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Made in ca
Snotty Snotling




Edmonton, AB

I'm building a 1000 point list for a 2v2 game that I'm going to be playing this weekend. We'll be drawing for partners at the game.

My friends' armies are Dark Eldar, Grey Knights, and Tyranids.

So, here's my first pass - I need to add more points, but I wanted some advice on how it was looking first.

Wolf Lord (150pts): Power Armour, 2x Wolf Claw, Wolftooth Necklace

Wolf Guard Pack (Troops) (113pts)
Wolf Guard: Frost Blade, Power Armour, Storm Bolter
Wolf Guard: Power Armour, Storm Bolter, Wolf Claw
Wolf Guard: Power Armour, Storm Bolter, Wolf Claw

Grey Hunters Pack (230pts)
9x Grey Hunters: Mark of the Wulfen, Meltagun, Plasma Pistol, Power Weapon, Wolf Standard
Rhino

Grey Hunters Pack (155pts)
5x Grey Hunters: Mark of the Wulfen, Power Weapon, Wolf Standard
Razorback: Twin-linked Heavy Bolter

Thunderwolf Cavalry (160pts)
Thunderwolf Cavalry: Storm Shield
Thunderwolf Cavalry: Storm Shield

Long Fangs Pack (145pts)
4x Long Fangs: 2x Lascannon; 2x Missile Launcher
Squad Leader: Bolt Pistol, Close Combat Weapon

Total: 953 pts

I have 20x Wolves unassembled, so it's easy to add more GH to the list. I also have 5x Wolf Scouts (Bolt Pistols/CC Weapons/Mark of the Wulfen, 90 pts); 1x Wolf Guard (Wolf Claw/Storm Bolter/Power Armor, 36pts), 1x Thunderwolf Calvary (Storm Shield/Thunderhammer, 110 pts) that are assembled and ready to go. The Rhino can be converted to a Razorback (and the Razorback to a Rhino) and I can add Lascannons to either. I also have a Drop Pod with Storm Bolter available.

I'm not adverse to buying something new if I have a good reason to.

So, help a guy out, please!
   
Made in us
Veteran Wolf Guard Squad Leader




Pacific NW

I'm assuming this is 6th edition.

At 1000 points I would just downgrade your Wolf Lord to a Wolf Guard Battle Leader, or replace him with a Rune Priest. A Rune Priest is the better option (cheaper and a force multiplier? Sold!) but the WGBL will work just fine. Since you aren't paying for a Belt of Russ there is no need to pay the extra 30 points for a Wolf Lord, and at 1000 points that's a lot of room freed up.

Your friend's armies are too fast for you. The things you would need to worry about in close combat will strike before you as they have higher Initiative. As such, consider bringing Axes and Fists instead. The extra strength and lower AP will make the difference.

Likewise with your Grey Hunters. I realize you are paying for a Power Weapon, but its good to know if its a Sword or an Axe now. I'd consider replacing Meltaguns with Plasma Guns as well, but then I am biased and have been rocking Plasma for 3 editions now. I'd even consider a Plasma Cannon or two on your Long Fangs.

A TLLC Razorback would not be amiss, but probably not required.

Really you just need to worry about Grey Knight Terminators and Tyranid MCs. Dark Eldar do not scare me that bad at 1000 points, but expect lots of vehicles. Your core list is mostly solid.

   
Made in ca
Snotty Snotling




Edmonton, AB

Thanks for the advice. I'm only casually aware of the changes in 6th, but I am playing 6th.

I'll definitely need to do some review before the weekend...
   
Made in us
Terrifying Wraith






Having a good base of troops will help exponentially. With the changes to plasma they can deal with vehicles much easier now that they can be fired full range while on the move. Stick the Rune Priest with a GH squad and put a WG with each GH as well. That will give you 8 models in two squads and 9 in the other. Try and keep them together so that they can support each other as much as possible. It would also be advisable to put the Thunderwolves behind the tanks to give them cover moving up the field. The long fangs do what long fangs do best shoot stuff. Hopefully your team mate will bring a well balanced list to the table as well and you will be able to feed off each other. If you draw the DE teammate you will be golden as his fast vehicles will tie up much of the opponent shooting while you move up the board. I personally prefer DP over Rhinos but I have never really had good luck with Rhinos. You are guaranteed to have at least one enemy squad you can drop pod near and light up with rapid fire bolters and plasma so it might be advisable to get a squad in a DP for that.

Since you are slower make the Power Weapons axes to give you the boost to your strength this can allow you to hurt high Toughness tyranids if you get assaulted by them.

Living Lightning is absolutely fantastic. D6 Str 7 Unlimited Range shots? Yes please! Get the RP he will pop any light armor and be able to put wounds on any MCs with LL.

I also suggest switching to Plasma Cannons, they can wound MCs, take out transport and thin out blob units due to the template. You can see that reflected in the list below.

I am by no means a master player and I play the game for fun, I do however like winning and this is just my 2 cents.

I would run something like this at 1k Points knowing I will have an ally on my side:

+++ No Name (999pts) +++
+++ 1000pt Space Wolves 5th Ed (2009) Roster (Space Wolves) +++

Selections:

+ HQ + (105pts)

* Rune Priest (105pts)
Bolt Pistol, Jaws of the World Wolf, Living Lightning, Power Armour, Runic Weapon (Runic Weapon), Wolf Tail Talisman

+ Elites + (99pts)

* Wolf Guard Pack (99pts)
* Wolf Guard (33pts)
Combi Flamer/Melta/Plasma, Power Armour, Power Weapon
* Wolf Guard (33pts)
Combi Flamer/Melta/Plasma, Power Armour, Power Weapon
* Wolf Guard (33pts)
Combi Flamer/Melta/Plasma, Power Armour, Power Weapon

+ Troops + (525pts)

* Grey Hunters Pack (175pts)
7x Grey Hunter (105pts), Mark of the Wulfen, Plasma Gun, Wolf Standard
* Rhino (35pts)

* Grey Hunters Pack (175pts)
7x Grey Hunter (105pts), Mark of the Wulfen, Plasma Gun, Wolf Standard
* Rhino (35pts)

* Grey Hunters Pack (175pts)
7x Grey Hunter (105pts), Mark of the Wulfen, Plasma Gun, Wolf Standard
* Drop Pod (35pts)
Storm Bolter

+ Fast Attack + (135pts)

* Thunderwolf Cavalry (135pts)
2x Bolt Pistol, Mark of the Wulfen, Storm Shield, 2x Thunderwolf Cavalry (100pts)

+ Heavy Support + (135pts)

* Long Fangs Pack (135pts)
4x Long Fang (60pts), 2x Missile Launcher (20pts), 2x Plasma Cannon (40pts)
* Squad Leader (15pts)
Bolt Pistol, Close Combat Weapon

This message was edited 2 times. Last update was at 2012/07/24 17:51:37


 
   
Made in us
Veteran Wolf Guard Squad Leader





Massachusetts

These guys hit most of the points I would make. But let me just add my $0.02 anyway.

A wolf lord never needs a wolf tooth necklace. With WS 6, he hits almost every thing on a 3+ anyway. The 10 points you're paying is only buying you an advantage against maybe one or two models in your opponents army. This is not a good investment.

More troops. If you can get three troop units, this will give you a lot of tactical freedom.

A wolf lord is going to be hard pressed to pay for himself in a small 6th ed game. Over-watch makes assaults much more risky now. A rune priest is a better choice as the other two guys have pointed out. But since they've already explained that, let me instead suggest a Wolf Priest. Preferred enemy is really good now - especially when combined with plasmaguns (no more Get's Hot!)

I am not a fan of the TWC. Admitedly, I am in the minority on this issue. For 160 points, I would rather have more long fangs. In fact, with the possibility of you facing Tyranids and or Dark Eldar, I would rather have a unit of 6 long fangs with 5 Heavy Bolters (115 pts) and an Aegis Defense line (50 points).

Here is a suggested list. I'll try to use the models you have, but I'll make red notes where I think a different choice would be better

Wolf Priest (100 pts)

3 x WG with SB + WC (108 points)

If you can change them, a combi weapon & power AXE would be better but not essential. Converting SB's to combi-melta's is really easy and the CM + PW is cheaper than SB + WC.

10 x GH + MotW, 2xPlasmaguns (175 pts) Unit #1

5 x GH + Plasmagun, Razorback + TL LC (160 pts) Unit #2

5 x GH + Plasmagun, Razorback + TL LC (160 pts) Unit #3

6 x LF + 5 Missile Launchers (130 pts)

6 x LF + 5 Heavy Bolters (115 pts)

Aegis Defense Line (50 points)

Total = 998 points

Strategy...
Plant Unit #1 with the Wolf Priest and the missile Long fangs behind the defense line. Attach the Wolf Priest to the GH's and select *Infantry* to be preferred enemy against. This is your base of fire. With your GH's re-rolling 1's to hit AND to wound, they are going to kill alot of stuff. Missiles shoot at light vehicles as a first priority.

The two GH's with Razorbacks should be used to advance together on any objectives on the middle ground. Don't be afraid to run in the shooting phase. Razorbacks should hang back and shoot enemy armor if there is any or advance in front of the GH squads if there isn't. Don't forget to look for cover and use your smoke launchers.

The Heavy bolters have flexibility. Now that you can move and shoot snap shots, you could advance this squad with the two other GH squads. Overwatch is going to make it very painful for any DE or Nid's to charge this squad. Alternatively, this squad can hang back with others until middle ground is safe. It can also hitch a ride on one of the razorbacks. Remember that Heavy support can claim objectives in some of the missions.




This message was edited 1 time. Last update was at 2012/07/24 18:57:57


2500 pts

Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.



 
   
Made in us
Terrifying Wraith






I am another who does not prefer to take TWC however I know that they are very popular and a lot of people love them. I have yet to use them although I am looking to acquire some I think that a 5 man Dev squad with HB would be vicious especially considering the opponents you might have.

Don't sleep on the STR 5 of the HB either a squad of them can definitely glance a transport to death. Which is something else to consider.

 
   
Made in us
Veteran Wolf Guard Squad Leader





Massachusetts

TheMostWize wrote:
I am another who does not prefer to take TWC however I know that they are very popular and a lot of people love them.


We are the vocal minority.


I think that a 5 man Dev squad with HB would be vicious especially considering the opponents you might have.


Hell'z Yeah. 15 Shots at S5 AP4. And if you put the Wolf Priest with them, they'll get to re-roll 1's to hit AND to wound infantry. All of that for the bargain basement price of 115 points.

2500 pts

Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.



 
   
Made in ca
Snotty Snotling




Edmonton, AB

Thanks to all for the ideas.

I'm still trying to learn the game (I've only played a handful under 5th ed rules) so I'm just trying to make choices based on what I think I'd like my army to be like.

So, with that said - I am definitely more comfortable with an 'assault' oriented force, which, obviously has changed with the new rules, so I need to get my head around that.

Now, with my preference in mind - that's why I don't have any plasmaguns in my list right now.

Obviously, I'm open to hearing why I'm wrong. As I'm thinking about it, perhaps it is the suggestion that I shoot and forgo an assault phase to be assaulted (and use Counter-Attack), since I'm going to go second in most cases anyway. Is this the wisdom here?
   
Made in us
Terrifying Wraith






Yes that is the Wisdom. You will not only get your attack from Counter-Attack but you also will then be able to make overwatch shots before assaulted. You have the additional CCW and BP anyways with the Plasma Gun because GH are kitted like CSM and have a Bolter, CCW, and BP allowing you to get the extra attack from 2 CCWs without giving up rapid fire and long range shooting.

That is why GH are such a bargain they do not have to charge to be more effective because of their gear and Counter-Attack.

This message was edited 2 times. Last update was at 2012/07/24 20:42:40


 
   
Made in ca
Snotty Snotling




Edmonton, AB

Thanks so much. I appreciate the feedback. Will definitely do some thinking and modeling tonight and see what comes of it!
   
Made in ca
Snotty Snotling




Edmonton, AB

So, we've actually decided to go to 1250 points, so taking some of your suggestions, I've come up with the following:

1242/1250

Rune Priest (115pts)
Bolt Pistol, Chooser of the Slain, Jaws of the World Wolf, Living Lightning, Power Armour, Runic Weapon, Wolf Tail Talisman

Wolf Guard Pack (127pts)

Wolf Guard
Combi Flamer/Melta/Plasma, Power Armour, Power Fist
Wolf Guard
Melta Bombs, Power Armour, Storm Bolter, Wolf Claw
Wolf Guard
Combi Flamer/Melta/Plasma, Power Armour, Power Fist

Grey Hunters Pack (185pts)
10x Grey Hunter, Mark of the Wulfen, Plasma Gun, Plasma Gun, Wolf Standard

Grey Hunters Pack (190pts)
5x Grey Hunter, Mark of the Wulfen, Meltagun, Wolf Standard
Razorback
Storm Bolter, Twin-linked Lascannon

Grey Hunters Pack (210pts)
5x Grey Hunter, Mark of the Wulfen, Plasma Gun, Plasma Pistol, Wolf Standard
Razorback
Storm Bolter, Twin-linked Lascannon

Thunderwolf Cavalry (270pts)
Thunder Hammer
3x Thunderwolf Cavalry, Storm Shield

Long Fangs Pack (145pts)
4x Long Fang: 2x Missile Launcher, 2x Lascannon
Squad Leader: Bolt Pistol, Close Combat Weapon

Again, comments are welcome and appreciated.
   
Made in us
Veteran Wolf Guard Squad Leader




Pacific NW

Bazin wrote:As I'm thinking about it, perhaps it is the suggestion that I shoot and forgo an assault phase to be assaulted (and use Counter-Attack), since I'm going to go second in most cases anyway. Is this the wisdom here?

As a rule of thumb? Yes. Always? No. Several units in the game get disgusting on the charge. Banshees, anything with Furious Charge, anything with Hammer of Wrath, etc. Those units you want to maneuver so that you get the charge off. Just to deny any benefit to your enemy if nothing else.

Your list looks pretty solid. If it were me I'd drop the Plasma Pistol, Wolf Tail Talisman, and the Plasma Gun in the Razorback down to a Meltagun in order to take a third Missile Launcher but that is me. I don't think it'll make that big of a difference.

If you aren't afraid of converting, you could convert that Storm Bolter to a Combi-Weapon on your Wolf Guard. You have the points for it.

   
Made in ca
Snotty Snotling




Edmonton, AB

What's the thoughts on Terminators in a game this size?
   
Made in us
Veteran Wolf Guard Squad Leader




Pacific NW

At 1000 points I don't normally bother with Wolf Guard. Putting HQs in TDA isn't a bad idea, though Runic Armor works better in most ways (and is the same points wise for Priests at least). Volume is more important that power at this point level.

   
 
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