So, now that I have one whole game of 6th Edition under my belt, I've decided that it's time to build my first
TAC list for the new version of
40k. Instead of filling the table with Vendettas or calling upon kick-ass Grey Knights, I've decided to ally my Guard with a detachment of Sisters of Battle. The Sisters interest me for a lot of reasons, not the least of which is the fact that no one else else in my gaming club seems to be running them. Beyond that, I'm interesting in using a Sisters Squad to provide a more solid anchor for holding home objectives, and I want to see if the Exorcist can give my list a better tool with which to counter the Monstrous Creature Nid lists that ate my lunch so often in 5th Edition. So without further delay, I present the first draft of my new Guard list.
PRIMARY DETACHMENT - IMPERIAL GUARD
HQ
Company Command Squad 205pts
4x Plasma Guns
Plasma Pistol (Company Commander)
Astropath
in
Chimera (Multi-Laser/Hull Heavy Bolter)
TROOPS
Infantry Platoon
Platoon Command Squad 175pts
Captain Al'Rahem
4x Grenade Launchers
in
Chimera (Multi-Laser/Hull Heavy Bolter)
Infantry Squad 115pts
1x Meltagun
in
Chimera (Multi-Laser/Hull Heavy Flamer)
Infantry Squad 115pts
1x Meltagun
in
Chimera (Multi-Laser/Hull Heavy Flamer)
Veteran Squad 155pts
3x Meltaguns
in
Chimera (Multi-Laser/Hull Heavy Bolter)
FAST ATTACK
Vendetta Gunship 130pts
HEAVY SUPPORT
Leman Russ Squadron 300pts
2x Battle Tanks (Hull Heavy Bolters)
Hydra Flak Tank 75pts
Hydra Flak Tank 75pts
ALLIED DETACHMENT - SISTERS OF BATTLE
HQ
Canoness 85pts
Power Axe
Combi-Melta
TROOPS
Battle Sister Squad 174pts
1x Multi-Melta
1x Flamer
Power Axe (Sister Superior)
2x Additional Battle Sisters
HEAVY SUPPORT
Exorcist 145pts
Hunter Killer Missile
POINTS: 1,749
The strategy of the list is nominally similar to what I was attempting in 5th Edition. The tanks, Company Command Squad and Sisters start on the table, putting bodies on my home objectives and hopefully putting heavy firepower on my opponent. On Turn 2-3 my Outflanking Platoon arrives, potentially threatening flanks and (more importantly) giving me a shot at controlling or denying opposing objectives. The Vendetta is there as much to deal with enemy Flyers as it is to be a Flyer in its own right. I worry that I might not have quite enough bodies in the list, which I could sort out in theory by dropping some of the more esoteric upgrades from the army in favor of adding another Chimera Squad to Al'Rahem's platoon. The only issue with that is that I don't own six Chimeras

. I also feel like I'm running a bit too much Melta, which I may solve by finding the points to switch my Melta Veteran Squad for a Plasma Veteran Squad.
I would really appreciate some opinions on the list, so please, have at it!