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Made in us
Regular Dakkanaut




HQ
• Librarian
o Jump pack
o The sanguine sword, Blood lance (anti air)
Total 125

Elite
• Chaplin (Joins dc in drop pod)
Total 100

• Furioso Dreadnought (Anti tank)
o Frag cannon
o Melta gun
o Magna grapple
Total 140

Troops
• Assault squad x 10
o Melta gun x2
o Power fist
Total 235

• Death Company x 9
o Power fist
o Drop pod
Total 240

• Death company Dreadnought (anti infantry)
o Blood talons
o Drop pod
Total 160

Total 1000

Would I be better of putting the drop pod on the DC dread instead of the furioso I am a new player so feedback on the list is appreciated!
   
Made in ca
Member of the Malleus






You lack any long range touch and very little AV... death company definitely got a buff but at this point level those points could have been used elsewhere as you only have 1 scoring troop and will have to rely on tabling your opponent.

I would vote on dropping the chaplin/dc/death company dread for another assault company or some scouts/tacts/devs.

Task Force Rath : 5000
Deathwatch: 4000
6000+ 
   
Made in us
Regular Dakkanaut




From what I've read about BA and the other list I have seen have dubbed Tac marines lackluster in a blood angel army. One user stated anything a tactical marine does an assault marine does better so that's why I haven't thought about including any.
   
Made in us
Homicidal Veteran Blood Angel Assault Marine





Los Angeles

I'd agree, Tactical squads I've found to be pretty crappy in a BA list that plans to take the fight to assault.

You have 2 pods. Both units in the pods are assaulty units, needing to drop close to the enemy to be effective. The problem is, they'll drop on different turns. Your first turn, one of the pods shows up. The whole enemy army can turn to shoot at/assault to deal with this single threat. There's no guarantee that the other pod shows up on the next turn...the first pod may be on its own for more than just the one turn, spelling certain death for it as it tries to survive the onslaught of the entire enemies army. That's a lot of points you have either being sacrificed as a distraction or being shot up first then assaulted, doing what it can with whats left.

Your Furioso dread has no way to get close quickly, making it a non threat the first few turns.

Are you dead set on 2 drop pods? You'd be better off with 3, and putting the assault squad into one as well. This way 2 of the pods show up turn one, doubling the threat the enemy has in its face immediately. Dump the Furioso and purchase a Devastator squad with 4 Missle Launchers with the points. This'll help soften up or even remove major threats your pods have to deal with (enemy dreads, etc).

I play

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Made in us
Regular Dakkanaut




The furioso's lack of mobility is why I considered putting it in the drop pod instead of the DC dread. Since the DC dread has fleet I figured it'd still be able to cover good ground. I only have 2 drop pods at the moment but wouldn't be opposed to buying another as using 3 makes sense tactically .
   
Made in ca
Member of the Malleus






Unless they changed the rules to drop pod assault you usually need a minimum of three to make it work. GIven that you have to teat a good portions of your list as expendable as one bad drop and turn of return shooting (cant assault from droppod drop) can wipe you out.

I would suggest taking regular dread with a MM over a Furioso dread, will open up points for a drop pod there it serves as a better anti tank unit. Also you wont be hurting as bad if someone walks up and drops a melta on it.

Bloodlance I am not sure about its ability to hit air, the FAQ's have stated that you need to roll to hit (though this may have changed recently)



Task Force Rath : 5000
Deathwatch: 4000
6000+ 
   
Made in us
Regular Dakkanaut




The FAQ has always said it does not need to rule to hit. Last page of the FAQ. And drop pod assault can work with 2 drop pods you just take half of your drop pods(rounding up) and deploy them on the first turn and the others deep strike. So when taking three pods two get to come down on the first turn
   
Made in us
Grey Knight Purgator firing around corners





Lewiston, Id

Can't you build it with 2 Drops Pods and A Rhino? With the Drop Pod coming in on reserves/

5000pts
5000pts
5000pts
3000pts
 
   
Made in us
Dakka Veteran






I think the larger problem concerning the 2nd drop pod w/Dread is that you simply don't need what's inside it.

What I would get instead:
A sanguinary priest with the assault squad & librarian probably wouldn't hurt.

If you wanted to get another troop unit on the table I would get a squad of sniper scouts with a locator beacon. They would guarantee the placement on arrival of your pod of death company, secure an objective and harass the enemy.

While I do like the Frag Cannon, I don't find it very useful for vehicles. Honestly, you'd be better off making it a Furioso Librarian and take Wings of Sanguinus so you can fly around and blood fist vehicles and Blood Lance so you can bloody blood blood stuffs.

And you should find the extra 30pts to upgrade your elite level chaplin to an HQ level reclusiarch...he's so much better for so little cost, and you have the slot to spend anyways.

Also, the Death Company guy with Power Fist should upgrade it to a Thunder Hammer; it looks cooler.

Tombworld El'Lahaun 2500pts
Hive Fleet Vestis 5000pts
Disciples of Caliban 2000pts
Crimson Fist 2000pts
World Eaters 1850pts
Angels Encarmine 1850pts
Iron Hospitalers 1850 pts (Black Templar Successor)
Sons of Medusa 1850pts
Tartarus IXth Renegade Legion 2500pts
 
   
Made in us
Regular Dakkanaut




Yeah I suppose I can drop the dc dread and take some more troops( I just love dreads so its hard to say no to them . The furioso librarian seems like a good idea as blood lance is awesome.
   
Made in us
Dakka Veteran






The DC dread is awesome, it's just that with what you're already bringing you just don't need it.

When you move up to a 1500pt game or something similar, I would definitely put it back in.

Tombworld El'Lahaun 2500pts
Hive Fleet Vestis 5000pts
Disciples of Caliban 2000pts
Crimson Fist 2000pts
World Eaters 1850pts
Angels Encarmine 1850pts
Iron Hospitalers 1850 pts (Black Templar Successor)
Sons of Medusa 1850pts
Tartarus IXth Renegade Legion 2500pts
 
   
Made in gb
Longtime Dakkanaut




I would make the list a full reserve drop pod list.
It would a slight adjustment, but I think it best suites your tactics of getting straight in the enemy's face.
   
Made in us
Dakka Veteran






Can't you only put one-half of your units (rounded up) in reserve now anyways?

Tombworld El'Lahaun 2500pts
Hive Fleet Vestis 5000pts
Disciples of Caliban 2000pts
Crimson Fist 2000pts
World Eaters 1850pts
Angels Encarmine 1850pts
Iron Hospitalers 1850 pts (Black Templar Successor)
Sons of Medusa 1850pts
Tartarus IXth Renegade Legion 2500pts
 
   
Made in us
Regular Dakkanaut




Yeah i thought half was the case too. Do assault marines really need a pod since if i wanted them too they can deep strike with DOA which will give me a chance to re roll my reserves coming in.
   
Made in us
Dakka Veteran






They can deep strike wtih DOA, but I find it's not really necessary. I usually just start with them on the table, with their jump packs it's not hard to get where they need to be and/or stay out of the way without having to worry about them showing up on time and sitting still for a turn after they land.

Blood Angel Vanguard Veterans deep striking, hoo boy that's some hurtin though.

Tombworld El'Lahaun 2500pts
Hive Fleet Vestis 5000pts
Disciples of Caliban 2000pts
Crimson Fist 2000pts
World Eaters 1850pts
Angels Encarmine 1850pts
Iron Hospitalers 1850 pts (Black Templar Successor)
Sons of Medusa 1850pts
Tartarus IXth Renegade Legion 2500pts
 
   
Made in gb
Longtime Dakkanaut




Drop podded assault marines means you can go full reserve. Models in drop pods do not count when reserving half.
   
Made in us
Regular Dakkanaut




What sized list would you include vanguard vets in? All the information i have seen on vets has been hate are they better now in 6th ed?
   
Made in us
Dakka Veteran






They were never bad before, and 6th edition has done nothing to hurt them.

The internet hates and fears what it does not understand. And for some reason it didn't understand that dropping a unit of Vets that only scattered d6 and could charge 6" after deep striking was a useful unit.

Now, they're even better. 6th edition allows them to use their jump pack to charge in the assault phase which let's them re-roll their charge distance as well as gain an additional I10 attack at their base strength that hits automatically (Hammer of Wrath special rule).

I don't use them in games less than 1500pts, since they cost around 200pts, and I use them mostly as an assassin unit. Drop in and hit something hard to reach and/or dangerous (like a camped Long Fang squad), and then jump around looking for more targets of opportunity. You don't need a lot of them and you don't have to load them down with too much gear, it's better to keep them equipped for a specific task like targeting vehicles or troops or whatever and stick to that, and I usually don't have more than 5 or 6 guys in the unit ever.

Tombworld El'Lahaun 2500pts
Hive Fleet Vestis 5000pts
Disciples of Caliban 2000pts
Crimson Fist 2000pts
World Eaters 1850pts
Angels Encarmine 1850pts
Iron Hospitalers 1850 pts (Black Templar Successor)
Sons of Medusa 1850pts
Tartarus IXth Renegade Legion 2500pts
 
   
Made in us
Regular Dakkanaut




Spoiler:
HQ
• Librarian
o Jump pack
o The sanguine sword, Blood lance
Total 125


• Reclusiarch
Total 130
Elite
• Furioso Dreadnought
o Librarian
o Wings of sanguinus, Blood lance
Total 175

Troops
• Assault squad x 10
o Melta gun x2
o Power fist
Total 235

• Death Company x 9
o Power fist
o Drop pod
Total 240

• Scouts x 5
o Snipers
o Clocks
Total 90 points

Total 995


That's the revised list. I don't see how I can fit a beacon in without either dropping a PF or Downgrading the Rec to a chap.
   
Made in us
Dakka Veteran






Drop one plain Death Company marine and that will give you exactly the points to get the the beacon on the scouts.

Tombworld El'Lahaun 2500pts
Hive Fleet Vestis 5000pts
Disciples of Caliban 2000pts
Crimson Fist 2000pts
World Eaters 1850pts
Angels Encarmine 1850pts
Iron Hospitalers 1850 pts (Black Templar Successor)
Sons of Medusa 1850pts
Tartarus IXth Renegade Legion 2500pts
 
   
 
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