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Made in gb
Fresh-Faced New User




Hey there, I haven't been playing with space wolves that long, but the one thing i have oddly found in 6th edition, is that they can lack enough fire power to take down a list which can have a few fliers in them, i have been trying a lot to get the aegis defence lines to work, and don't get me wrong they do, they are a massive target priority for the opponent to shoot at, but i have had they nearly used against me if i lose the roll off because they are placed before terrain and before what side i have to choose, i have seen a few lists on here about this combo with SW and IG, and i wanted to have a crack at it, I've never used IG before so a tweak to that section of the list will be really appreciated, but the one thing i do want in it is the Vendetta

Space Wolves Primary
HQ
Rune Priest
Runic Armour

Troops
Grey Hunters x10
Metagun x2
Mark Of Wulfen
Wolf Standard

Grey Hunters x10
Metagun x2
Mark Of Wulfen
Wolf Standard

Heavy Support
Long Fangs x5
Missile Launcher x4

Long Fangs x5
Missile Launcher x4

Long Fangs x5
Missile Launcher x4

Imperial Guard Secondary
HQ
Company Command Squad
Missile Launcher
Camo Cloaks

Troops
Veteran Squad
Missile Launcher
Sniper Rifles x3
Camo Cloaks + Snare Mines (Defensive Grenages)

Fast Attack
Vendetta

Heavy Support
Leman Russ Executioner x2 (in a Squad)
Lascannons

That comes to 1500 points dead, the one thing i need to work on in the Imperial Guard Section but i wanted the fire power they bring to the party, so any help is very much appreciated and any criticism is taken on the chin
Thanks guys and gals
   
Made in lv
Charging Wild Rider





Which powers for Rune Priest?
If You footslog Grey Hunters You might just as well take 3 Wolf Guards to lead them and one Long Fang Pack - You get increased Ld 9 and can take them in TDA armor with whatever kit You wish (as possible challengers for example).

Looking to trade away 15mm Forged in Battle Pumas (still in the box). 
   
Made in us
Veteran Wolf Guard Squad Leader




Pacific NW

What powers on your Rune Priest? I'd recommend Living Lightning and Murderous Hurricane, and you can swap one of 'em out for Divination or something if you feel you need it.

Sticking out with the Meltaguns? To be frank, even in 5th edition I preferred Plasma over Melta when Footslogging Grey Hunters around the board. You'll rarely, if ever, get within 6" for the Melta to count and I generally found Strength 7 to be ample for dealing with AV11/12 (even 13 in a pinch and since I bring so much of it).

I don't like anything about your allied Guard detachment. Honestly, I'm not big on Allies at all at 1500 points or less and would be surprised if you faced two flyers on a regular basis at that point level. I can see you wanting the Vendetta though. Its probably one of the best anti-air units in the game right now. The rest of the choices are a little strange however.

Why the Leman Russ Executioners? At 1500 points I'd personally rather just take Battle Tanks and shave a few points off the unit. 2+ Saves are going to need to be dealt with, but two large pie-plates will do the job just fine, even in bigger point games. Personally I'd drop them entirely.

Why the Veteran Squad, and why not have fun with it if you are going to do that? For example

Veteran Squad: Catachan's Devils (180 points)
Gunnery Sergeant Harker (FNP, Relentless) w/ Flak armor, Close-combat weapon, Frag and Krak grenades, Meltabombs, 'Payback' (Heavy Bolter)
Veteran Weapons Team (1) w/ Flak armor, Close-combat Weapon, Frag and Krak Grenades, Meltabombs, Autocannon
Veteran (3) w/ Flak armor, Close-combat Weapon, Frag and Krak Grenades, Meltabombs, Sniper Rifle
Veteran (1) w/ Flak armor, Close-combat Weapon, Frag and Krak Grenades, Meltabombs, Demolition Charge
Veteran (3) w/ Flak armor, Close-combat Weapon, Frag and Krak Grenades, Meltabombs, Lasgun

Special Rules: Infiltrate, Stealth, Move Through Cover

That's quite a lot of firepower jamb-packed into one little squad. Even better, you can probably set them up in the Aegis Defense Line thanks to Infiltrate. Better still, is having Stealth to improve the cover save offered by the ADL.

Too expensive? Drop the Demolitions Doctrine. 150 points is not bad for that much firepower, even without the Demo charge.

You can even keep the Catachan theme going and add in Guardsman Marbo as the Elite choice. 65 points is cheap, especially if you cut out those Leman Russ tanks.

Heck, you ever just consider an Infantry Platoon for the mandatory troop choice? You can bring oodles of Autocannons then. Put enough S7 shots out there that you are bound to get a few 6's (especially if you have a senior officer twin-linking the shots!).

Really though, you need to think about how your Army as a whole will function with both the Primary and Allied detachment. If you have some solid IG troops backing you up, you want to be able to quickly deliver your Grey Hunters down the throat of the enemy. They're your shock troops. Use your Guardsmen to hold your home objectives.


   
 
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