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![[Post New]](/s/i/i.gif) 2012/07/18 17:17:50
Subject: Yet Another (I know...) CSM codex update post.
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Fresh-Faced New User
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From the same brainstorm session as the TH.
WS-5 BS-4 S-4 T-4 W-1 I-4 A-2 LD-10 Sv-3+ INV-- PTS- 30?
Wargear- Bolt Pistol, Frag, Krak
Khornate Chainaxe- Reroll all successful Armor Saves.
Special Rules- Fearless, Counterattack, Adamantium Will
Khorne's Fury- +1S, +1I, +D3" when charging.
Blood Rage- When moving this unit during the move phase, first roll a D6. On a 5+ you must run towards the closest enemy. And if possible, assault it.
Just an update to some oldschool rules.
Upgrades are one Power Sword +15, Power Axe +15, Power Fist +25, Plasma Pistol +15, Hand Flamer +5, Flamer +5, or Melta +10 per 5 Berzerkers. Flamers and Meltas do not replace a weapon.
New weapon idea-
Rage Gun- 18" S-6 AP- Assault, Blast ~15 points
Heavy Rage Gun- 36" S-8 AP- Salvo 2/1, Blast ~25 points
Next is Plague Marines;
Standard Marine stats with T-5, I-3, LD-10 PTS- 25?
Wargear- Bolter, Bolt Pistol, Combat Knife, Krak
Blight Grenades- 8" S-3 AP- Blast, Poisoned 5+, reroll Armor Saves, Defensive
Special Rules- Fearless, FNP 4+, Move Through Cover
True Grit- May fire Rapid Fire weapons and charge. However they get no bonus attack for charging.
Infectious- When attacking with either ranged or melee weapons, the squad rolls a D6 and all weapons get the bonus (does not stack)-
1-2 Poisoned 6+
3-4 Poisoned 5+
5- Poisoned 6+ and reroll Armor Saves
6- Poisoned 5+ and reroll Armor Saves
Revolting Visage- In an Assault against units subject to Morale, double the Plague Marines' Combat Resolution Score.
One in five models may take- Power Sword +15, Power Fist +25, Plasma Pistol +15, Hand Flamer +5, Flamer +5, Melta +10, Plasmagun +15.
Noise Marines;
Standard Marine Stats with I-5, LD-10 PTS- 25?
Wargear- Bolter, Bolt Pistol, Combat Knife, Krak
Shrieker Grenades- 8" S-3 AP- Blast, Blind
Sonic Blaster- Any Marine may take for +5 pts
Special Rules- Fearless, Fleet, Night Vision
Combat Drugs- At the beginning of each turn, roll a D6 for each unit-
1-2 Dodge 6+ INV
3-4 +D3" to every move
5- +1I
6- FNP 6+
Warp Scream- When the unit is charging or is charged, the enemy unit must pass a morale test or receive no bonuses from their charge, and/or strike with halved WS.
Martial Perfection- Reroll all missed to hits in ranged and close combats.
Spawn Time!
Tzeentchian Hydra- 1Head
WS-2 BS-4 S-4 T-4 W-1 I-3 A-1 LD- 10 Sv-5+ INV-6+
Beast, 1-3 per squad.
Wargear- CCW
Special Rules-
Hydra- Every time it's wounds reach 0, turn it on it's side. At the end of the phase, increase it's wounds back to it's current maximum, then add one.
Each time a wound is added, it gains one head, giving it the additional wound and an attack. Every three wounds, it also gains +1S, +1T, it also turns into a Monstrous Creature. This gives a maximum statline of- S-7, T-7, W-9, A-9
Has a shooting attack of 24" S-4 AP-D6 Assault 3 per head.
Nurgalian Hydra- 3 Heads
WS-3 BS-2 S-5 T-5 W-6 I-2 A-3D6 LD-10 Sv-5+
Monstrous Creature, 1-3 per squad.
Wargear- CCW with Poisoned 6+
Special Rules- FNP 5+
Revolting Visage- In an Assault against units subject to Morale, double the Hydra's Combat Resolution Score.
Multiple Heads- For every two wounds removed from the Hydra, on a 5+, one head has been killed. Remove one D6 from attacks, and one shot for shooting.
May use one per Shooting phase-
Vomit- Template S-1 AP- Assault 3, Poisoned 6+
Spit- 18" S-1 AP- Assault 3, Blast, Poisoned 6+
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This message was edited 5 times. Last update was at 2012/07/18 19:01:42
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![[Post New]](/s/i/i.gif) 2012/07/18 17:22:03
Subject: New Berzerker Rules
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Longtime Dakkanaut
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Chainaxe: no. Just ...no. They were dumb enough the first time, your addition of a bonus against vehicles merely exacerbates the issue. A weapon that excels at cutting through a vehicle hull is no different than a boot to the head against carpace, flak or 6+ ork skin?
No. Just let the stupid things stay dead.
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![[Post New]](/s/i/i.gif) 2012/07/18 17:29:34
Subject: New Berzerker Rules
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Shas'ui with Bonding Knife
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It seems to me like you're starting on quite a few related projects; perhaps create. A consolidated thread to keep updates regular and centralized?
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Pit your chainsword against my chainsw- wait that's Heresy. |
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![[Post New]](/s/i/i.gif) 2012/07/18 17:44:28
Subject: Re:New Berzerker Rules
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Fresh-Faced New User
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@ Dragon, do you have any constructive criticism? I'll admit that I got a little lazy and just ported the thing over.
@chris, I didn't even think about that  The TH post was big and I didn't want to put anyone off with length, but this one is pretty short. I'll post the rest here.
I guess my goal here is to get the cults costing the same points per model while being deliciously fwuffy.
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This message was edited 1 time. Last update was at 2012/07/18 18:35:29
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![[Post New]](/s/i/i.gif) 2012/07/19 19:40:23
Subject: Re:Yet Another (I know...) CSM codex update post.
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Bane Lord Tartar Sauce
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I don't like the current version of the chainaxe. How about this
Khronate Chainaxe: Models wounded by a Khronate Chainaxe subtract 1 from their armor save roll. For example, a space marine equipped with power armour who was wounded by a Kronate Chainaxe would only save the wound on a 4+ instead of a 3+
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