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New player DoubleWing please critique! 1,750pts *update 7/28/12*  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Regular Dakkanaut





Hello everyone,

First off I would like to say I am new to the hobby I have been wanting to play for years but never had a store close enough to want to make it a regular thing. I recently moved and am very close to a store that holds weekly events and am excited to finally be able to play.

I was drawn to dark angels because they make my favorite unit, the terminator, a troop and give a squad of them feels no pain to boot! Also bikes with teleport homers to get them in key locations guaranteed seems good!

I'll keep it short so here is my list! Blunt and honest criticism is much appreciated as I have a lot to learn. Everyone here is more experienced than me so I value any comments I get greatly.

Note: I've read many comments warning of "Low model count" armies in other threads. What are the dangers and how should I play to keep this weakness in check?


Update july 28: I've played several games since I first posted this list, I've found that most people are playing 1750-1850 games in my area so my list has been changed slightly. I corrected the math on Beliel's Termi squad and gave him TH/SS . So far I am really enjoying this list, I did well against all of my opponents. A logan termi army, a space marine with gray knight allies army, and a deathwing / space marine army.

I like the feedback I've gotten so far and I do agree that more thunder hammer / storm shield would be a wise move, once I get some more assault terminators I will likely change beliels entire squad to TH/SS and have another squad full of TH/SS terminators. So far death striking behind enemy lines has payed off very well. I am on the fence about bikers and I suspect that my opinions are based on too little information as 2 of the 3 games I have played have been against terminator heavy armies that are able to crush them if they get to assault range.

I would love any pointers on the army list and how to get more out of it, informationabout sticky situations I will find myself in down the road, and tactics for how to make bikers more effective!

@Captain Collius: I completely agree that more TH/SS is the way to go, playing against some one who had been playing DA for years really showed how much they shine. My one TH/SS man who stands in the front to take hits dies to wound allocation and doesn't provide the defensive boost I was hoping to get out of it. I will likely spit into shooty squads and TH/SS squads in the future. Samael for the most part has payed off, from closing in on telion scouts hiding in a building to blowing up squads of long fangs with his plasma cannon so far he has payed his points and provided a nice distraction at objectives.

@MFletch: I don't think I have played enough to tell if the bikers are worth it. Getting torn apart by Logan and friends in CC was to be expected. In the other two games they were out shined by my terminators, I'm thinking of playing pure raven wing some time just to experiment with bikes and smart tactics to employ, it was also brought to my attention that with a banner and power fist the sergeant could, on a charge, have 5 attacks which is nothing to scoff at. As for how I plan to deal with fliers, I don't rightly know, I was considering adding in an aegis defense line but it hasn't come up yet. Though I've seen a pure Necron fliers army around that looks like a pain to deal with. I know at some point we will get flakk rockets....


Once again I greatly appreciate any input I receive!




HQ
-------------
Beliel 130
- TH/SS
Samael on jetbike 205

Troops
----------------
Bike squad x6 265
x2 Plasma gun, Apothecary

Terminator squad (beliels group) 275
x3 TH/SS, Apothecary SB/PF, HF, Standard ( sergeant has the standard)

Terminator squad 240
x1 TH/SS, CML, chain fist
Terminator squad 235
1x TH/SS, CML, power weapon
Terminator squad 235
1x TH/SS, CML, power weapon

Fast attack
----------------
Land Speeder 75
MM, TML
Land Speeder 75
MM, TML




I will continue updating this weekly as I play more games!

This message was edited 2 times. Last update was at 2012/07/30 18:53:55


 
   
Made in us
Fireknife Shas'el





1. your math is off you shorted the deathwing command squad by 15.

2. Low model count is a problem for DW this is why we must counter it by putting durability first. You need more TH/SS. Also with the changes to wound allocation shooty squad have a purpose.

3. taking Sammael is expensive and you have to question is it worth it when he cannot join a squad is a t 5 model. If you think he is worth it then go right ahead.

4. lightning claw belial is cool against MEQ but if you see TEQ or DE get out your TH/SS your gonna need it.

Ohh yes and most importantly practice your manical laugh as your armor now laughs out a lot of stuff.
Ohh and have fun. PM me if any more help is needed.

This message was edited 1 time. Last update was at 2012/07/26 20:50:02


8000 Dark Angels (No primaris)
10000 Lizardmen (Fantasy I miss you)
3000 High Elves
4000 Kel'shan Ta'u
"He attacked everything in life with a mix of extraordinary genius and naive incompetence, and it was often difficult to tell which was which." -Douglas Adams 
   
Made in gb
Longtime Dakkanaut




Sammael makes a squad of 6 t5 FNP fearless bikers scoring, this alone will probably be worth it.
Personally I would not have either.

Low model count for Deathwing:
For me you just need to keep your models together. So tehy can cover each others backs. Then walk sedately towards objectives.
The opposite would be to teleport some termies close to the enemy, have a squad off the pitch. Then in rapid fire range you will fail too many saves.
You have missiles you should use their range.

Final 6th edition thought is how are you going to shoot down flyers?
   
Made in us
Regular Dakkanaut





Shameless self bump after updating!
   
 
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