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Made in us
Mindless Spore Mine



Utah

This list I am currently working on is this:
Tyranid 1500/1500

HQ = 270
x1 Hive Tyrant w/ tl bl devourers, old adversary, paroxysm, leech essence, wings = 270

Elites = 150
x1 Hive Guard = 50
x1 Hive Guard = 50
x1 Hive Guard = 50

Troop = 500
x1 Tervigon w/ TS, Catalyst, Onslaught = 200
x10 Termagaunts = 50
x1 Tervigon w/ TS, Catalyst, Onslaught = 200
x10 Termagaunts = 50

Fast Attack = 160
x1 harpy w/ stranglethorn cannon, cluster spines = 160

Heavy = 420
x1 Trygon w/ TS = 210
x1 Trygon w/ TS = 210

I realize that it may be a little low on Anti-Tank, overall what is Dakka's opinion of this and if it truly is absurdly low as far as AT is concerned, what should i remove to fix it? And is there other issues to this army list as well? Plz and thank you.
   
Made in us
Homicidal Veteran Blood Angel Assault Marine





Los Angeles

Your hive guard are sitting ducks for First Blood. Yeah, I know they can be kept out of line of sight for the most part, but it's a gamble.

I play

I will magnetize (now doing LED as well) your models for you, send me a DM!

My gallery images show some of my work
 
   
Made in us
Mindless Spore Mine



Utah

, didn't even think of that, and forcing them to attack all the same vehicle would not be to much of a disadvantage compared to giving away 1 VP. Simplest solution would be then to make them 1 Unit of 3. Thanks.
   
Made in ca
Regular Dakkanaut




i like the list except for the harpy. Even with new flyer rules they still seem crappy to me and i can't see one killing their points worth very often. I would drop that and take a Doom in a spore. Now those things strike fear in the minds of your food.
   
Made in pk
Fresh-Faced New User




attack all the same vehicle would not be to much of a disadvantage compared to giving away Balloon Shades
   
Made in us
Mindless Spore Mine



Utah

keyfuly wrote: attack all the same vehicle would not be to much of a disadvantage compared to giving away Balloon Shades

giving away balloon shades? haven't heard that before.

On the note of removing the harpy, I thought she would be good because as far as i have been told for nidzilla to work well you need redundancy, she was supposed to protect and target saturate my flyrant before he can hide in combat round 2. Would the doom be able to do this as well or is this redundancy really not neccessary for flyers?

This message was edited 1 time. Last update was at 2012/07/24 17:21:14


 
   
 
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