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Made in us
Fresh-Faced New User





Today, we had a tournament where i finally got to play with 6th ed rules Ive read so much about, however, being that i play orks, i felt kinda nerfed because my melee became a secondary function of my boyz... however, after shooting the crap out of a space marine assault squad and them failing their leadership, they started running away. I assaulted them and thought to myself
"what actually happens when you assault a fleeing unit? "
The Judge told me that they roll to regroup and if they do, resume assault as normal, without overwatch since they are already in assault. If they don't and you make it into h2h, the assaulted unit is gone forever.
The entire enemy squad was destroyed (because 30 boyz with shootas iz still 30 boyz ) but if they had overwatch, i would imagine that it might have turned out a little differently, so. What do YOU think of this ruling, or what are your opinions on this subject matter. I personally think that if you're hitting someone while they are retreating, your attacks should be resolved first regardless of initiative (except initiave 1, becasue those move slow enough for them to turn around when they hear it),
   
Made in us
[DCM]
Tilter at Windmills






Manchester, NH

No opinions needed; the rules are completely clear and explicit. See pages 30, 31, and 33.

Page 30 states clearly that fleeing units can shoot (and are allowed to Overwatch), but can only Snap Fire.
Page 31 states that when you assault a fleeing unit, they get a chance to Rally, on normal LD (even if under 25% starting strength, when they'd normally only be able to Rally on Insane Courage double 1s). If they fail, they die. Page 31 also tells you exactly when.
Page 33 tells you that units which have And They Shall Know No Fear automatically pass tests to Rally.

Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
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Maelstrom's Edge! 
   
Made in us
Fresh-Faced New User





Thanks! I'll note it for the future
   
Made in us
Irked Necron Immortal







Mannahnin is correct, I have only one thing to add that the judge missed; The SM group that was falling back still would be able to shoot overwatch as you declare you charge.

 
   
Made in us
[DCM]
Tilter at Windmills






Manchester, NH

The judge apparently had most of the rules wrong, based on what the OP wrote.

This message was edited 1 time. Last update was at 2012/07/24 00:50:04


Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.

Maelstrom's Edge! 
   
 
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