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![[Post New]](/s/i/i.gif) 2012/07/24 07:07:41
Subject: mario in 40k!
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Trigger-Happy Baal Predator Pilot
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What do you think about a new independent character named mario...
Please respond to tell me what you think!
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Super Mario.docx |
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28 Kbytes
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This message was edited 1 time. Last update was at 2012/07/24 07:24:18
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![[Post New]](/s/i/i.gif) 2012/07/24 08:23:32
Subject: mario in 40k!
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Shas'ui with Bonding Knife
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Can't open the document properly because I'm poor or something. Can you upload as a .pdf if possible? Or just plain text  ?
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Pit your chainsword against my chainsw- wait that's Heresy. |
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![[Post New]](/s/i/i.gif) 2012/07/24 09:40:27
Subject: Re:mario in 40k!
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Trigger-Happy Baal Predator Pilot
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Sure here
Automatically Appended Next Post: So what do you think?
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Super Mario.pdf |
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152 Kbytes
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This message was edited 1 time. Last update was at 2012/07/24 10:57:51
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![[Post New]](/s/i/i.gif) 2012/07/24 18:19:32
Subject: mario in 40k!
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Shas'ui with Bonding Knife
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Hah! That's pretty awesome actually.
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Pit your chainsword against my chainsw- wait that's Heresy. |
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![[Post New]](/s/i/i.gif) 2012/07/25 02:57:08
Subject: mario in 40k!
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Bloodthirsty Bloodletter
The Eye of Terror
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Hmmm.... I spy a potential for:
Codex: Mushroom Kingdom
&
Codex: Koopa Troops
Mario, Bowser, etc. can be the special characters or something.
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![[Post New]](/s/i/i.gif) 2012/07/25 05:37:38
Subject: Re:mario in 40k!
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Trigger-Happy Baal Predator Pilot
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Thanks guys, I didn't think people would like them so much! Automatically Appended Next Post: What do you guys think of the stats, I used them in a game and my opponent reckoned he was op, what about you guys
also, i'm working on one for charizard (pokemon)
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This message was edited 1 time. Last update was at 2012/07/25 11:19:36
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![[Post New]](/s/i/i.gif) 2012/07/26 11:30:12
Subject: mario in 40k!
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Trigger-Happy Baal Predator Pilot
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Any ideas?
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![[Post New]](/s/i/i.gif) 2012/07/27 00:53:38
Subject: Re:mario in 40k!
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Fresh-Faced New User
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At first glance I think he may be a little overpriced in points...I might put him at 200 or so initially, but that's without any playtesting so you probably know better than me. As for the rules, I think you did a great job incorporating lots of different abilities into his arsenal and I agree with all of them except the FLUDD somewhat. I agree that it shouldn't do damage, but I can't think of when it would really be useful considering his WS and 4 attacks in CC. I would think he would want to get into CC instead of avoiding it, but it may have some tactical use that I'm missing. If the range was increased to 18" or if it pushed enemies 12" away it could be a lot more useful IMO. Or maybe if it granted him the 'Hit and Run' rule it could be more effective. Overall nice work!
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![[Post New]](/s/i/i.gif) 2012/07/27 05:49:21
Subject: mario in 40k!
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Trigger-Happy Baal Predator Pilot
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The point is that he can avoid being charged by any op cc units.
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![[Post New]](/s/i/i.gif) 2012/07/27 12:50:12
Subject: mario in 40k!
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Dangerous Outrider
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Charizard
120 Points
WS BS S T W I A Ld
5 3 5 5 4 4 4 9
Flying Monstros Creature
Flamthrower = Heavy Flamer
Fire Blast = 24" S7 AP3
Flare Blitz = 12' S9 AP2 Melta Blast.
Place Charizard where Flare Blitz hit. he takes a S5 hit.
Trainer:
at the start of the game nominate one model to be Charizards Trainer. Charizard may be deployed with the army as normal or in the possession of the Trainer. he may be released within 6" of the Trainer and returned within 30" at the start of any of the owning players phases. Charizard is automatically released if his Trainer is defeated.
If Charizards trainer is an Infantry model Charizard may carry him if he is within 2". place the Trainer within 2" of Charizard after he moves.
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![[Post New]](/s/i/i.gif) 2012/07/27 22:55:55
Subject: mario in 40k!
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Trigger-Happy Baal Predator Pilot
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Great, however I would propably give him a better ballistic skill, he is a dragon after all!
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![[Post New]](/s/i/i.gif) 2012/08/08 11:29:14
Subject: Re:mario in 40k!
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Trigger-Happy Baal Predator Pilot
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So, could I get some more feedback on mario?
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![[Post New]](/s/i/i.gif) 2012/08/08 12:23:34
Subject: Re:mario in 40k!
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Regular Dakkanaut
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FLUDD should be template instead of 12" imho.
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![[Post New]](/s/i/i.gif) 2012/08/08 12:42:11
Subject: mario in 40k!
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Dakka Veteran
North East (Erie), PA, USA
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Oooh this would fit very well with my current project! Nid'tendo! I already started converting Tyranids to a Mario theme. With a little greenstuff: Gants become Koopas, Ripper swarms - Goomba hordes, Carnifex - Bowser'fex, Gargoyles - Lakitus Cloud, Lictors and Malanthropes - Piranha plants in pipes. Maybe a Sodapop mini or St. Celestine for Peach?
Yeah I've had a lot of time thinking about this! Now I just need to finish my commission job to finish it! I think I might pit the "Mario" against the 'Nids when I am finished!
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40K:
The Purge
Vracksian Renegades
WAAAAAGH Scrappa Death Skullz |
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![[Post New]](/s/i/i.gif) 2012/08/08 17:47:22
Subject: mario in 40k!
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Loyal Necron Lychguard
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blood guard26 wrote:The point is that he can avoid being charged by any op cc units.
Why not make it so the FLUDD causes opponents attempting to charge him to do so with D3 or D6 less range. I.E. You roll a D3 or D6 when he gets a charge declared and your opponent reduces their charge range by that amount. Yes, it's like the cryptek power for necrons but it works in this case, it seems. Doesn't use up your shooting attack and still achieves what you're looking for.
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![[Post New]](/s/i/i.gif) 2012/08/09 09:45:34
Subject: mario in 40k!
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Trigger-Happy Baal Predator Pilot
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Excellant idea, I wrote this back in 5th so there will probably be some confusion.
P.S the army of nid'tendo sounds awesome.
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