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![[Post New]](/s/i/i.gif) 2012/07/20 07:04:54
Subject: Necron Overlord
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Secret Force Behind the Rise of the Tau
USA
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Haven't played much 40k in over a year (curse you middle of nowhere Pennsylvania/Warmachine), but now that 6th is out, and I've got like, 3 GW stores and four other stores in the area I'm planning a come back to get into the game again. Decided to mix up my Space Marine playing ways by picking up those lovable space robots. Hopefully this ends better than my foray into playing Eldar cause that was a disaster
Right now I'm still flipping through the Dex looking at units, but one thing that's troubling me is the Overlords. Awesome unit, but equipping them and what to do with them in the game leaves me with numerous options.
My initial decision is to take 2 at 2000 points, put a Res Orb on both. Its nice and cheap. Then place them in a unit of 8 Immortals alongside Habingers of Transmogrification and Harbingers of Despair (with Seismic Crucible and Veil of Darkness). I'd hide them behind a pair of Necron Warrior squads with Ghost Arks (with Annihilation Barges on the flanks to protect from any shenanigans) and a screen of Spyders at deployment. On my first phase I'd move my vehicles and critters, let loose a volley from a team of Destroyers on any vehicles I really want dead, and then Veil the Immortals around the map, using Seicmic Crucible and the quake staffs to ward off melee charges.
Part of this is my old Librarian/Sternguard/Infinity Gate roots coming through.
My current list has 40 extra points I don't know what to do with as well. Would a Warscythe be a benefit as a back up to melee charges or if my Immortals get charged are they just dead? My initial feeling is yes to the later but I don't mathhammer these things. What about the Overlords other wargear options? An invul save never hurt anyone or an upgrade to a 2+ AS. The other alternative is stack in more Immortals for more dakka (or zappa I guess).
What does everyone else do with their Overlords?
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This message was edited 3 times. Last update was at 2012/07/20 07:07:50
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![[Post New]](/s/i/i.gif) 2012/07/20 09:19:41
Subject: Necron Overlord
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Decrepit Dakkanaut
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Always get Warscythes. They are the best melee weapon in the entire game and for 10 points come at a steal.
I'd rather take Weave than the Phase Shifter - a 2+ is much harder to strip off now in 6th and it comes at half the price. Makes your OL a beast in melee.
Typical loadout is Warscythe / MSS / Weave.
I don't take the Res Orb as it's pretty expensive and just improving the 5+++ to a 4+++ ain't worth the points imo in smaller units...that's different if you put him in a squad of 15-20 Warriors ofc.
Consider taking Stormteks. They downright wreck vehicles in each turn and with a Veiltek, you got a mobile Anti-Tank squad that will be feared. I usually field 1 squad of 10 Warriors / Immortals + Stormtek + Veiltek which allows you to kill 1 vehicle per turn with an almost 100% chance.
The drastic nerf to CCB hit the OL hard and I currently use mine as "upgraded" normal Necron Lords.
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![[Post New]](/s/i/i.gif) 2012/07/20 12:47:51
Subject: Necron Overlord
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Daemonic Dreadnought
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As above. ALWAYS take a Warscythe and MSS. Most of the other stuff is either too limited or too expensive to be worth while.
Stormteks will help you more with assault than a tremorTek will. With random charge range you will find peopel get a lot closer to declare a charge - the D6 S8 hits on the charge form the Lightngin Field are auto hit and will insta-kill anything T4 or worse. Plus their FREE Haywire staff will murder vehicles at 12" (2-5= glance, 6=Pen hit....assault 4!!!!) - almost guaranteed to kill any vehicle in one volley. Plus in Overwatch the haywire staff gives you 4 S5 shots.
I still take the CCB for my OverLord but it has had a healthy smack with the nerfbat recently. It can still be lethal but you have to be more carefutl with it than before. It will still annihilate vehicles with Sweep attacks btu then the entire necron army is geared for killing tanks now so that function is somewhat redundant.
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This message was edited 1 time. Last update was at 2012/07/20 12:49:47
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![[Post New]](/s/i/i.gif) 2012/07/20 16:09:17
Subject: Necron Overlord
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Perfect Shot Dark Angels Predator Pilot
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agreed. warscythe and MSS mandatory.
SW is great, bc very few ap2 CC weapons out there (PF, Force Axe, TH) and even if you do get hit with an ap2 weapon, Look out sir! on a 2+ (for IC)
Stick him in front of a unit and they are nearly invulnerable. Since he will take all the wounds, no need for a res orb.
Though if you do put him on a barge, SW is not necesary as a chariot upgrades your save.
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- Moron
1k sons: in progress
Necrons: 3000
deathwing: 8000
ravenwing: 2000
3rd co: 2000
tyranids: 2500
a ton of extra boyz and stuff up for trading/selling
Lizardmen: 2500 |
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![[Post New]](/s/i/i.gif) 2012/07/20 16:24:55
Subject: Re:Necron Overlord
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Regular Dakkanaut
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Can someone fill me in on the CCB nerf? I recently played agains Necrons who used 2 of these and they destroyed my Nid MC's fairly easy.
3 sweep attack at str 7 ap 1
Charged in for another D6 str 6 ap - hammer of wrath attack
MSS check had my MC hitting itself
necron lord then gets 3 + 1 charge attacks at str 7 ap 1
13 armor versus shooting (at least until first pen) and 2+ in close combat and all this is under 200 points.
If this is the nerfed version i'd hate to know what it was before??
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This message was edited 1 time. Last update was at 2012/07/20 16:27:02
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![[Post New]](/s/i/i.gif) 2012/07/20 16:29:01
Subject: Necron Overlord
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Perfect Shot Dark Angels Predator Pilot
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well, they say nerf because of the change to fast vehicle moves.
A CCB does its' sweep attack in the movement phase, but now that range is reduced, it has less range for that awesome sweep attack.
But I don't think it is nerfed, it has just changed (change is bad, change is scary!)
It has gotten better too!
the ability to charge still in the CCB? awesome
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- Moron
1k sons: in progress
Necrons: 3000
deathwing: 8000
ravenwing: 2000
3rd co: 2000
tyranids: 2500
a ton of extra boyz and stuff up for trading/selling
Lizardmen: 2500 |
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![[Post New]](/s/i/i.gif) 2012/07/20 16:43:03
Subject: Re:Necron Overlord
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Regular Dakkanaut
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12" sweep doesn't seem that bad to me. Can the sweep attack be used against flyers?
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![[Post New]](/s/i/i.gif) 2012/07/20 16:56:02
Subject: Re:Necron Overlord
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One Canoptek Scarab in a Swarm
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Slagmar wrote:12" sweep doesn't seem that bad to me. Can the sweep attack be used against flyers?
Until an FAQ says otherwise, common wisdom around the interwebs seems to be saying "YES". Though expect possible arguments.
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This message was edited 1 time. Last update was at 2012/07/20 16:56:33
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![[Post New]](/s/i/i.gif) 2012/07/20 18:05:43
Subject: Re:Necron Overlord
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Decrepit Dakkanaut
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Slagmar wrote:12" sweep doesn't seem that bad to me. Can the sweep attack be used against flyers?
12'' movement that requires you to fully end the movement behind the enemy target. The nerf wasn't that bad because of a simple reason: Necron players now sweep so that they BARELY touch the enemy unit and thus get the sweep attack. It's RAW and well, when GW decides to cripple Sweep...payback
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![[Post New]](/s/i/i.gif) 2012/07/21 02:29:55
Subject: Necron Overlord
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Secret Force Behind the Rise of the Tau
USA
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Actually did a lot of reworking of this myself when I was hit by a bout of 'common sense duh.' Switched in the stormteks cause their staff and lightning field are definitely more effective than the transteks. Removed the Chronoteks I had in my warrior squads and bought up another 3 heavy destroyers with extra points. Definitely gonna be reworking the Overlords. I've reread the 6th ed book and noticed the new shooting rules change wound allocation, so I see what you mean about keeping the lord in front.
As a related side question, just how good are Spyders in melee? Can they kill things or are they just tarpits? My plan was to use them as mobile cover to block LOS and to tarpit enemy units but I have no experience with monstrous creatures.
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This message was edited 2 times. Last update was at 2012/07/21 02:38:18
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