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Made in us
Nurgle Chosen Marine on a Palanquin





For ruined scenery ideas and color palettes Google: industrial ruins, abandoned industrial, rust belt and similar words. When you find a photo with cool colors, paste the URL into this Color Palette Generator:
http://www.degraeve.com/color-palette/

This will give you a nice range of color ideas for painting your scenery. A few examples below.

A number of these photos come from this site:
http://www.damnfreshpics.com/2009/08/24-stunning-hdr-photographs-of.html
Using these high dynamic range images to generate painting color palettes will really kick up the intensity of your terrain and make it more cinematic.

Just as an example of cinematic colors, here is a shot of the Mirkwood set for the Hobbit with bumped up colors for the 3D film process.




http://www.degraeve.com/color-palette/index.php?q=http://img.izismile.com/img/img2/20090825/bonus//5/hdr_04.jpg,25251C564D2F5D5D563738398F8976,35351D856F22787968434649B6AD90

http://www.degraeve.com/color-palette/index.php?q=http://img.izismile.com/img/img2/20090825/bonus//5/hdr_06.jpg,0D0A0C2923214C3420544C43AC9172,120B0F3829257A3F0D746149DAB58B

http://www.degraeve.com/color-palette/index.php?q=http://img.izismile.com/img/img2/20090825/bonus//5/hdr_08.jpg,2020245C5A58323A4C43639D8F97A8,27252F76706B2F436F3072E8B4BDD2

http://www.degraeve.com/color-palette/index.php?q=http://i.istockimg.com/file_thumbview_approve/14448270/2/stock-photo-14448270-abandoned-industrial-building-basement-with-tanks-and-tubes.jpg,0C0A092D2721595442BFC9A8919266,120C084031217D7145ECF2DBBDBF78

This message was edited 1 time. Last update was at 2012/07/25 16:59:20


 
   
Made in ph
Utilizing Careful Highlighting





Manila, Philippines

...how does HDR make your terrain more cinematic? It just makes it... weirdly colored.


 
   
Made in us
Longtime Dakkanaut






Pa, USA

High Dynamic Range imagery is popular due to stark contrasts. Typically looks pretty cool in photography, but must be done properly if it wants to survive in our hobby.

I can see HDR type paint schemes going well with Noise Marines and Tyranids (with accompanying terrain, of course). If you have either of these 2 types of armies, and have a personal battlefield, I can see a 4'x8' table with terrain being pretty cool if done well.

Thanks for the palette generator. I've used a couple of them before, and it helps quite a bit.

Why is it that only those who have never fought in a battle are so eager to be in one? 
   
Made in us
Nurgle Chosen Marine on a Palanquin





heartserenade wrote:...how does HDR make your terrain more cinematic? It just makes it... weirdly colored.


fenrir1997 wrote:High Dynamic Range imagery is popular due to stark contrasts. Typically looks pretty cool in photography, but must be done properly if it wants to survive in our hobby.


As Fenrir says it must be done "properly", which means colors need to be toned down a bit from the photos I posted because they area bit overdone
and because of scale effect.

I'm probably not really capable articulating this as I don't have the art theory vocabulary. We are probably talking about more than one theory here as well.

The best examples I have seen other than the Mirkwood set are the red and blue flip flop pearl paints on the original movie Batmobile and Robocop's armor. Flip flop pearl paints cover the whole piece but the flip flop colors only show up where there are highlights from the studio or daylight lighting. Instead of a pure white highlight the camera will see a slightly blue or red highlight. We don't consciously see the red or blue in the film, but our minds know that the color is more interesting than it would be without the flip flop paint. What I'm trying to do is create a very visually interesting tabletop where the scenery is as interesting as the painted miniatures.

Mirkwood is a special case because of apparent inability of the 3D cameras or film to capture saturated colors. If the set was painted like a normal set, the colors in the final film would be dull and lifeless. I can't wait for the Hobbit to come out just to see how this scenery works in the film...

The real world as seen through a trained artist's eye has no black, no white and no true neutral grays. Every surface and every shadow is affected by its actual color AND by whatever light sources are in the area. If the lights are yellow, the shadows will have a purple hue. Most people don't see these subtle differences and it usually takes some training to see colors the way an artist does.

Instead of painting urban stuff gray with a dark gray/black wash followed by a couple of gray drybrushes, everything has not just color, but multiple colors. My house is painted a boring light gray, but when I look out the window at the deck, railings and overhead shade structure, I see ten different shades of gray depending on how deep the shadows are and whether the light source is reflected, indirect or direct. There are warmer grays where the fog dimmed sunshine hits the deck, greener grays where light is reflecting off of the oak trees and cooler grays in the deep shadows. If I were to paint a painting of this scene I would have to come up with a whole palette different grays to be able to capture the scene.

I'm sure that someone with a bit more art theory can make more sense out of my muddled writing and so now my cold addled brain is off to do some painting....


A couple of examples:

These were done a long time ago...




This is the current project (Necromunda board). These are not done yet but are progressing. A bit more progress with multi-color drybrushing. Still have multi-color washes, rust and a final drybrush to go.




This message was edited 1 time. Last update was at 2012/07/27 17:23:19


 
   
 
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