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Made in us
Speed Drybrushing





Blairsville,PA

So as a whole, my gaming club has decided to start fantasy, Here is my problem.. i have only played maybe 6 games of 8th (when it first came out) have since sold my army and moved on. I have the BRB still though. My question is.. With all the updated armies Which plays which way now? i love the look of the ogres (reminds me of my own family for some reason lol) But no clue how they play. I also like the way the empire looks but again..clueless. Any help out there on how the most recent army updates since 8th edition plays? (i think Vamp counts, ogres and empire and orcs n goblins) Thanks for any help/ info given!!

Ravenwing 8,0 
   
Made in us
Incubus





Georgia

Tomb Kings is also new. The ogres play very well and have a low model count. They suffer from low leadership but that can be managed.

   
Made in no
Terrifying Doombull





Hefnaheim

Ogres play very straigthforwards, move up and stomp things to death. Althou you need to manage low leadership with them, you get accses to some very hard troops, that will ruin just about anything they meet. Vampire Counts are also new
   
Made in us
Speed Drybrushing





Blairsville,PA

Can anyone tell me how VC play? i L O V E that giant undead dragon mount lol

Ravenwing 8,0 
   
Made in us
Incubus





Georgia

I can. I do not know if I will though.



I am teasing.

I love my Vampire Counts. Taking a Lord on the Zombie Dragon is risky because one well placed cannon shot can kill not only your Lord but also his mount. With the new rules about crumble this is not the game ender it used to be, however you will have just lost 700+ points... so be careful.

Terrorgheists can be amazing but are also cannon magnets. They do not do too well in combat due to the undead rule but their scream can devastate.

Your core is generally weak and will not net you victories. However, it can tarpit like no other (except Skaven slaves, because they are cheaper)

Addendum to the core: Ghouls can potentially kill, if you bring them take a unit of 40 for good measure.

Do not take zombies above 20 (because they grow really well) unless you are going to run 50+ for tarpitting.

You can build your lords and heroes several different ways. I prefer a combat vampire but not the ghoul king.

I am practicing a Master Necromancer.

Specials: Grave Guard horde of 30+ will crush as long as you can keep them coming back.

Other people love Crypt Horrors. I have not tried them so no comment.

Cairn Wraith (heroes, not the units) can be a nasty surprise for your opponent if you have a spare 60 points.

Spirit hosts. Use them, at least two. Amazing redirectors and good at tarpiting small units that do not have a static combat resolution. (or magic attacks)

   
Made in gb
Sinister Shapeshifter




The Lair of Vengeance....Poole.

Rivet wrote:Spirit hosts. Use them, at least two. Amazing redirectors and good at tarpiting small units that do not have a static combat resolution. (or magic attacks)


Rassin Frassin spirit hosts....Holding up 20 black guard for 2 turns....I finally kill them/it and then a strigoi kills my remaining 14....

This message was edited 1 time. Last update was at 2012/07/25 19:13:13


Malifaux masters owned: Guild(Sans McCabe), Outcasts(Sans Misaki), Arcanists(Sans Marcus)

Check my blog that I just started: http://unionfaux.blogspot.co.uk/ 
   
Made in no
Terrifying Doombull





Hefnaheim

thedarkavenger wrote:
Rivet wrote:Spirit hosts. Use them, at least two. Amazing redirectors and good at tarpiting small units that do not have a static combat resolution. (or magic attacks)


Rassin Frassin spirit hosts....Holding up 20 black guard for 2 turns....I finally kill them/it and then a strigoi kills my remaining 14....


Oh the irony

I can say that Crypt horrors are rather nasty, I have had the displasure of figthing them. And not something I want to repeat, Vargulfs also work well
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Trondheim wrote:Ogres play very straigthforwards, move up and stomp things to death. Althou you need to manage low leadership with them, you get accses to some very hard troops, that will ruin just about anything they meet. Vampire Counts are also new


Ogres are fairly straightforwards, but not quite as much as you implied.

They need to be managed carefully. Its all about the movement phase and managing your low LD.

The movement phase is aided by Sabretusks who can let you dictate the enemies movement.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in gb
Powerful Irongut






Grey Templar wrote:
Trondheim wrote:Ogres play very straigthforwards, move up and stomp things to death. Althou you need to manage low leadership with them, you get accses to some very hard troops, that will ruin just about anything they meet. Vampire Counts are also new


Ogres are fairly straightforwards, but not quite as much as you implied.

They need to be managed carefully. Its all about the movement phase and managing your low LD.

The movement phase is aided by Sabretusks who can let you dictate the enemies movement.


Indeed run forward and hit things is the obvious way to play them, but it is possible make a decent avoidance and shooting army - and the Ogres can outmaneuver most armies if you want to play them in that way.

   
Made in us
Speed Drybrushing





Blairsville,PA

How is that Huge mammoth mount/monster they have? As well as thier Magic i think it is Maw something?

Ravenwing 8,0 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Lore of the Great Maw is a decent lore. Good buffs, one magic missile(that is really good against elite troops with good armor saves), and one decent panic test spell. The 6th spell is situationally useful, although if stuff goes wrong it can backfire horribly. The best part is the lore Attribute. On a 2+, you heal one wound lost earlier in the battle and gain +1 to cast/dispell your next spell. On a 1 you take a Str6 hit.


The Thundertusk and Stonehorn are ok monsters. The Stonehorn is the better of the two IMO, but many will disagree. Its really up to personal preference. My preference is for the Stonehorn model.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Speed Drybrushing





Blairsville,PA

Ok, Now what about Empire? Do they play like a Fantasy version of Imperial Guard? And Daemons as well.. have never played them but i see alot of potential for customizing painting, anyone have a clue on them? (Again sorry for so many questions. No one in my area plays so im stuck asking you guys on dakka lol)

Ravenwing 8,0 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Empire arn't really like IG at all, infact there are very few tactical parallels aside from some vague similarities.

Empire are a combined arms force that relies on synergy between their units. They can go more melee or more shooting as desired.

They also have good all around magic but they arn't as powerful as some other users.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in de
Decrepit Dakkanaut





Grey Templar wrote:Empire arn't really like IG at all, infact there are very few tactical parallels aside from some vague similarities.

Empire are a combined arms force that relies on synergy between their units. They can go more melee or more shooting as desired.

They also have good all around magic but they arn't as powerful as some other users.


...or just stack on war machines and ranged fighters, making every game against them zero fun since each turn is 30 min of dice-rolling.

   
Made in us
Speed Drybrushing





Blairsville,PA

Is there a Site that i could find that tells me more of the play style of the Empire. After looking them over all day (and the fact they have a steam tank) I am almost sold. I want to see more of their play style though before i spend that first dollar on plastic.

Ravenwing 8,0 
   
Made in us
Nimble Pistolier



Shangri-La

Empire is jack of all trades. Master of none.
   
Made in gb
Powerful Irongut



Bedford UK

http://www.warhammer-empire.com/theforum/
   
 
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