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Made in cy
Regular Dakkanaut





TROOPS

213 (7 GH, rhino, melta, MOTW,standar, 1 WG , PF,CM)

213 (7 GH, rhino, melta, MOTW,standar, 1 WG , PF,CM)

213 (7 GH, rhino, melta, MOTW,standar, 1 WG , PF,CM)

218 (7 GH, plasma,MOTW,standar, 1 WG , PF,CM)

HQ

320 = 3 runepriests (2 chooser of the slain)



HEAVY SUPORT

165 longfangs (3 ML,PC,LC)

165 longfangs (3 ML,PC,LC)


FORTIFICATIONS

100 Aegis defense line (quad gun)


FAST ATTACK

2 land speeders HF,MM = 140

This message was edited 1 time. Last update was at 2012/07/20 13:15:26


 
   
Made in us
Veteran Wolf Guard Squad Leader




Pacific NW

I would consider dropping the Power Fists on your Wolf Guard Pack Leaders.

Say you get into close combat with the enemy. Chances are they are going to have a Power Sword or equivalent. This means they are likely striking before your Wolf Guard and with an AP: 3 weapon. What happens?

Your Wolf Guard dies without getting a single hit.

Time to bust out the Power Swords and Frost Blades...

Beyond that, 3 Rune Priests is overkill and you have to have different wargear so the selection is illegal as it currently stands.

For your Long Fangs I would focus on 2 weapon types and drop the Lascannons for more a second Plasma Cannon in each squad or another Missile Launcher. It shaves a few points off that can be spent elsewhere.

You have nothing really scary in close combat. You'll want to avoid getting in close combat as an assault based army is going to tear through you.

   
Made in us
Veteran Wolf Guard Squad Leader





Massachusetts

I like the troops. I run something very similar. But it's hard to say how the rhinos will do. Just remember to use your smoke launchers and try to get cover. Also - very important - make sure you disembark before they wreck your rhinos.

I think your long fangs are set up a little weird. Why don't you put both plasmacannons in the same unit and both lascannons in the same unit? That way, one unit is clearly for shooting infantry and the other is for shooting vehicles.

Also...What it the plan for the rune priests? What disciplines are you going to take and what are you going to do with them? I think 2 rune priests is plenty, and with three I would expect that you will experience quite a few perils of the warp. You also probably don't need 2 choosers. I would drop one RP with a chooser and swich him for a either a wolf priest or a WGBL decked out for CC.

The Land Speeders are going to die really quick. If you get within 24" so that you can shoot your MM, then a tactical squad will glance you to death with bolters. Personally, I would rather have another unit of Long Fangs. Take a unit of 6 Long Fangs with 5 heavy bolters. Attach a RP with divination, or a wolf priest to give them preferred enemy. Against a swarm type opponent, you can hide behind the defense line, but if you need to attack they can move and still shoot snap shots. Either way, they'll get to fire overwatch if they get charged.

Just my $0.02.


Automatically Appended Next Post:
One more thing about CC...

If you have a CC oriented HQ character - like a wolf lord or a WGBL, you can attach him to one of your Grey Hunter squads of course. Now if you get involved in a challenge, you have a choice. Do you fight the challenge with your wolf lord, or do you let the WG pack leader fight? What I'm saying is that you should decide now so that you can equip your models appropriately for their role. One of them should be armed to kill characters and the other should be set up to kill troops. I recommend using a wolf lord (or WGBL if you're short on points) with a storm shield and a CC weapon of your choice for fighting characters in challenges.

This message was edited 2 times. Last update was at 2012/07/20 17:47:15


2500 pts

Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.



 
   
Made in cy
Regular Dakkanaut





TROOPS

213 (7 GH, rhino, melta, MOTW,standar, 1 WG , PF,CM)

213 (7 GH, rhino, melta, MOTW,standar, 1 WG , PF,CM)

220 (10 GH, rhino, 2 plasma, MOTW,standard)

173 (7 GH,melta, MOTW,standard,1 WG,MOTW,CM)


HQ
125 = 1 WGBL (SS/PF)
210 = 2 runepriests (CHOOSER OF THE SLAIN X1)
120 = 1 wolfpriest (RUNIC ARMOR)



HEAVY SUPORT

115 5 longfangs (4ML)

165 5 longfangs (2PC,2LC)

95 5 longfangs (4HB)


FORTIFICATIONS

100 Aegis defense line (quad gun)

The rune priests go with the 2 first squads of GH in the rhinos, the full squad shoots two plasma from its rhino,
the WGBL stays with the last squad of GH behind defence line and when enemy comes the wolf priest leaves the HB long fangs to
join the WGBL and his squad for close combat. My enemies are GK and Necrons, what do you think? Need more longfangs?



 
   
Made in us
Veteran Wolf Guard Squad Leader





Massachusetts

I think your Long Fangs look good.

I like the defense line too. The quad gun is going to work out nicely.

I don't expect your Rhinos to last long at all against the Necrons. Keep them back and out of range of their glance-guns. Focus your fire on one unit per turn, try to destroy it completely before you shoot at anything else. Don't rush in and try to charge them right away - make sure you whittle them down first.

Hard to say what to do against GK because they can bring a variety of lists. But you probably want to avoid CC with them.

2500 pts

Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.



 
   
Made in cy
Regular Dakkanaut





The GK player uses 2 Nemesis DK, chimeras with henchmen and jokaeiro weaponsmiths, strike squads (2x5) and terminators x10 and tech marine with servitors.
Now that their weapons got AP3 if my HQs get runic armor i have a good chance in cc

 
   
 
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