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Made in us
Been Around the Block






I'm pretty new to the game, and I'd like some feedback on this list. I want it to be capable of handling at least IG and GK.

Space Wolves
HQ:
Rune Priest, Living Lightning, Storm Caller, 100 pts

Elites:
Wolf Guard x3, 3x TDA, 1x Meltabomb, 104 pts

Troops:
Grey Hunters x10, 2x Melta, Wolf Standard, Mark of the Wulfen, 180 pts
Grey Hunters x5, 1x Melta, 80 pts

Heavy Support:
Long Fangs x5, 1x Lascannon, 3x Missile Launchers, 130 pts
Long Fangs x5, 1x Lascannon, 3x Missile Launchers, 130 pts


Blood Angels
HQ:
Librarian, Jump Pack, Blood Lance, Unleash Rage, 125 pts

Elites:
Sanguinary Priest x2, 2x Jump Pack, 2x Power Sword, 180 pts

Troops:
Assault Marines x10, Power Fist, 2x Melta, 235 pts
Assault Marines x10, Power Fist, 2x Melta, 235 pts


First Grey Hunters squad takes the Wolf Guard with meltabomb and Rune Priest and holds middle. Second squad can reinforces middle, or holds a backfield objective. Last Wolf Guard goes to whichever Long Fang deploys in a more vulnerable spot. Sanguinary priests join assault marines; librarian also joins one of the assault marines. The rest is pretty self-explanatory.

Here are some questions I have:
1) Are the wolf guard worth it, or should I drop them to shore up my Grey Hunters or Long Fangs?
2) Are the Sanguinary Priests' Power Swords worth it? Maybe it's too many points on one model.
3) Are the Assault Sergeants' Power Fists worth it? The melta might make them redundant. Maybe I should replace them with meltabombs.
4) When should I consider dropping Unleash Rage for Shield of Sanguinius?
   
Made in us
Been Around the Block






Additionally: At this point, are the sanguinary priests worth it at all, or are full assault squads generally tough enough at 1500 points without them?

I know it's not the most unusual list, but I'd appreciate some veteran feedback on these choices.
   
Made in us
Crazed Gorger





Angrypuffin wrote:I'm pretty new to the game, and I'd like some feedback on this list. I want it to be capable of handling at least IG and GK.

Space Wolves
HQ:
Rune Priest, Living Lightning, Storm Caller, 100 pts

Elites:
Wolf Guard x3, 3x TDA, 1x Meltabomb, 104 pts

Troops:
Grey Hunters x10, 2x Melta, Wolf Standard, Mark of the Wulfen, 180 pts
Grey Hunters x5, 1x Melta, 80 pts

Heavy Support:
Long Fangs x5, 1x Lascannon, 3x Missile Launchers, 130 pts
Long Fangs x5, 1x Lascannon, 3x Missile Launchers, 130 pts


Blood Angels
HQ:
Librarian, Jump Pack, Blood Lance, Unleash Rage, 125 pts

Elites:
Sanguinary Priest x2, 2x Jump Pack, 2x Power Sword, 180 pts

Troops:
Assault Marines x10, Power Fist, 2x Melta, 235 pts
Assault Marines x10, Power Fist, 2x Melta, 235 pts


First Grey Hunters squad takes the Wolf Guard with meltabomb and Rune Priest and holds middle. Second squad can reinforces middle, or holds a backfield objective. Last Wolf Guard goes to whichever Long Fang deploys in a more vulnerable spot. Sanguinary priests join assault marines; librarian also joins one of the assault marines. The rest is pretty self-explanatory.

Here are some questions I have:
1) Are the wolf guard worth it, or should I drop them to shore up my Grey Hunters or Long Fangs?
2) Are the Sanguinary Priests' Power Swords worth it? Maybe it's too many points on one model.
3) Are the Assault Sergeants' Power Fists worth it? The melta might make them redundant. Maybe I should replace them with meltabombs.
4) When should I consider dropping Unleash Rage for Shield of Sanguinius?


fprget the wolf guard...increase the 2nd set of hunters up to 9, put rune priest in there....put both in rhino.

with BA's....death company is where it's at now, 5 attacks on the charge with a reclusiarch who lets you reroll everything in CC...jump packs or inside of a stormraven without jump packs is the way to optimize your list I think. It's basically what I've been running in 6th ed (3-0 solo..with 2 wins vs. Chaos, 1 win vs Necrons). The difference being I have a set of 4PC's instead of the ML's (for termies), and instead of a RP I've been runnign a Wolf Lord with Saga of Hunter outflanking with preferred enemy...just ot be a little more mobile and get to objectives.

Solid list though


Automatically Appended Next Post:
Angrypuffin wrote:I'm pretty new to the game, and I'd like some feedback on this list. I want it to be capable of handling at least IG and GK.

Space Wolves
HQ:
Rune Priest, Living Lightning, Storm Caller, 100 pts

Elites:
Wolf Guard x3, 3x TDA, 1x Meltabomb, 104 pts

Troops:
Grey Hunters x10, 2x Melta, Wolf Standard, Mark of the Wulfen, 180 pts
Grey Hunters x5, 1x Melta, 80 pts

Heavy Support:
Long Fangs x5, 1x Lascannon, 3x Missile Launchers, 130 pts
Long Fangs x5, 1x Lascannon, 3x Missile Launchers, 130 pts


Blood Angels
HQ:
Librarian, Jump Pack, Blood Lance, Unleash Rage, 125 pts

Elites:
Sanguinary Priest x2, 2x Jump Pack, 2x Power Sword, 180 pts

Troops:
Assault Marines x10, Power Fist, 2x Melta, 235 pts
Assault Marines x10, Power Fist, 2x Melta, 235 pts


First Grey Hunters squad takes the Wolf Guard with meltabomb and Rune Priest and holds middle. Second squad can reinforces middle, or holds a backfield objective. Last Wolf Guard goes to whichever Long Fang deploys in a more vulnerable spot. Sanguinary priests join assault marines; librarian also joins one of the assault marines. The rest is pretty self-explanatory.

Here are some questions I have:
1) Are the wolf guard worth it, or should I drop them to shore up my Grey Hunters or Long Fangs?
2) Are the Sanguinary Priests' Power Swords worth it? Maybe it's too many points on one model.
3) Are the Assault Sergeants' Power Fists worth it? The melta might make them redundant. Maybe I should replace them with meltabombs.
4) When should I consider dropping Unleash Rage for Shield of Sanguinius?


also, Living Lighting is very over rated because non SW players get mad about it's unlimited range. JOTWW is by far the best pyschic power out there, it's an automatic win vs. Necrons/Tyranids if you snipe things out correctly and even vs. Initiative 4+ marines...a 1/6 chance of removing a Draigo or Abbadon from play is huge and a 1/3 chance of removing any marine from play is huge. It'll net you on average 70 points damage a cast and once every game or two, it'll take out something very expeesive.

I would always go JOTWW + whatever suits your playstyle. With dangerous terrain getting a cover save now, MH is a waste....the power that makes skimmers/deepstrikers take a dangerous terrain test (tempests wrath I think) is pretty dope with how flier heavy things are getting, they have no built in save...so a 1/6 chance of immobilizing any flier is pretty good I think.

This message was edited 2 times. Last update was at 2012/07/21 17:39:01


2000 pts 20-4-3
( ) 1500 pts 5-0
 
   
Made in gb
Longtime Dakkanaut




Foot sloggin wolf guard probably should plasma guns for the range. Also you can bring a wolf priest(I prefer this to a wolf guard leader) with Saga of hunter so they can just outflank and actually be mobile.

I would give the rune priest a jump pack so he can run with an assault squad. This will be healthier for all concerned. Jaws would be a good power here.

Given you have a rune priest I think I would maybe go for a different BA HQ.

An ADL with quad gun would mean you could deal with flyers and the long fangs get cover.

You could save points by running only 1 priest, you should manage with just one.

   
 
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