Well I not go for fists.
Try honour guard in a rhino, or I think tactical squads are actually slightly better than assault squads in rhinos.
I am not sure you have much synergy with the rhinos running ahead alone.
Either hide mech behind the ADL to make a mech gunline. This means going for razorbacks.
Else go for pure infantry/nonmech with a fast/slow list. So assault marines with jump packs, then 3 squads of devs, sniper scouts.
I guess you will combat squad an assault squad to man the quadgun, the other can have 2 meltas and the rhino, the sarg may be useful in firing the quadgun because of precision shots.
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