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2500 Tzeentch WoC absurdities with... Forsaken?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Enigmatic Sorcerer of Chaos





Buena Park, CA

So as I continue upon my next WoC army - this time Tzeentch themed - I find myself trying a completely different play style. In particular, I'm aiming for as much magic and shooting as possible while the bulk of the army stays back and allows some distractions to... well... distract.

Sorcerer Lord- MoT, LvL 4, Disc, Talisman of Preservation, Charmed Shield, Infernal Puppet, Roar, Stream- 435

Exalted- MoT, BSB, Shield, Biting Blade, Dragon Helm, Talisman of Endurance- 195
Sorcerer- MoT, LvL 2, Power Familiar- 165
Sorcerer- LvL 2, Lore of Death- 120

29 Chaos Warriors- MoT, Full Command, Shields, Blasted Standard- 554
24 Marauders- MoT, Full Command, Shields- 170
24 Marauders- MoT, Full Command, Shields- 170
5 Horsemen- MoT, Musician, Throwing Axes- 101
5 Horsemen- MoT, Musician, Throwing Axes- 101

(Here comes the hate!)
5 Forsaken- 90
5 Forsaken- 90

Hellcannon- 205
Hellcannon- 205

Total- 2500


So as I said before, the bulk of the army (Warriors, Marauders) stay back while the Hellcannons and Sorcerers pew pew and the annoyances (Horsemen, Forsake, Sorcerer Lord) run up and be annoying.
I know that Forsaken are widely considered to be the most useless unit in this game, and that they just aren't worth there points. However, I have always really wanted to use them in an army simply to say that I have, and because there so much converting potential. That said, I have always tried to find a use for them and this was it.
The way I'm looking at it, my opponent has Horsemen running up to shoot whatever they have that needs shooting, so they have that to worry about while also realizing that my real points aren't going to move, so they need to advance, thus giving the Forsaken some time to get up there and dwindle down some numbers so the rest of the army can actually handle whatever makes it.
Obviously this is an over exaggerated method by which to use the Forsaken, but I'm rather curious to see what they can actually do.

Thoughts?
   
Made in us
Omnipotent Lord of Change





Albany, NY

Got your PM and was all "OMF Forsaken?!" However I think you're using them as close to usable as they are: two units means one might do something useful, min size maximizes their few positives, including that they're under 100 points that way. If there's a way to run these things, that's it.

I will note that the list doesn't quite make my pants explode with Forsaken Nonsense, more like 180 points of forsaken with some hardcore WoC action, but 10 forsaken is at least 10 more forsaken than usually sees the table!

- Salvage

KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
Made in us
Enigmatic Sorcerer of Chaos





Buena Park, CA

Well it's good to see that I'm at least on the right track with them, and hopefully they actually will be of some use.

I originally wanted to use more than just the 10... but I soon realized that as expected it wasn't even remotely worth it.

I did ponder the thought of using some larger sized units, but considering the only two things they have going for them are their minimum unit size (5) and the fact that they are so underplayed that most opponents wouldn't really know what to expect, and might over evaluate the situation, it just didn't make sense to take out one of those things and leave them with one very pathetic advantage over other units.

This message was edited 2 times. Last update was at 2012/07/18 08:12:26


 
   
Made in no
Terrifying Doombull





Hefnaheim

Looks solid enough, althou I expected way more forsaken. But then again as others have pointed out, 10 forsaken is way more than we normnaly see in WoC lists
   
Made in gb
Growlin' Guntrukk Driver with Killacannon




wolverhampton

Sounds interesting would love to know how it goes.

mean green fightin machine 
   
Made in us
Thinking of Joining a Davinite Loge




10 is the most Forsaken I've seen in a list since the book was new. They are hit or miss - they will either get a lot of attacks, or they will get too few. I think they have potential but when compared to the options of a Chosen warrior, they just aren't the best option. Let us know how they fare. I'd be more worried about the 2 hell cannons

[/sarcasm] 
   
 
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