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Made in ie
Stern Iron Priest with Thrall Bodyguard





Ireland

So this is my crack at a space wolves army for the new edition. Feel free to give any hints and criticism.
I am going shooty as I think these guys can pull it off but I will see what the internet and a few games tell me.

Total points 1788

HQ:
Rune priest- 135
terminator armour
wolf tail
chooser

rune priest- 140
terminator armour
chooser
wolf tail
melta bomb

Elites
Wolf guard- 248
6 men
4 pf
2 wolf claws
6 combi weapons

Wolf scouts- 115
6 scouts
5 sniper rifles
1 missile launcher

Wolf scouts- 100
5 scouts
1 melta gun
MOTW

Grey hunters- 180
10 men
2 melta guns
wolf banner
MOTW

Grey hunters- 180
10 men
2 melta guns
wolf banner
MOTW

Grey hunters- 185
10 men
2 plasma guns
wolf banner
MOTW


Grey hunters- 185
10 men
2 plasma guns
wolf banner
MOTW

Long fangs- 140
6 men
5 missile launchers

Long fangs- 140
6 men
5 missile launchers

Long fangs- 140
6 men
5 missile launchers

It's not the size of the blade, it's how you use it.
2000+
1500+
2000+

For all YMDC arguements remember: http://www.youtube.com/watch?v=8vbd3E6tK2U

My blog: http://dublin-spot-check.blogspot.ie/ 
   
Made in us
Boosting Space Marine Biker






Athens, GA

If going shooty, would you be better off Putting Cyclone Launchers on the WG, can't remember what number ratio you have to get for them, but if its 5:1 that would give you 2 Cyclones to throw on squads for extra shooty goodness. Also, why no meltabombs on the scouts?

10-15K (way too many to point up)
4K 
   
Made in us
Veteran Wolf Guard Squad Leader




Pacific NW

Personally I'd ditch the Scouts entirely. But then I'm heart broken that the way I've built and used my Scouts no longer is applicable.

I'd also consider taking a naked Wolf Guard for each Long Fang pack and making sure there is a Wolf Guard in TDA for each Grey Hunter pack. Preferably with a Combi-Weapon fitting for that unit (and one Assault Cannon or CML).

If the Grey Hunters are on foot I'd be focusing mostly on Plasma, rather than Melta. I've typically run 5 Grey Hunter packs with a 2:3 ratio of Meltalasma and to be honest I almost never use the Melta when on foot. Given glances are buffed, Plasma would be just fine.

Wolf Guard: 236 Points
x3 w/ PA, Bolt Pistol, Close Combat Weapon
x3 w/ TDA w/ Combi-Plasma, Power Axe
x1 w/ TDA w/ Combi-Plasma, Power Axe, CML


If you were to use the above Wolf Guard (I know, I know, we all already have them built with a ton of things that aren't Power Axes) and cutting out the Wolf Scouts and replace Meltaguns with Plasma Guns to put yourself at 227. Then three options come to my mind:

1. Grab two TDA/SS/CF or TH wielding Lone Wolves, complete with a pair of Fenrisian Wolves or

2. Drop a Chooser of the Slain and grab a TLLC Razorback for each Long Fang pack for more firepower

3. Grab two Land Speeder Typhoons for more firepower and use the remaining points on something (maybe a small pack of Fenrisian Wolves if you cut some of the fat of the Rune Priests).


Space Wolves are uber-aggressive midfield fighters. They don't have the shootyness of other armies. Pretty much have to rely on vehicles to do things. Its why Reecius' Bjorn List and others are so MSU intensive. Cram in as many Dreadnoughts, Land Speeders, and Long Fangs as possible and fill the rest with Razorback carried Grey Hunters. You can net yourself a lot more heavy weapons that way.

   
Made in us
Veteran Wolf Guard Squad Leader





Massachusetts

Lose the scouts with the meltagun. Keep the snipers. Use the points to get a wolf priest. Attach him to a squad of GH's with plasmaguns. Preferred enemy is the bomb.

The rune priests don't need terminator armor for 40 points because you'll never shoot the storm bolters. You'll be casting psychic powers. If you're dead set on a 2+ armor save, get runic armor for 20 points instead.

The rune priests also do not need wolf tails, the runic weapon + deny the witch is more than enough. Also, a melta bomb? Really? Trust me, you don't want that rune priest in CC - even with a vehicle. Now ditch one chooser of the slain so that your rune priests have different wargear.

Take the 65 points you save from the rune priests, lose a standard from one of your plasma squads and give each of your meltagun squads a drop pod. ... OR .... take the 65 points as is and get and Aegis defense line for your Long Fangs to hide behind.

This message was edited 1 time. Last update was at 2012/07/26 20:44:00


2500 pts

Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.



 
   
Made in ie
Stern Iron Priest with Thrall Bodyguard





Ireland

Cow:
Well the scouts are gone, I played the list today and the scouts didn't work out at all. I think you are right about TDA, the level of wound that the LOS can shift around is good for an IC but not a WG. I am thinking of more plasma after today but the melta is good too for those times you're up close.

If I drop the scouts, add another full GH squad, plasma it up and stick in 5 TDA WG on the troops. Need to check the prices but it could be good.
If I am going to be going for an axe should I not just go the full way and grab a powerfist?

I think combi-melta WG is the way to go for me, as plasma is better for range, I just want it there for those once a game shots.

I am not sold on the armored lists anymore, with 15 missiles a turn there is little that can take that and not be glanced to bits. Also I plan on taking lightening on those priests to make the list extra shooty.

Grug:
Terminator armor on a priest is great, I weathered a full turn of fire from some crisis suits and a hammerhead. Can you give me another way to get an invulnerable save on them? I am all ears. While the ditching a wolf tail is an option anyone that drops a chooser is a fool. I abuse the hell out of choosers to deny the board to infiltrators, it messed up my opponent today.
The melta bomb was just to give me 2 different loadouts, I can free up 10 points by just putting a tail on one guy.

Is the aegis needed if you are getting so much terrain on the board with the new rules? It seems to me a 5+ is easy to get these days.

This message was edited 1 time. Last update was at 2012/07/26 21:18:48


It's not the size of the blade, it's how you use it.
2000+
1500+
2000+

For all YMDC arguements remember: http://www.youtube.com/watch?v=8vbd3E6tK2U

My blog: http://dublin-spot-check.blogspot.ie/ 
   
Made in us
Veteran Wolf Guard Squad Leader




Pacific NW

liturgies of blood wrote:If I drop the scouts, add another full GH squad, plasma it up and stick in 5 TDA WG on the troops. Need to check the prices but it could be good.

Sounds like a solid plan, but I love me some Grey Hunters.

liturgies of blood wrote:If I am going to be going for an axe should I not just go the full way and grab a powerfist?

Axes are free with TDA. Power Fists aren't. Think about how often you'll actually need S8. Multi-Wound Toughness 4 models and maybe MCs. Those guys will also often have a whole lot of attacks to dump on your one wound model. I don't think you'll survive to use it with a 5++ save and single wound.

Walkers? Krak Grenades can glance them to death easy now. Other vehicles? You still go on rear armor so will usually work there too. Against the few tanks with higher than AV:10 in the rear, a Meltabomb would be better (they're usually only WS:1 after all).

The only thing its nice for is needing a 2+ versus a 3+ to wound. For the points, I'd rather just take the 3+ to wound. Against GEQ you are still getting a 2+ to wound anyways.

Ultimately its up to you. I just don't think Power Fists are mandatory anymore.

liturgies of blood wrote:I think combi-melta WG is the way to go for me, as plasma is better for range, I just want it there for those once a game shots.

To each their own!

   
Made in us
Raging-on-the-Inside Blood Angel Sergeant



Alexandria, VA

liturgies of blood wrote:If I am going to be going for an axe should I not just go the full way and grab a powerfist?

Since you stated that you think your Long Fangs can handle the armor (I agree), Axes can be just as good in CC as a PF. See what you can do with the extra points (like beef up another unit). If you can't spend them effectively elsewhere, just dump them back into the PFs.
   
 
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