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Made in us
Fresh-Faced New User




Canyon Country, California

So I have been breaking my back trying to get some kind of a competitive list together before next Saturday. The extensive playtesting I have done has shown me that weight of dice is extremely important in this edition. My warwalkers with scatter lasers were pretty great as long as no one looked at them. Falcons perform the same as they always have ( sit in back and shoot gak while housing a troop choice you drop on t5). Fire Prisms did ok overall I don't like the one template for 115 points. Over 6 turns it tends to fizzle. So heres what I ended up playing around with:

HQ
Eldrad - 210

Elite
Fire Dragon 5man - 80
Wave serpent, TL-SC - 100
Fire Dragon 5man - 80
Wave serpent, TL-SC - 100

Troops
Dire Avenger 5man -60
Wave Serpent, SC, TL-SC - 110
Dire Avenger 5man -60
Wave Serpent, SC, TL-SC - 110
Dire Avenger 5man -60
Dire Avenger 5man -60
Dire Avenger 5man -60

Heavy Support
Falcon, Scatter Laser - 130
Falcon, Scatter Laser - 130
Falcon, Scatter Laser - 130

1480

I used the last 20 points differently every game..... Anyone have suggestions? Ideas? Experiences? I would love to hear them. I just don't know what to do with eldar at 1500 besides something like this.


Automatically Appended Next Post:
Bump for help please

This message was edited 1 time. Last update was at 2012/07/20 03:17:02


"Some may question your right to destroy ten billion people. But those who understand realise that you have no right to let them live."

-In Exterminatus Extremis 
   
Made in us
Screaming Shining Spear





Hagerstown, MD

Fliers are gonna make you pretty sad, not that you can do much about it. Overall I feel like the list is better than it would be in 5th but not great. Yeah you have 10 shots per squad from the DA and some Melta. Maybe I'm wrong but I'm not 100% on the foundation of these kinds of mechdar lists anymroe

4500 Points
3500 (1500 painting, using Lizardmen models) http://imgur.com/a/Y28Fw#0
3000 Points of Heralds of Arcadia (Space Marines) 
   
Made in us
Fresh-Faced New User




Canyon Country, California

I understand your thoughts and while I agree I just don't know where to take my Eldar at this point. Would you have any suggestions? I have enough of any model to field any kind of army. What would be your thoughts on a "competitive" Eldar list for 6th?

What would you change? Or add? What is a valid unit nowadays?

This message was edited 1 time. Last update was at 2012/07/20 06:19:44


"Some may question your right to destroy ten billion people. But those who understand realise that you have no right to let them live."

-In Exterminatus Extremis 
   
Made in us
Screaming Shining Spear





Hagerstown, MD

BiscuitsOfWrath wrote:I understand your thoughts and while I agree I just don't know where to take my Eldar at this point. Would you have any suggestions? I have enough of any model to field any kind of army. What would be your thoughts on a "competitive" Eldar list for 6th?

What would you change? Or add? What is a valid unit nowadays?

OK well Fire Dragons are still a good choice. Personally I like to run at least 6 because that one extra shot is always nice, especially against TEQ. I feel like 3 Falcons aren't a top choice though. Remember that
1) You can't score an objective inside a transport
2) A fast skimmer can now fire 2 weapons when moving at cruising speed, so running 2 anti-tank weapons is pretty good. Almost to the point in which I'd consider running one with a Star Cannon for any Terminators you find.
3) All Eldar tanks are a lot weaker and now Holo-Fields pretty much don't matter (which obviously you didn't take, but still just kinda sucks).
4) All Eldar tanks get the Jink save!

However, Jetbikes got better. We got a Hammer of Wrath in melee, large flat out move and a chance to get a higher Assault jump range. Plus they get the Jink cover save, which can be boosted by a Conceal Warlock. While I haven't played any 6th games with my Eldar (only been playing my IG since my friends want to play competitive games to work on tough lists) I feel like jetbikes and mixed lists might be our best hope now. Once again though this is an opinion and I hope we can eventually find something that makes Eldar at least an alright army, as of right now I feel we are slightly worse off now.

4500 Points
3500 (1500 painting, using Lizardmen models) http://imgur.com/a/Y28Fw#0
3000 Points of Heralds of Arcadia (Space Marines) 
   
Made in us
Fresh-Faced New User




Canyon Country, California

I have played a couple games with a seer council and some with a big squad of guardian jetbike (10 man). The truth is....there is nothing they want to be in combat against. Even standard marines can pound through them. Hammer of wrath is kinda bleh.....I feel its extremely overrated.

So once you realize you don't want to be in combat you change your tactics and go with shooty options. The problem I have with the eldar jetbikes atm is that you're more expensive than anything you shoot at....and they generally kill you easier then you kill them.

Not to mention that Seer councils still perform pretty well at killing infantry (which they always have). Flying across the board and dropping 5-7 flamers on a squad of guys pretty much shreds them with little hope of a response due to the 2d6 retreat in the assault phase you can do. Also a singing spear warlock or two really deal with vehicles. But, again the problem is you're more expensive then what you're shooting at and they have an easier time killing you.


Automatically Appended Next Post:
The problem with hammer of wrath and eldar is that its at base strength.....so its generally 5-6's to wound anything across the board

This message was edited 1 time. Last update was at 2012/07/20 17:47:45


"Some may question your right to destroy ten billion people. But those who understand realise that you have no right to let them live."

-In Exterminatus Extremis 
   
Made in us
Screaming Shining Spear





Hagerstown, MD

Hammer of wrath might not be much but it's something! It'll take 9 Jetbikes to take out a single Marine (or only 3 to take out a guardsman or EQ, which is who you're more likely to charge anyways). Shooting GJB + Destructor lock will bring you 4 MEQ and 2.7 in melee, while loosing .77 (not considering challenges, cover). But then it's gonna take a long time for them to clear out the rest of the squad. So yeah against MEQ they're not a good choice.

But if your local scene is low on MEQ then it isn't a terrible idea. Those 9 GJB + Destructor lock against a 20 man blob of GEQ:
6 to ShuriCata
2 to ShuriCannon
2.6 to Desctructor (assuming you only hit 4)
3.33 on Hammer of wrath
3 to GJB in meleee
1 to Warlock in melee

That's 18 kills before they get to hit back, not bad!

4500 Points
3500 (1500 painting, using Lizardmen models) http://imgur.com/a/Y28Fw#0
3000 Points of Heralds of Arcadia (Space Marines) 
   
Made in gb
Agile Revenant Titan




In the Casualty section of a Blood Bowl dugout

I haven't actually read the 6th Rules yet, so apologies for rating with little forward knowledge but witchblades are now AP3, are they not?

With this, and the benefits felix posted, I reckon a Jet Council would be pretty awesome.

DT:90S+++G++MB++IPwhfb06#+++D+A+++/eWD309R+T(T)DM+

9th Age Fantasy Rules

 
   
Made in us
Screaming Shining Spear





Hagerstown, MD

The Shadow wrote:I haven't actually read the 6th Rules yet, so apologies for rating with little forward knowledge but witchblades are now AP3, are they not?

With this, and the benefits felix posted, I reckon a Jet Council would be pretty awesome.


HAHAHAHAHAHA good one man! You're funny! Like they'd ever give Eldar viable melee weapons!

4500 Points
3500 (1500 painting, using Lizardmen models) http://imgur.com/a/Y28Fw#0
3000 Points of Heralds of Arcadia (Space Marines) 
   
Made in us
Fresh-Faced New User




Canyon Country, California

The problem with saying that guardian jet bikes are good against GEQ is that everything in the game is good against GEQ in combat. But, to say that you win combat against GEQ you have to figure your jetbikes are 5x as expensive as their models. Furthermore if you break it down by things you actually want to charge it's a very narrow list. Not to mention that if you do assault a unit their counter assault unit comes in and cleans you up.


Automatically Appended Next Post:
I mean it's all fine and dandy they're just really expensive for what they can do.

This message was edited 1 time. Last update was at 2012/07/21 20:03:57


"Some may question your right to destroy ten billion people. But those who understand realise that you have no right to let them live."

-In Exterminatus Extremis 
   
Made in us
Regular Dakkanaut





I suggest fire prisms as your HS. 115 pts a pop, capacity to shoot an AP3 pie plate, or AP1 s10 tank killer. The fact that any part of the blast deals full damage means your AT is now pretty reliable.
   
Made in us
Screaming Shining Spear





Hagerstown, MD

Yeah but they're still your best bet for troop choices now if you ask me. If for no other reason, DAVU got nerfed enough that it changes our choice.
And I gotta agree that I think Fire Prisms are a solid choice, but that 3 WW double ScatterL are almost a must have for fliers. And everything else.

4500 Points
3500 (1500 painting, using Lizardmen models) http://imgur.com/a/Y28Fw#0
3000 Points of Heralds of Arcadia (Space Marines) 
   
Made in au
Road-Raging Blood Angel Biker




Australia

Yes your army list is good but there are many holes sorry about this but your army doesn't look cool on a table because you have just repeated the same thing over and over. That said it is a pretty good army list for what it is thought but if I were you this might sound bad but Swooping Hawks and their deep strike could come in handy as well?

1850 Blood Angels
 
   
Made in us
Deadly Dire Avenger







I have never used fire prisms as I do not have any yet. But I have read about alot people having success using them in two's.

What are you playing against?
   
Made in us
Fresh-Faced New User




Canyon Country, California

The most common opponents would be Grey Knights and Imperial Guard. The Grey Knight players tend to deathstar it up with inquisition in LRCs and SRs. The IG player runs 2 executioners with heavy bolter sponsons and 3 vendettas.

The main idea against GK is to have my FDs disable the LRC before it gets to me and then shoot the infantry. The psyfleman dreads are a problem but, the cover saves help a bit I suppose.

IG is actually an easy nut to crack as long as I get first turn. If I can silence the Executioners then I can just guide/guide falcons for the fliers.

Sure the list has holes but that is whats up with eldar until they release us a a good flier and some kind of fix for our troops.

As far as Fire Prisms go.....I have tested them....A lot....I really want to like them.....I really do. But, I don't think this edition really "improved" them as much as people think. I tend to evaluate them in common game environments and see what happens. The truth is....they're functionally the same as in 5th except they're cheaper/squishier now. How my playtests go with them in general is: I get a turn of shooting off with both of them...Kill 2 transports or drop it on some termies or paladins or something similar.....He realizes they could possibly be a threat....Turns his long range anti tank on them and blows them out of the sky. Or, He just ignores them because he realizes that they cant hurt fliers.

To summarize my experiences with them: Great if your opponent has no fliers/no long range Anti-tank. Only o.k. if they have either of the above. Poopy if they have both.


"Some may question your right to destroy ten billion people. But those who understand realise that you have no right to let them live."

-In Exterminatus Extremis 
   
Made in us
Deadly Dire Avenger







Well the Rangers didn't really get nerfed, and would help by taking out key models in units. Also combined with Eldrad using Guide or prescience increasing your the wounds you get chose to be allocated to.
   
Made in us
Fresh-Faced New User




Canyon Country, California

Rangers are too expensive.......90 points and you get ~1 wound a turn from them

"Some may question your right to destroy ten billion people. But those who understand realise that you have no right to let them live."

-In Exterminatus Extremis 
   
Made in us
Member of a Lodge? I Can't Say




WI

Have you tried Bright Lances to go with your Jet bike Guardians and Seer Councle? Bright Lances are Marine killers (on the charge) and Hammer is just gravy on them. I also think a foot-dar list with Wraithguard is still a viable list. Expensive, yes...but still viable. With that list you can have Guardian squads with Scatter Lasers and Warlocks. Eldrad and a Avatar with either 3 Falcons or 3 Wraithlords can still pack a punch. Your vehicles are just /alot/ more crunchy.

Been playing 40k on and off since 89.
Armies...
Orks, Eldar, Lamentors, Pre-Heresy EC, CSM EC, and IG.  
   
 
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