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![[Post New]](/s/i/i.gif) 2012/07/18 02:21:24
Subject: A Kan Wall for Sixth Edition
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Calm Celestian
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Here's my first crack at a sixth-edition Ork list:
1999 Pts Codex: Orks
2 x Big Mek, Kustom Force Field 85 points each, 170
3 x 5 Lootas 75 each, 225
2 x 30 Boyz; Nob w/Klaw, Boss Pole, 3x Rokkits 250 each, 500
30 Boyz; Nob w/Klaw, Boss Pole, 3x Big Shootas, 235
16 Gretchin, Runtherd, 58
3x Dakkajets, extra Supa-shoota 120 each, 360
3 x 3 Killa Kans all with Rokkits 150 each, 450
Total Cost: 1998
It's pretty much the old-school Kan Wall plus the cool new Dakkajets. What's not to love about Dakkajets? One gets to make ZOOM noises AND DAKKA noises!
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This message was edited 1 time. Last update was at 2012/07/18 02:36:12
The Little Sisters of the Apocalypse in the Triple EX! Road Show
The 10K Waagh!
Iron Warriors Local 631: Khorne-forsaken CSM
The Tallarn 2nd (Hand): "Towel Heads" to you! |
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![[Post New]](/s/i/i.gif) 2012/07/18 12:58:11
Subject: A Kan Wall for Sixth Edition
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Horrific Horror
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Looks like a pretty solid standard list. I might be tempted to try to change 1 dakka jet to a blitza bomma so you can make BOOOM noises too (and it will help with some anti armour if somebody decides to bring a heavily meched army)
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![[Post New]](/s/i/i.gif) 2012/07/18 14:50:50
Subject: A Kan Wall for Sixth Edition
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Regular Dakkanaut
NJ
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2 big meks with kff (check)
9 Kans with rokkits (check)
3 squads or 15+ lootas (check)
90+ Boyz I assume Shootas (check)
Ok you're good from here now add what makes you
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![[Post New]](/s/i/i.gif) 2012/07/18 15:05:56
Subject: A Kan Wall for Sixth Edition
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Grovelin' Grot
Colorado
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In 5th I always took a lot of troops for objective holding but it really looks like that isn't as feasible as it was. Kans are flimsy too but maybe they can hold up with the KFF. I would definitely give that list a try. Just be wary of gunline Tau who we eat footsloggers for breakfast.
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This message was edited 1 time. Last update was at 2012/07/18 15:06:46
18000 , 5000 , 2000 , 1000 , 1000 , ??? |
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![[Post New]](/s/i/i.gif) 2012/07/18 20:35:32
Subject: A Kan Wall for Sixth Edition
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Calm Celestian
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Blank wrote:2 big meks with kff (check)
9 Kans with rokkits (check)
3 squads or 15+ lootas (check)
90+ Boyz I assume Shootas (check)
Ok you're good from here now add what makes you 
The squads with Rokkits have Shootas, the Big Shoota squad has Sluggas. I've got about 150 SLugga Boyz, but only 60 Shoota Boyz. Automatically Appended Next Post: DrCrook wrote:Looks like a pretty solid standard list. I might be tempted to try to change 1 dakka jet to a blitza bomma so you can make BOOOM noises too (and it will help with some anti armour if somebody decides to bring a heavily meched army)
That hadn't occurred to me, but it does follow my logic. I'm pretty unimpressed with the Blitza Bommer rules-wise, so I had discounted it. The models are built and partly painted and I'm not sure about getting more. On the other hand, these were mostly paid for with tournament winnings, so maybe my luck will hold. A few Bommers wouldn't be amiss in the forthcoming 12K Waagh!
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This message was edited 1 time. Last update was at 2012/07/18 20:41:04
The Little Sisters of the Apocalypse in the Triple EX! Road Show
The 10K Waagh!
Iron Warriors Local 631: Khorne-forsaken CSM
The Tallarn 2nd (Hand): "Towel Heads" to you! |
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![[Post New]](/s/i/i.gif) 2012/07/30 02:59:37
Subject: Re:A Kan Wall for Sixth Edition
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Calm Celestian
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I played this list against a Space Marine army. The boyz managed to win, despite being pretty thoroughly trounced.
Marines had roughly:
Libby
10 Sternguard, 2 missile launchers, five combi-meltas, Rhino (combat squads)
2 Rifleman Dreadnoughts
4x10 Tactical Marines; 2 plasma cannons two multi-meltas, Rhinos, special weapons (plasma -cannon units combat squad-ed)
Two Devastator squads with missile launchers
We played Emperor's Will with Hammer and Anvil deployment. The Grots moved on from reserve and sat on my objective; the boyz never really threatened his. The extra length of the board is pretty bad news for foot Orks.
A squad on Kans blew up a Rhino on turn two for First Blood; if he had concentrated fire a little better, he might have been able to take out a unit of Kans. At the end of turn five, I had one Mek, a few boyz, and one Kan left - plus the Grots. He had a good few Marines; he really lost only a couple of vehicles and a few combat squads. The surviving unit achieved Linebreaker and that was the difference; he got the Mek playing Warlord and we each held our objective. One more turn and there probably wouldn't have been any Orks left, so it was a good job it ended when it did.
It's tough for Orks to deal with Codex Marines; there's no winning really. The best they can do is charge and hope to lose combat by a little until they can kil all of the Marines - hopefully on his turn. Winning combat is about the worst thing; the Marines just run off a bit and turn around and shoot.
Kans are really flimsy with only 2 hull points. A 5+ cover save doesn't keep them going long.
Dakkajets are fun and hard to shoot down, but they don't really make much impact on Marines.
Long story short: I don't think the Kan Wall is well-suited for Sixth Edition. It's certainly not what it used to be.
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The Little Sisters of the Apocalypse in the Triple EX! Road Show
The 10K Waagh!
Iron Warriors Local 631: Khorne-forsaken CSM
The Tallarn 2nd (Hand): "Towel Heads" to you! |
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![[Post New]](/s/i/i.gif) 2012/07/30 04:30:55
Subject: A Kan Wall for Sixth Edition
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Longtime Dakkanaut
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Well for me I have found thats the jets don't do anything for their price. Turning them into more lootas, or dreads could me a nice idea.
That mission would be rough for any foot army.
I do agree the 5+ isn't as good as it was, but it's still a pretty nice ability. I personally don't run anything less then 30 lootas. The Kan wall really needs that long range firepower. those 5 man squad probably would have died before they got to do much if that was the case. IMHO.
Anyways, I think you should mess around with it still. I think it still has potential.
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![[Post New]](/s/i/i.gif) 2012/07/30 12:57:10
Subject: A Kan Wall for Sixth Edition
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Growlin' Guntrukk Driver with Killacannon
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I wonder how 5 Dreads and Lootas would do?
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I don't write the rules. My ego just lives and dies by them one model at a time. |
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![[Post New]](/s/i/i.gif) 2012/07/30 21:37:40
Subject: A Kan Wall for Sixth Edition
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Calm Celestian
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balsak_da_mighty wrote:
Anyways, I think you should mess around with it still. I think it still has potential.
I'm leaning towards trying something with Nob Bikers and Battlewagons.
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The Little Sisters of the Apocalypse in the Triple EX! Road Show
The 10K Waagh!
Iron Warriors Local 631: Khorne-forsaken CSM
The Tallarn 2nd (Hand): "Towel Heads" to you! |
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![[Post New]](/s/i/i.gif) 2012/07/30 23:53:30
Subject: A Kan Wall for Sixth Edition
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Krazed Killa Kan
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Pretty surprised you won. I have always had serious trouble with the Kan Wall. It was my first list build with orks. I did stock out of the box 3xRockits, 3xGrotzookas, and 3xBurnas. Balzac helped me out a lot on deployment, but I never seemed to be able to get it done. Working on my 2nd and 3rd Battle Wagon now though. The new Squadron Rules help out the KW in my opinion. I've never fielded a Dred for the boyz, but I doubt it would fare much better as it would be a total bullet magnet and you'd have less of them. Loss of Hull Points comparitively and getting boned on the KFF was the nail in my list's coffin though. They are going into retirement, which is unfortunate because they are all painted! Dag nabbit.
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![[Post New]](/s/i/i.gif) 2012/07/31 00:00:03
Subject: Re:A Kan Wall for Sixth Edition
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Mekboy Hammerin' Somethin'
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The problem with the Kanz now is every MEQ tactical squad has a decent chance of taking them out with Krak Grenades. Before you only had to deal with single power-fist or a meltabomb now you got everyone hitting you on 3+ getting a strength 6 hit.
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This message was edited 1 time. Last update was at 2012/07/31 00:00:25
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![[Post New]](/s/i/i.gif) 2012/07/31 00:32:04
Subject: A Kan Wall for Sixth Edition
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Regular Dakkanaut
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5 Ogryns literally destroy 3 Kans in combat no problem. If Ogryns can do that, so can most anything. Kans need to become a shooty element with counter assaults in mind. They should only be assaulting weakened elements.
That said, they are amazing models and every warboss should have some.
Also, who cares about winning/losing with orks. It's about making sounds, playing with cool toys and either removing tons of your models or them removing lots of theirs. Easily the most fun army in warhammer, either system.
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![[Post New]](/s/i/i.gif) 2012/07/31 02:01:14
Subject: A Kan Wall for Sixth Edition
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Regular Dakkanaut
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I've never willingly charged anything with my Kans. They are much better at shooting, having the highest BS orks get. Bommers got better with the flyer rule, you can now zoom 36" and drop a bomb, then proceed to shoot at something else that phase. Both bommers really did get better. Not quite on par with a dakkajet, but no longer a "i'd rather take flash gitz"
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![[Post New]](/s/i/i.gif) 2012/07/31 02:31:59
Subject: A Kan Wall for Sixth Edition
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Calm Celestian
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doktor_g wrote:Pretty surprised you won. I have always had serious trouble with the Kan Wall. It was my first list build with orks. I did stock out of the box 3xRockits, 3xGrotzookas, and 3xBurnas. Balzac helped me out a lot on deployment, but I never seemed to be able to get it done. Working on my 2nd and 3rd Battle Wagon now though. The new Squadron Rules help out the KW in my opinion. I've never fielded a Dred for the boyz, but I doubt it would fare much better as it would be a total bullet magnet and you'd have less of them. Loss of Hull Points comparitively and getting boned on the KFF was the nail in my list's coffin though. They are going into retirement, which is unfortunate because they are all painted! Dag nabbit.
I loved the Kan Wall during 5th Edition. Sadly, there are many negative developments in 6th, including the ones you've mentioned. It's also harder to keep them covered by the KFF. Technically, only the front Kan needs cover, but which one is in front can change so quickly - two hull points, after all - that they all really need to be inside the field. I don't see much future for the Kans.
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The Little Sisters of the Apocalypse in the Triple EX! Road Show
The 10K Waagh!
Iron Warriors Local 631: Khorne-forsaken CSM
The Tallarn 2nd (Hand): "Towel Heads" to you! |
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![[Post New]](/s/i/i.gif) 2012/07/31 04:26:04
Subject: A Kan Wall for Sixth Edition
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Homicidal Veteran Blood Angel Assault Marine
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Having not played 6th edition just yet. I have been reading that the Kan wall has seemed to fall apart?
I have started my Orks army from scratch....
-2x 20+ Boys with a Nob BP/BC
-CC Warboss w/ PK
-Lootas
I was going to add Kans for some firepower/cc usefulness but the new glancing rules and hit on KFF has turned me off, I was thinking of going with either ork bikers or Meganobs?
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![[Post New]](/s/i/i.gif) 2012/07/31 04:37:29
Subject: A Kan Wall for Sixth Edition
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Longtime Dakkanaut
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Kan wall I still feel are viable. Ydes they took a little hit in The KFF department. But I feel that with possibly a double force org. or the addition of FW. They will be once again a formidable army.
I have always used my Kan wall as a shooting platform. I think that is the best option for it now. As someone has mentioned the addition of grenades hitting better in CC. I see Gitz actually being a good addition to a Kan Wall. With them ignoring cover now means they can hide behind the wall and still cause some effective wounds.
Lootas are still a big part of the Kan wall imho. Its a new game so new tactics have to be employed. That is all.
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![[Post New]](/s/i/i.gif) 2012/07/31 07:35:44
Subject: A Kan Wall for Sixth Edition
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Ladies Love the Vibro-Cannon Operator
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Well, the Kan wal got a hit in the 6th ed. However, I'd now run Boyz in front of the Kan wall keeping the Kanz shooting. As long as they are not charge, they should do well.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2012/07/31 21:28:45
Subject: Re:A Kan Wall for Sixth Edition
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Mekboy Hammerin' Somethin'
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Shooting what? Cause 50 points a piece for a walking rokkit platform seems like a waste. Yah they are BS 3 but a twin-linked rokkit at BS 2 is a little better and you can get a bunch of those on cheaper and faster units.
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![[Post New]](/s/i/i.gif) 2012/07/31 22:17:08
Subject: A Kan Wall for Sixth Edition
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Longtime Dakkanaut
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How about IG and space wolves as a Kan wall?
a couple of blob squads with some priests to give fearless and stealth, behind a bunch of dreads.
Just a thought, as not really seeing ork's kan wall work anymore.
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