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Ultramarine 1500 point list. Input and criticism welcomed.  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Death-Dealing Ultramarine Devastator





Chillicothe oh

So, here's one of my first goes at Space marines in sixth edition.

Capain 100
Terminator Armour 40
Lightning claw+Chainfist 25 165

5 Assault termies(3 thunder hammer+2 lightning claw) 200

Landraider 250
Multi-Melta 10 625

10 man Tactical squad 170
Meltagun 5
Multi-melta free
Combi-melta 10
Power fist 25
Meltabomb 5

Rhino 35 840

10 man tactical squad 170
Multi-melta free
Plasmagun 10
Power Weapon 15
Meltabomb 5

Rhino 35 1075

Predator 60
Heavy bolter 25 1160

Predator 60
Heavy bolter 25 1245

Ironclad dreadnought 135
Hunterkiller missiles(2) 20
Ironclad assault launchers 15

Drop pod 35
Deathwind 20 1470

30 points extra. Any input into where to put them is appreciated. Or input into possible modifications would be nice aswel!

 
   
Made in us
Neophyte Undergoing Surgeries



Silverdale, Washington

What is your general plan you are heading with this?

I might suggest switching your second tactical squad's multi-melta for a plasma cannon for the sake of having like weapons in the squad and to kill bunched up 2+. that would leave 25 pts left... you could just upgrade the captain to a chapter master and get a orbital barrage you might use. although I do see your dilemma as this list looks pretty solid as it is. able to be used as a limited gun-line... or as a assault force.

how about drop death-wind launcher for a aegis defense line without a weapon to provide cover for the Predators who will be somewhat sitting in the backfield/ the combat squad providing rearguard for an objective

This message was edited 1 time. Last update was at 2012/07/26 01:47:18


 
   
Made in us
Death-Dealing Ultramarine Devastator





Chillicothe oh

The reason I chose the Multi-melta over the plasma cannon is, I like to keep my tac squads on the move, for a mobile gunline. And I can't snapshot a plasma cannon, whereas I can snapshot a Multi-melta. I try to run very mobile. I can use everything for multipurpose, and any squad can't be caught off guard. The ironclad Is the main thing I'm on the fence about. I think it'll be too slow for how I like to play, however I don't have many other options. And the termies, I couldn't decide assault termies or shootie ones. I went with the assault because I have the new models.

 
   
Made in us
Neophyte Undergoing Surgeries



Silverdale, Washington

aah ok. well you have an option to drop the ironclad and its drop pod for a 5 man tactical terminator squad with a cyclone or assault cannon. and have 15 points to give a tactical squad a teleport homer. Although some people are wary of deep-striking, hopefully it will arrive later or when your transports are destroyed and will be able to attract some fire from your walking tactical squads in the late game... you trade an av13 walker for 5 terminators it all depends on your area/ preferences.
   
Made in us
Death-Dealing Ultramarine Devastator





Chillicothe oh

That's not a half bad idea. I could even just walk the shootie termies across the board. Draw a lot of fire that way.

 
   
 
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