
Stubborn Hammerer




Weston-super-mare

Rune Priest - chooser of the slain (Living lightning and JOTWW)
Rune Priest - chooser of the slain, Melta bombs (Living lightning and Murderous Hurricane)

8 Grey hunters - melta gun,wolf standard,Mark of the wulfen,Rhino
8 Grey hunters - melta gun,wolf standard,Mark of the wulfen,Rhino

5 Grey hunters - melta gun,Mark of the wulfen,Twin linked las razorback
5 Grey hunters - melta gun,Mark of the wulfen,Twin linked las razorback

5 Wolf guard - 4 powerfist and 1 naked to man the quad gun

6 Long fangs - squad leader,5 missile launchers
6 Long fangs - squad leader,5 missile launchers
6 Long fangs - squad leader,5 missile launchers

Aegis defence line with Quad-Gun

This comes in at 1625 points and im really stuck with what to put in to get to 2k points. I feel i have enough firepower but lack real close combat units so my only real idea is this:

Wolf Lord - Thunderwolf Mount,Runic armour,Storm shield,Powefist
2 Thunderwolf cavalry - 1 Frostblade, 1 Storm shield

Any help spending those last points to make the list more competetive and well rounded enough to face and opponent will be very much appreciated. I own all the models listed above in the initial list so i would like to know whether it will work before i buy some thunderwolf cavalry. thanks.

This message was edited 1 time. Last update was at 2012/07/17 19:31:58


 
   
Made in gb
Stubborn Hammerer




Weston-super-mare

Bump would really appreciate some advice!!
   
Made in us
Dakka Veteran




What you have there is your standard gun line space wolf list, it's not supposed to be cc oriented a unit of cav would be wasted as the enemy would go out of their way to kill it quick an it is such a small unit. If you want a cc distraction take a couple units of fenrisian wolves.
   
Made in gb
Stubborn Hammerer




Weston-super-mare

I see what your saying but fenrisian wolves arent much of a distraction in my opinion, whilst 3 thunderwolf cavalry should soak up alot of fire which leaves my gunline untouched or if im playing against a heavy close combat list it gives me something to hit back with.

What would you suggest i spend my last 375 points on? thanks
   
Made in us
Regular Dakkanaut





While TWC are tough nuggets, considering they are the only models (except long-fangs, which are far away) with a toughness value on the field (the rest are in metal bawkses), they will get focus-fired on by poison and anti-infantry fire. Even a 2+ save won't hold up vs 100 lasgun shots. Also, they are your fastest unit, and the rest of your army might struggle to keep up.

You also need more anti-air. Consider allying with BA/IG for some flyer support? A lone quad gun isn't going to save you from 3 vendettas.

   
Made in us
Dakka Veteran




bennyboy6189 wrote:I see what your saying but fenrisian wolves arent much of a distraction in my opinion, whilst 3 thunderwolf cavalry should soak up alot of fire which leaves my gunline untouched or if im playing against a heavy close combat list it gives me something to hit back with.

What would you suggest i spend my last 375 points on? thanks


You could add in a WG with cml to tag along with the LF. You could also add in a wolf priest or two to attach to the LF with rerolls to hit it might help if you run into heavy air. You should add combi meltas or plasmas to the WG. Also as far as the LF are concerned, I think Plasma Cannons should be considered, if you are worried about CC plasma cannons are good terminator killers where as missiles just tickle them.
   
Made in us
Veteran Wolf Guard Squad Leader




Pacific NW

"Competitive" is not a very good target right now. 6th edition is in its infancy. No one knows what the meta will be like yet, though its leaning towards more flyers at the very least. With the rule changes, some options that were slightly "sub-par" in 5th are a lot more powerful. For example, replacing Meltaguns with Plasma is not a terrible idea anymore. With all the changes, no one knows what "competitive" really is at the moment. Anyone saying otherwise is just trying to sell you something.

That said, the rules do give us some hints. And valace2's advice is pretty damn solid.

Really, your list is a gunline. Gunlines aren't particularly mobile or close combat oriented normally. You already deduced that one of the only good options for close combat is Thunderwolves. Skyclaws, Blood Claws, and Wolf Guard are the only other options you have and they all have their own downsides.

Thunderwolf Cavalry has its own problems thanks to poison attacks, but if you can get them and keep them in close combat they'll do just fine.

Your lone Wolf Guard is going to get sniped however, silencing your guns. I'd just keep Long Fangs nearby or a Grey Hunter squad to keep it manned.

If I were you, I would consider IG allies. You can really push the gunline motif far then (added Leman Russ battle tanks would be fun, eh?) and it will give you more scoring units. Even more than 5th edition, this is a Troop based game. You have a good core already, but you can easily add more, and cheaply, with allies. Even better you can then take a Vendetta, or if everyone at your FLGS is taking Flyers, some Hydras.

For your fortification I'd really consider the Bastion over the ADL, but that's me. I like the idea of a raised platform for a Long Fang pack to sit on. You still get a gun too I believe.

   
Made in us
Dakka Veteran




cowmonaut wrote:"Competitive" is not a very good target right now. 6th edition is in its infancy. No one knows what the meta will be like yet, though its leaning towards more flyers at the very least. With the rule changes, some options that were slightly "sub-par" in 5th are a lot more powerful. For example, replacing Meltaguns with Plasma is not a terrible idea anymore. With all the changes, no one knows what "competitive" really is at the moment. Anyone saying otherwise is just trying to sell you something.

That said, the rules do give us some hints. And valace2's advice is pretty damn solid.

Really, your list is a gunline. Gunlines aren't particularly mobile or close combat oriented normally. You already deduced that one of the only good options for close combat is Thunderwolves. Skyclaws, Blood Claws, and Wolf Guard are the only other options you have and they all have their own downsides.

Thunderwolf Cavalry has its own problems thanks to poison attacks, but if you can get them and keep them in close combat they'll do just fine.

Your lone Wolf Guard is going to get sniped however, silencing your guns. I'd just keep Long Fangs nearby or a Grey Hunter squad to keep it manned.

If I were you, I would consider IG allies. You can really push the gunline motif far then (added Leman Russ battle tanks would be fun, eh?) and it will give you more scoring units. Even more than 5th edition, this is a Troop based game. You have a good core already, but you can easily add more, and cheaply, with allies. Even better you can then take a Vendetta, or if everyone at your FLGS is taking Flyers, some Hydras.

For your fortification I'd really consider the Bastion over the ADL, but that's me. I like the idea of a raised platform for a Long Fang pack to sit on. You still get a gun too I believe.


The bastion would be a better although more costly option, the benefits outweigh the negatives as it provides the same cover an a higher shooting platform.

Flyers are the wave of the future although the cost of the models will keep the adoption rate down, saw a Storm Tallon for the first time, an GW should be ashamed of themselves for charging so much for it, it is smaller than a friking Rhino. iMO Until new codexes come out the power armies are going to be Necrons an Imperial Guard.
   
Made in gb
Longtime Dakkanaut




I am thinking the fortress of redemption is probably the best shooting platform. Though we'll have to see.

Maybe bring another wolf guard to man the quad gun, maybe even a CML, it will give him a termy wound, else an extra gun if no aeroplanes are present.
   
Made in us
Veteran Wolf Guard Squad Leader




Pacific NW

MFletch wrote:I am thinking the fortress of redemption is probably the best shooting platform. Though we'll have to see.


Fortress is too expensive. Its fairly crowded and introduces its own problems. It'd work great for Imperial Guard, Tau, and some Ork lists though. For Space Marines, Wolves especially, its just not worth it though. At least IMO.


   
Made in gb
Stubborn Hammerer




Weston-super-mare

Thanks for the feedback, guess it looks like its IG time lol, the reason i took the Aegis defence line was because im hoping i can squeeze 2 units of longfangs behind the wall and the lone wolf guard will be attached to them but will be manning the quad gun.

Company command squad
Officer of the fleet, autocannon, plasma gun

Platoon comman squad
Autocannon

2 Infantry squads with autocannons, plasma guns

Heavy weapons squad autocannons

That comes in at 365 points and would make my list more shooty and with the -1 and maybe if my warlord rolls nice -2 to reserves will hopefully help me against flyers. I have 0 experience with guard so please point out any mistakes or if i could improve what ive put down. Im also willing to trimdown the space wolves part to add more IG if needed but would like to keep the main force as sw.


This message was edited 2 times. Last update was at 2012/07/18 22:45:46


 
   
Made in us
Regular Dakkanaut




Well, since you're going for 2k, you could always take a second primary detachment. You already have the required troops and HQ for that, and with all those points you could get a fourth squad of long fangs and some more grey hunters (which I would recommend).

Also, I'd make both of your rune priests take divination powers.
You get 2 powers for each priest, you kee the better of the two, drop the worse one and pick up the primaris power which is letting a nearby unit re-roll failed to hit rolls. That would be fantastic for long fangs.

Also, you only get to use one warlord, and therefore one warlord trait, even if you have 2 HQs. Even with space wolves.

This message was edited 1 time. Last update was at 2012/07/18 23:53:50


2012 Atlanta Tournament Circuit - 1st 
   
 
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