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![[Post New]](/s/i/i.gif) 2012/07/21 06:09:50
Subject: 1.5k SW
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Fixture of Dakka
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Bump. Revised list below.
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This message was edited 3 times. Last update was at 2012/07/23 02:32:03
"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.
"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013
Quitting Daemon Princes, Bob and Fred - a 40k webcomic |
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![[Post New]](/s/i/i.gif) 2012/07/21 23:13:49
Subject: 1.5k SW
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Longtime Dakkanaut
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Some wolves for the lone wolf.
Some more longfangs.
an ADL to get some more anitflyer in there
Some wolf priests with jump pack or something to control the skyclaws.
Otherwise reasonable if it isn't too full on a competition.
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![[Post New]](/s/i/i.gif) 2012/07/22 04:27:04
Subject: 1.5k SW
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Fixture of Dakka
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MFletch wrote:Some wolves for the lone wolf.
Some more longfangs.
an ADL to get some more anitflyer in there
Some wolf priests with jump pack or something to control the skyclaws.
Otherwise reasonable if it isn't too full on a competition.
Items noted & I'll repost shortly.
What would you do to bring it to RTT level? Another LF crew, sure. Lone Wolf out. Okay. What else, besides, TWC?
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"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.
"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013
Quitting Daemon Princes, Bob and Fred - a 40k webcomic |
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![[Post New]](/s/i/i.gif) 2012/07/23 02:31:40
Subject: 1.5k SW
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Fixture of Dakka
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Revised:
Wolf Lord - x2 Wolf Claws, Runic Armor (cool model), Belt of Russ 185
Rune Priest, WT Talisman - 105
Elite
Lone Wolf - Frost Blade, MBs - 50
Troops
GH - x10, motw, mgx2, pf 145
Razorback - TL LasCan - 75
GH - x10, motw, mgx2 , pw - 1185
(rune priest joins) - yeah, they're on foot
GH - x10, motw, flamer x2, pf - 190
(WLord joins)
Razorback - TL LasCan - 75
FA
Sky Claws x7, pw - 141
+ Wolf Guard - Frost Axe, jump pack, 63
Heavy
Long Fangs - x5, of which 4 are MLs - 115
Long Fangs - x4, of which 3 are PCs - 120
Total 1499
Given the silliness of *being in* a rhino/razor when running assaulty marines, I plan to use the tanks as mobile LoS-blocking terrain. I might demote the razors to rhinos, but the anti-T is a little low. (further) Comments?
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"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.
"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013
Quitting Daemon Princes, Bob and Fred - a 40k webcomic |
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![[Post New]](/s/i/i.gif) 2012/07/23 04:09:10
Subject: 1.5k SW
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Longtime Dakkanaut
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Wolf guard cannot join skyclaw packs, even if they have jump packs.
While the model with twin wolf claws may be cool, wolf claws took a huge nerf being ap3.
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Las Vegas Open Head Judge
I'm sorry if it hurts your feelings or pride, but your credentials matter. Even on the internet.
"If you do not have the knowledge, you do not have the right to the opinion." -Plato
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![[Post New]](/s/i/i.gif) 2012/07/23 04:52:39
Subject: 1.5k SW
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Fixture of Dakka
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Wolf Lord out, Wolf Priest with plaspistol in 115
Rune Priest, talisman
LoneWolf x2 Wolf Claws (acknowledged the AP3), 2 Fen Wolves
Dread - EA, talisman
Dread - EA, talisman
GHs, x10 motw, mg x2, pf, Razorback, TL- LC
GHs, x10 motw, mgx2 pw
GHs, x10 x2 flamers, pf, Razorback, TL- LC
LF - x5, 4 MLs
LF - x4, 3 PCs
1491
I gave up on the Wolf Lord. Since the list isn't for an RTT, I'm clinging on to the dual claw model for fun as a Lone Wolf. With Sky Claws out, the dreads can be back ... or the other way. Maybe a jumping Wolf Priest?
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"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.
"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013
Quitting Daemon Princes, Bob and Fred - a 40k webcomic |
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![[Post New]](/s/i/i.gif) 2012/07/23 05:08:43
Subject: 1.5k SW
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Longtime Dakkanaut
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I used to run, in 5th ed mind you (!), 10 Skyclaws with JP Wolf Lord, JP Wolf Priest, and JP Rune Priest. It is a pricey unit but if you use it right it can be a real kick in the nuts to whatever it hits.
What are the dreads armed with? I like Wolf Priests a lot, drop the PP and take Saga of the Hunter so he and his unit can Outflank and have Stealth.
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Las Vegas Open Head Judge
I'm sorry if it hurts your feelings or pride, but your credentials matter. Even on the internet.
"If you do not have the knowledge, you do not have the right to the opinion." -Plato
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![[Post New]](/s/i/i.gif) 2012/07/23 05:37:01
Subject: 1.5k SW
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Fixture of Dakka
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OverwatchCNC wrote:What are the dreads armed with?
Basics, AC/ DCCW. I figure foot slogger lists are swinging through our little Meta so the AC is best. Perhaps a HF over the StormBolter.
OverwatchCNC wrote: I like Wolf Priests a lot, drop the PP and take Saga of the Hunter so he and his unit can Outflank and have Stealth.
Like it.
Rethinking.
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This message was edited 1 time. Last update was at 2012/07/23 05:40:27
"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.
"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013
Quitting Daemon Princes, Bob and Fred - a 40k webcomic |
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![[Post New]](/s/i/i.gif) 2012/07/23 20:15:57
Subject: 1.5k SW
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Longtime Dakkanaut
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Brothererekose wrote:OverwatchCNC wrote:What are the dreads armed with?
Basics, AC/ DCCW. I figure foot slogger lists are swinging through our little Meta so the AC is best. Perhaps a HF over the StormBolter.
OverwatchCNC wrote: I like Wolf Priests a lot, drop the PP and take Saga of the Hunter so he and his unit can Outflank and have Stealth.
Like it.
Rethinking.
With what our local meta is doing Assault Cannon and Heavy Flamer are definitely your best combo. The only other combo I would run would be Plasma Cannon/Heavy Flamer. PC because our meta is still very marine centered, and a S7 SP2 small blast is good against any massed infantry.
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Las Vegas Open Head Judge
I'm sorry if it hurts your feelings or pride, but your credentials matter. Even on the internet.
"If you do not have the knowledge, you do not have the right to the opinion." -Plato
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![[Post New]](/s/i/i.gif) 2012/07/30 20:41:28
Subject: Re:1.5k SW
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Fixture of Dakka
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Rune Priest - WT Talisman
Rune Priest - WT Talisman
Dread - ac/dccw, ea, talisman, drop pod,
GH x10 - motw, x2 mg, pw, razorback, WG - dual claws small mistake on my part. I *did* include a 3rd WG, just forgot to write him in.
GH x10 - motw, x2 mg, pw, Wolf Guard - frost axe
GH x10 - motw, x2 flamer, pw, Wolf Guard - frost axe, rhino (mobile cover)
LF - x5, 4 MLs
LF - x4, 4 PCs
Aegis D. Line - Quad-gun (yep, there's flyers in the local meta)
1499
Comments?
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This message was edited 1 time. Last update was at 2012/07/30 23:38:19
"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.
"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013
Quitting Daemon Princes, Bob and Fred - a 40k webcomic |
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![[Post New]](/s/i/i.gif) 2012/07/30 20:53:25
Subject: 1.5k SW
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Veteran Wolf Guard Squad Leader
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Hmm...
1) Since you have only one razorback, it's probably going to die on the first turn, because it's the only armored target that's a threat to anything. IMO, you should get rid of it and use the 75 points for something else. Same goes for the Rhino. Unless you can get 3 or 4 rhinos, they aren't going to be worth it.
2) Your dreadnought does not need extra armor. If he's suffering penetrating hits after jumping out of the drop pod, then he's got bigger problems. Save the 15 points
3) PROBLEMS: Note that you must have at least 3 wolf guard models. You can't take just two. Also, you have one too many plasma cannons. One of the long fangs has to be the squad leader. Automatically Appended Next Post: this is what I would recommend, but I don't have my codex so the points will be off.
Either a Rune Priest OR a Wolf Priest (100)
(they don't need any wargear)
10x GH's + 2xmelta, MOTW (170)
10x GH's + 2xplasmaguns, MOTW (175)
10x GH's + 2xplasmaguns, MOTW (175)
LF - x5, 4 MLs (115)
LF - x4, 3 PCs (120)
this is your core and it's 1310 points.
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This message was edited 1 time. Last update was at 2012/07/30 21:01:17
2500 pts
Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.
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![[Post New]](/s/i/i.gif) 2012/07/30 21:03:12
Subject: 1.5k SW
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Fixture of Dakka
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Grugknuckle wrote:1) Since you have only one razorback, it's probably going to die on the first turn, because it's the only armored target that's a threat to anything. IMO, you should get rid of it and use the 75 points for something else. Same goes for the Rhino. Unless you can get 3 or 4 rhinos, they aren't going to be worth it.
I agree. More gropos, then?
Grugknuckle wrote:2) Your dreadnought does not need extra armor. If he's suffering penetrating hits after jumping out of the drop pod, then he's got bigger problems. Save the 15 points
I'd like for him to be able to assault in case he gets Pen results 4 or lower, seeing as he'll be in the enemy's backfield.
Grugknuckle wrote:3) PROBLEMS: Note that you must have at least 3 wolf guard models. You can't take just two. Also, you have one too many plasma cannons. One of the long fangs has to be the squad leader.
Heh. Noob wolfer, I be  .
1. Okay, razor and/or rhino out, will make enough points for a 3rd WG.
2. I thought that the Squad Leader could take a heavy (rereads entry). Heh. Easily fixed to 3 PCs, maybe keep 4 with tanks' points. Automatically Appended Next Post: Rune Priest - Talisman (this gets an add'l roll vs. s Pys power, yes? 1st Deny the Witch, then Talisman  , then Runic Wep  ? )
Rune Priest - Talisman
Dread - ac/ dccw, ea, talisman, drop pod
Scouts - x5, mg, plasma pistol x2
GH x10 - motw, x2 mg, pw, razorback, WG - dual claws (cool model)
GH x10 - motw, x2 mg, pw, Wolf Guard - frost axe
GH x10 - motw, x2 flamer, pw, Wolf Guard - frost axe
LF - x5, 4 MLs
LF - x4, 3 PCs
Ageis D. Line - Quad gun
1479 points. Last 21?
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This message was edited 1 time. Last update was at 2012/07/31 02:18:57
"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.
"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013
Quitting Daemon Princes, Bob and Fred - a 40k webcomic |
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![[Post New]](/s/i/i.gif) 2012/07/31 16:09:24
Subject: 1.5k SW
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Veteran Wolf Guard Squad Leader
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Also...Read the "Leaders of the Pack" rule on page 81 of the codex. Your rune priests have to have different wargear.
And also, I think you've added up your points wrong. You've got at least 400 points more than my 1310 list. Check your codex.
In my opinion, you don't really need the wolf tail talisman. You already get a 4+ to nullify an enemy power from the runic weapon AND a 6+ deny the witch. That's plenty. But if you insist, then you need to at least give one rune priest a different wargear option. Maybe a chooser of the slain?
And FYI, for psychic powers it's
Enemy caster makes psychic test first. Then you roll a 4+ from runic weapon to nullify ANY enemy power cast within 24" of the priest. Next, you can roll a 5+ from the wolf tail IF that power affects the priest or his unit. Finally, you can use a 6+ Deny the Witch if the power is a psychic shooting attack that affects any one of your units.
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2500 pts
Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.
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![[Post New]](/s/i/i.gif) 2012/07/31 20:29:19
Subject: 1.5k SW
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Veteran Wolf Guard Squad Leader
Pacific NW
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Brothererekose wrote:Rune Priest - Talisman (this gets an add'l roll vs. s Pys power, yes? 1st Deny the Witch, then Talisman  , then Runic Wep  ? )
Rune Priest - Talisman
Dread - ac/ dccw, ea, talisman, drop pod
Scouts - x5, mg, plasma pistol x2
GH x10 - motw, x2 mg, pw, razorback, WG - dual claws (cool model)
GH x10 - motw, x2 mg, pw, Wolf Guard - frost axe
GH x10 - motw, x2 flamer, pw, Wolf Guard - frost axe
LF - x5, 4 MLs
LF - x4, 3 PCs
Ageis D. Line - Quad gun
1479 points. Last 21?
1) Give one Rune Priest a Chooser of the Slain. Even if you end up going for Divination over Living Lightning the denial to Infiltrators is huge against some armies. I prefer to keep my extra close combat attack so I don't like taking a Bolter.
2) Ditch the Extra Armor on the Dreadnought.
3) Ditch the Plasma on the Scouts. Personally I'd ditch the Scouts entirely. They aren't as good anymore :(
4) I recommend bumping the Meltaguns and Flamers to Plasma Guns on your Grey Hunters. For a few reasons: A) Getting in Melta range on foot is hard B) If you are in Melta range you are the closest model most likely which means your special weapon dies first to enemy shooting (likewise with Flamers) and C) the only time you can use a Flamer offensively you are likely to destroy your chance to execute a charge.
5) I'd beef out the Long Fang Squads if at all possible. They are already vulnerable to enemy fire, smaller squads are even worse.
6) Aegis Defense Line... The gun emplacement has 2 Wounds at a 3+ Save and is Toughness 7. It won't last that long. If a GH is manning it okay, but your Long Fang Pack Leader can't direct fire just so you know if you are using it. A Bastion would be nice. AV14 and a higher platform for your Long Fangs. Still get a gun with the same problems though.
7) If you are on foot you need a rapid reaction force of some kind. Bikes or Thunderwolves. Skyclaws may be better now than they used to be, I'd have to think on it. Bikes are definitely a lot better than they were. But the point is, if you are on foot you pretty much have to commit to an objective by Turn 2. If something ugly comes along to block you, you need something that can deal with it without depleting your scoring units.
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