So as I continue upon my next
WoC army - this time Tzeentch themed - I find myself trying a completely different play style. In particular, I'm aiming for as much magic and shooting as possible while the bulk of the army stays back and allows some distractions to... well... distract.
Sorcerer Lord- MoT, LvL 4, Disc, Talisman of Preservation, Charmed Shield, Infernal Puppet, Roar, Stream- 435
Exalted- MoT, BSB, Shield, Biting Blade, Dragon Helm, Talisman of Endurance- 195
Sorcerer- MoT, LvL 2, Power Familiar- 165
Sorcerer- LvL 2, Lore of Death- 120
29 Chaos Warriors- MoT, Full Command, Shields, Blasted Standard- 554
24 Marauders- MoT, Full Command, Shields- 170
24 Marauders- MoT, Full Command, Shields- 170
5 Horsemen- MoT, Musician, Throwing Axes- 101
5 Horsemen- MoT, Musician, Throwing Axes- 101
(Here comes the hate!)
5 Forsaken- 90
5 Forsaken- 90
Hellcannon- 205
Hellcannon- 205
Total- 2500
So as I said before, the bulk of the army (Warriors, Marauders) stay back while the Hellcannons and Sorcerers pew pew and the annoyances (Horsemen, Forsake, Sorcerer Lord) run up and be annoying.
I know that Forsaken are widely considered to be the most useless unit in this game, and that they just aren't worth there points. However, I have always really wanted to use them in an army simply to say that I have, and because there so much converting potential. That said, I have always tried to find a use for them and this was it.
The way I'm looking at it, my opponent has Horsemen running up to shoot whatever they have that needs shooting, so they have that to worry about while also realizing that my real points aren't going to move, so they need to advance, thus giving the Forsaken some time to get up there and dwindle down some numbers so the rest of the army can actually handle whatever makes it.
Obviously this is an over exaggerated method by which to use the Forsaken, but I'm rather curious to see what they can actually do.
Thoughts?